My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince Goblin Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Goblins Cannon Little Prince
Zap
Goblins Cannon Firecracker Prince Goblin Giant Little Prince
Barbarian Barrel
Goblins Cannon Firecracker Little Prince
The Log
Goblins Cannon Firecracker Prince Little Prince
Earthquake
Cannon Firecracker
Arrows
Goblins Firecracker Little Prince
Royal Delivery
Goblins Firecracker Prince Little Prince
Fireball
Cannon Firecracker Little Prince
Poison
Cannon Firecracker Little Prince
Lightning
Cannon Prince Little Prince
Rocket
Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Cannon Firecracker Earthquake Little Prince Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Cannon Firecracker

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Cannon
Firecracker
Earthquake Prince Goblin Giant
Earthquake
Firecracker Prince Goblin Giant The Log
Prince
Firecracker Earthquake The Log Little Prince
Goblin Giant
Firecracker Earthquake The Log Little Prince
The Log
Earthquake Prince Goblin Giant Little Prince
Little Prince
Prince Goblin Giant The Log

Defense Synergies 3 13

Goblins
Cannon Firecracker The Log Little Prince
Cannon
The Log Goblins Firecracker Earthquake Prince Little Prince
Firecracker
The Log Goblins Cannon Earthquake Prince
Earthquake
Cannon Firecracker The Log
Prince
The Log Cannon Firecracker
Goblin Giant
The Log
The Log
Cannon Firecracker Prince Goblins Earthquake Goblin Giant Little Prince
Little Prince
Goblins Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Firecracker Goblin Giant The Log
Goblins Cannon Firecracker Prince The Log
Cannon Prince Goblins
Cannon Prince Goblins Firecracker
Firecracker Earthquake Prince The Log
The Log Goblins Cannon Firecracker Earthquake
Cannon Firecracker Little Prince
Earthquake Cannon Goblin Giant The Log
Cannon Goblins Prince
Goblins Cannon Firecracker Prince Little Prince
Goblins Cannon Firecracker Earthquake Goblin Giant The Log
Firecracker
Cannon Prince Earthquake The Log
Goblins Cannon Firecracker Earthquake Prince The Log
Cannon Prince
Cannon Prince The Log
Goblins Cannon Firecracker Prince
Cannon Goblins Firecracker Prince The Log Little Prince
Earthquake The Log Cannon Firecracker Little Prince
Cannon Prince
Goblins Cannon Firecracker Earthquake Prince Goblin Giant The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Prince
Firecracker Prince The Log
Goblins Prince Goblin Giant The Log
Prince Goblin Giant The Log
Cannon Prince Goblin Giant
Firecracker Goblin Giant
Prince Goblins Goblin Giant
Prince Goblin Giant
Goblins Firecracker Prince The Log
Cannon Goblin Giant
Prince
Prince Goblin Giant The Log
Prince Cannon Goblin Giant
Cannon Firecracker
Goblins Firecracker Prince Goblin Giant The Log Little Prince
Cannon Firecracker Earthquake The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker The Log
Firecracker The Log
Earthquake Goblin Giant The Log
Earthquake Firecracker Prince The Log
Firecracker Earthquake The Log
Firecracker Goblin Giant
Firecracker Earthquake The Log
Earthquake The Log Firecracker
The Log Firecracker
Goblins Prince
Firecracker Earthquake Prince The Log
Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker
Earthquake Firecracker Prince The Log
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake
Firecracker Earthquake Prince The Log
Firecracker Earthquake The Log Little Prince
Earthquake Prince The Log
Prince The Log
Earthquake The Log
Firecracker Earthquake The Log Little Prince
Firecracker The Log Earthquake
Prince The Log
Firecracker The Log
Firecracker Little Prince
Firecracker
Earthquake The Log
Firecracker
Prince
Firecracker Earthquake The Log
Earthquake Prince
Firecracker
The Log
Firecracker Prince
The Log Firecracker Earthquake
Firecracker Prince
Firecracker The Log
Firecracker
Firecracker Prince Goblin Giant The Log Little Prince

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