My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Giant Skeleton Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Dart Goblin Mini P.E.K.K.A Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Giant Skeleton Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Giant Skeleton
Giant Snowball
Goblins Dart Goblin Balloon
Zap
Goblins Dart Goblin Balloon
Barbarian Barrel
Goblins Dart Goblin Wizard Giant Skeleton
The Log
Goblins Dart Goblin Mini P.E.K.K.A Giant Skeleton
Earthquake
Arrows
Goblins Dart Goblin
Royal Delivery
Goblins Dart Goblin Mini P.E.K.K.A Wizard Balloon Giant Skeleton
Fireball
Dart Goblin Wizard Balloon
Poison
Dart Goblin Wizard Balloon
Lightning
Mini P.E.K.K.A Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Dart Goblin Mini P.E.K.K.A Golden Knight Wizard Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins The Log Dart Goblin Mini P.E.K.K.A

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Dart Goblin
Balloon Giant Skeleton The Log
Mini P.E.K.K.A
Wizard Giant Skeleton The Log
Wizard
Mini P.E.K.K.A Balloon Giant Skeleton
Balloon
Dart Goblin Wizard Giant Skeleton The Log Golden Knight
Giant Skeleton
Dart Goblin Mini P.E.K.K.A Wizard Balloon The Log
The Log
Dart Goblin Mini P.E.K.K.A Balloon Giant Skeleton
Golden Knight
Balloon

Defense Synergies 1 14

Goblins
Dart Goblin Wizard Giant Skeleton The Log
Dart Goblin
Goblins Mini P.E.K.K.A Giant Skeleton The Log Golden Knight
Mini P.E.K.K.A
The Log Dart Goblin Wizard
Wizard
Goblins Mini P.E.K.K.A Giant Skeleton The Log Golden Knight
Balloon
Giant Skeleton
Goblins Dart Goblin Wizard The Log
The Log
Mini P.E.K.K.A Goblins Dart Goblin Wizard Giant Skeleton Golden Knight
Golden Knight
Dart Goblin Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard The Log Golden Knight
Mini P.E.K.K.A Goblins Dart Goblin The Log
Mini P.E.K.K.A Goblins Dart Goblin Giant Skeleton
Mini P.E.K.K.A Goblins Dart Goblin
Mini P.E.K.K.A Giant Skeleton The Log
The Log Goblins Dart Goblin
Dart Goblin Wizard
Dart Goblin Giant Skeleton The Log Golden Knight
Mini P.E.K.K.A Goblins
Goblins Dart Goblin Mini P.E.K.K.A Giant Skeleton
Goblins Dart Goblin Wizard Giant Skeleton The Log
Dart Goblin Wizard
Mini P.E.K.K.A Wizard Giant Skeleton The Log
Wizard Goblins Dart Goblin Mini P.E.K.K.A The Log Golden Knight
Mini P.E.K.K.A
Mini P.E.K.K.A The Log
Wizard Goblins Mini P.E.K.K.A
Goblins Dart Goblin Wizard The Log Golden Knight
Wizard The Log Dart Goblin Giant Skeleton
Mini P.E.K.K.A Dart Goblin
Wizard Goblins Dart Goblin Mini P.E.K.K.A Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Giant Skeleton
Mini P.E.K.K.A Wizard The Log
Giant Skeleton Goblins Mini P.E.K.K.A The Log Golden Knight
Mini P.E.K.K.A Giant Skeleton The Log
Giant Skeleton Mini P.E.K.K.A
Wizard Dart Goblin
Mini P.E.K.K.A Goblins Dart Goblin Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Goblins Mini P.E.K.K.A The Log
Dart Goblin
Dart Goblin Mini P.E.K.K.A Giant Skeleton Golden Knight
Giant Skeleton The Log
Mini P.E.K.K.A Giant Skeleton Wizard Golden Knight
Wizard Dart Goblin
Goblins Dart Goblin Mini P.E.K.K.A Giant Skeleton The Log Golden Knight
Dart Goblin Mini P.E.K.K.A Wizard Giant Skeleton The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Giant Skeleton The Log Golden Knight
Dart Goblin The Log Golden Knight
Dart Goblin Giant Skeleton The Log
Dart Goblin Giant Skeleton The Log
Wizard The Log
Wizard Dart Goblin
Dart Goblin Wizard The Log
The Log Dart Goblin Wizard
The Log Dart Goblin Wizard Golden Knight
Goblins Mini P.E.K.K.A
Dart Goblin Wizard The Log Golden Knight
Dart Goblin Wizard
Dart Goblin The Log Golden Knight
Dart Goblin
Dart Goblin The Log
Dart Goblin Wizard The Log Golden Knight
Dart Goblin Wizard The Log
Mini P.E.K.K.A
Dart Goblin Mini P.E.K.K.A Wizard The Log
Dart Goblin Wizard The Log Golden Knight
Giant Skeleton The Log
Wizard
The Log
The Log
The Log Wizard
The Log Dart Goblin Wizard Golden Knight
Wizard The Log Golden Knight
Dart Goblin The Log Golden Knight
Dart Goblin Wizard
Dart Goblin Wizard
Mini P.E.K.K.A
Dart Goblin Wizard The Log
Giant Skeleton
Wizard The Log
Dart Goblin
Dart Goblin Wizard
The Log
Dart Goblin Mini P.E.K.K.A Wizard
The Log Dart Goblin Wizard
Giant Skeleton
Dart Goblin
Dart Goblin Giant Skeleton The Log Golden Knight
Dart Goblin
Dart Goblin Giant Skeleton The Log Golden Knight

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