My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Battle Ram Barbarian Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Goblins Bats Cannon Battle Ram
Zap
Goblins Bats Cannon Battle Ram
Barbarian Barrel
Goblins Cannon Battle Ram Electro Wizard
The Log
Goblins Cannon Battle Ram
Earthquake
Cannon
Arrows
Goblins Bats
Royal Delivery
Goblins Bats Battle Ram P.E.K.K.A Electro Wizard
Fireball
Cannon Battle Ram Electro Wizard
Poison
Bats Cannon Electro Wizard
Lightning
Cannon Battle Ram Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Barbarian Barrel Cannon Fireball Battle Ram Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Barbarian Barrel Cannon

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram
Bats
Battle Ram Barbarian Barrel P.E.K.K.A
Cannon
Fireball
Battle Ram Electro Wizard
Battle Ram
Goblins Bats Fireball Barbarian Barrel P.E.K.K.A Electro Wizard
Barbarian Barrel
Bats Battle Ram P.E.K.K.A
P.E.K.K.A
Electro Wizard Bats Battle Ram Barbarian Barrel
Electro Wizard
P.E.K.K.A Fireball Battle Ram

Defense Synergies 1 14

Goblins
Cannon Barbarian Barrel Electro Wizard
Bats
Cannon Barbarian Barrel P.E.K.K.A Electro Wizard
Cannon
Goblins Bats Fireball Barbarian Barrel Electro Wizard
Fireball
Barbarian Barrel Cannon Electro Wizard
Battle Ram
Barbarian Barrel
Fireball Goblins Bats Cannon P.E.K.K.A Electro Wizard
P.E.K.K.A
Bats Barbarian Barrel Electro Wizard
Electro Wizard
Goblins Bats Cannon Fireball Barbarian Barrel P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Barbarian Barrel Electro Wizard
P.E.K.K.A Goblins Bats Cannon Electro Wizard
Cannon P.E.K.K.A Goblins Bats Electro Wizard
Cannon P.E.K.K.A Goblins Bats Electro Wizard
Fireball Barbarian Barrel P.E.K.K.A
Fireball Barbarian Barrel Goblins Bats Cannon Electro Wizard
Bats Electro Wizard Cannon Fireball
Cannon Fireball Barbarian Barrel P.E.K.K.A Electro Wizard
Cannon P.E.K.K.A Goblins
Goblins Cannon Barbarian Barrel Electro Wizard
Goblins Bats Electro Wizard Cannon Fireball Barbarian Barrel
Bats Fireball Electro Wizard
Cannon P.E.K.K.A Bats Fireball Electro Wizard
Fireball Goblins Bats Cannon Barbarian Barrel P.E.K.K.A Electro Wizard
P.E.K.K.A Cannon Electro Wizard
Cannon Fireball P.E.K.K.A Electro Wizard
Goblins Bats Cannon Fireball P.E.K.K.A Electro Wizard
Cannon Fireball Goblins Bats Barbarian Barrel Electro Wizard
Barbarian Barrel Bats Cannon Fireball Electro Wizard
P.E.K.K.A Cannon Electro Wizard
Goblins Bats Cannon Fireball Barbarian Barrel P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Fireball Barbarian Barrel P.E.K.K.A Electro Wizard
Fireball Electro Wizard Barbarian Barrel
P.E.K.K.A Goblins Bats Electro Wizard
P.E.K.K.A Bats Fireball Barbarian Barrel Electro Wizard
P.E.K.K.A Cannon
Fireball Bats Electro Wizard
P.E.K.K.A Goblins Bats Fireball Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Goblins Bats Fireball Barbarian Barrel
P.E.K.K.A Cannon
P.E.K.K.A Bats
P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Cannon Fireball
Cannon Fireball
Electro Wizard Goblins Bats Fireball Barbarian Barrel P.E.K.K.A
Bats Cannon Fireball Barbarian Barrel P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel
Fireball Barbarian Barrel Electro Wizard
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Bats
Fireball Barbarian Barrel
Fireball
Goblins Bats Fireball Electro Wizard
Fireball Barbarian Barrel Electro Wizard
Fireball
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Bats
Fireball Barbarian Barrel Electro Wizard
Fireball Barbarian Barrel
Fireball
Fireball
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel Electro Wizard
Fireball
Fireball Barbarian Barrel
Bats Fireball Electro Wizard
Electro Wizard Bats Fireball
Fireball
Fireball
Fireball Electro Wizard
P.E.K.K.A
Fireball
Electro Wizard Bats Fireball Barbarian Barrel
Fireball Electro Wizard
Fireball Barbarian Barrel
Fireball Electro Wizard
Fireball
Fireball
P.E.K.K.A
Bats Fireball Electro Wizard
Bats Fireball Electro Wizard
Fireball Barbarian Barrel Electro Wizard

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