My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Battle Ram Hunter Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Royal Recruits Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Battle Ram
Giant Snowball
Goblins Goblin Gang Royal Recruits Battle Ram
Zap
Goblins Goblin Gang Battle Ram
Barbarian Barrel
Goblins Goblin Gang Royal Recruits Battle Ram Hunter
The Log
Goblins Goblin Gang Royal Recruits Battle Ram Hunter
Earthquake
Goblin Gang
Arrows
Goblins Goblin Gang Royal Recruits
Royal Delivery
Goblins Goblin Gang Royal Recruits Battle Ram Hunter Bowler
Fireball
Goblin Gang Battle Ram Hunter Bowler
Poison
Goblin Gang Royal Recruits Hunter
Lightning
Battle Ram Hunter Bowler
Rocket
Hunter Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Poison Hunter Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Battle Ram Poison Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Goblin Gang Fireball Battle Ram Poison Hunter Bowler Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Goblin Gang Fireball Battle Ram

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram
Goblin Gang
Royal Recruits Battle Ram Bowler
Royal Recruits
Goblin Gang Battle Ram
Fireball
Battle Ram
Battle Ram
Poison Goblins Goblin Gang Royal Recruits Fireball Hunter
Poison
Battle Ram Bowler
Hunter
Battle Ram Bowler
Bowler
Goblin Gang Poison Hunter

Defense Synergies 0 4

Goblins
Poison Hunter
Goblin Gang
Royal Recruits
Royal Recruits
Goblin Gang
Fireball
Battle Ram
Poison
Goblins
Hunter
Goblins Bowler
Bowler
Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Royal Recruits Fireball
Hunter Goblins Goblin Gang Royal Recruits
Goblin Gang Hunter Bowler Goblins Royal Recruits
Royal Recruits Hunter Goblins Goblin Gang Bowler
Royal Recruits Fireball Poison Bowler
Goblin Gang Fireball Bowler Goblins Hunter
Hunter Goblin Gang Fireball Poison
Bowler Royal Recruits Fireball Poison
Hunter Goblins Goblin Gang Royal Recruits
Goblin Gang Goblins Royal Recruits Hunter Bowler
Goblins Goblin Gang Poison Royal Recruits Fireball Hunter Bowler
Hunter Goblin Gang Fireball Poison
Royal Recruits Hunter Bowler Goblin Gang Fireball
Fireball Bowler Goblins Goblin Gang Royal Recruits Poison Hunter
Royal Recruits Goblin Gang Hunter
Goblin Gang Royal Recruits Fireball Hunter Bowler
Goblins Goblin Gang Royal Recruits Fireball Poison Hunter Bowler
Fireball Goblins Goblin Gang Royal Recruits Hunter Bowler
Poison Hunter Royal Recruits Fireball Bowler
Royal Recruits Hunter
Goblin Gang Royal Recruits Bowler Goblins Fireball Poison Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Goblins Fireball Bowler
Fireball Poison Goblin Gang Hunter Bowler
Goblin Gang Royal Recruits Goblins Hunter Bowler
Goblin Gang Royal Recruits Hunter Bowler Fireball
Royal Recruits Goblin Gang Hunter Bowler
Fireball Poison Goblin Gang Hunter
Goblin Gang Royal Recruits Goblins Fireball Hunter Bowler
Royal Recruits Hunter
Royal Recruits Goblins Fireball Poison
Royal Recruits Goblin Gang
Royal Recruits Hunter Bowler
Royal Recruits Fireball Poison Bowler
Royal Recruits Bowler Goblin Gang Fireball Hunter
Royal Recruits Fireball Bowler
Goblin Gang Royal Recruits Goblins Fireball Poison Hunter Bowler
Poison Bowler Royal Recruits Fireball Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Royal Recruits
Fireball Poison Bowler
Fireball Poison
Royal Recruits Fireball Poison
Fireball Poison Bowler
Fireball Poison Hunter
Poison Bowler
Fireball Poison Hunter Bowler
Fireball Poison
Goblins Goblin Gang Fireball Poison Bowler
Poison Royal Recruits Fireball Bowler
Fireball Poison
Poison Fireball Hunter Bowler
Fireball Poison
Fireball Poison
Fireball Poison Hunter Bowler
Royal Recruits Fireball Poison Bowler
Fireball Poison
Fireball Poison Hunter Bowler
Fireball Poison Bowler
Fireball Poison Bowler
Fireball Poison
Bowler
Royal Recruits Fireball Poison
Poison Fireball Hunter Bowler
Fireball Poison Hunter Bowler
Fireball Poison Bowler
Fireball Poison
Poison Fireball Hunter
Fireball Poison
Fireball Bowler
Poison Fireball Hunter
Fireball Poison
Fireball Poison Bowler
Goblin Gang Royal Recruits Fireball
Fireball Poison Hunter
Fireball
Fireball Poison Goblin Gang Hunter Bowler
Fireball Poison Bowler
Fireball Poison
Royal Recruits
Goblin Gang Royal Recruits Fireball Poison Bowler
Fireball Poison
Poison Royal Recruits Fireball Bowler

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