My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Recruits Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Recruits Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Royal Recruits
Giant Snowball
Goblins Bomber Minions Cannon Royal Recruits Lumberjack Little Prince
Zap
Goblins Bomber Minions Cannon Little Prince
Barbarian Barrel
Goblins Bomber Cannon Royal Recruits Lumberjack Little Prince
The Log
Goblins Bomber Cannon Royal Recruits Lumberjack Little Prince
Earthquake
Bomber Cannon
Arrows
Goblins Bomber Minions Royal Recruits Little Prince
Royal Delivery
Goblins Bomber Minions Royal Recruits Lumberjack Little Prince
Fireball
Bomber Minions Cannon Lumberjack Little Prince
Poison
Bomber Minions Cannon Royal Recruits Little Prince
Lightning
Cannon Lumberjack Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Minions Cannon Little Prince Fireball Lumberjack Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bomber Minions Cannon

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bomber
Minions Royal Recruits Lumberjack
Minions
Bomber Royal Recruits Lumberjack
Cannon
Royal Recruits
Bomber Minions Lumberjack
Fireball
Little Prince
Lumberjack
Bomber Minions Royal Recruits
Little Prince
Fireball

Defense Synergies 0 15

Goblins
Bomber Cannon Little Prince
Bomber
Goblins Cannon Royal Recruits
Minions
Cannon Royal Recruits Lumberjack
Cannon
Goblins Bomber Minions Royal Recruits Fireball Lumberjack Little Prince
Royal Recruits
Bomber Minions Cannon
Fireball
Cannon Lumberjack Little Prince
Lumberjack
Minions Cannon Fireball Little Prince
Little Prince
Goblins Cannon Fireball Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Cannon Royal Recruits Fireball
Lumberjack Goblins Bomber Minions Cannon Royal Recruits
Cannon Lumberjack Goblins Bomber Minions Royal Recruits
Cannon Royal Recruits Lumberjack Goblins Bomber Minions
Bomber Royal Recruits Fireball Lumberjack
Fireball Goblins Bomber Minions Cannon Lumberjack
Minions Cannon Fireball Little Prince
Cannon Royal Recruits Fireball
Cannon Goblins Minions Royal Recruits Lumberjack
Goblins Bomber Cannon Royal Recruits Lumberjack Little Prince
Goblins Minions Bomber Cannon Royal Recruits Fireball Lumberjack
Minions Fireball
Cannon Royal Recruits Lumberjack Bomber Minions Fireball
Bomber Fireball Goblins Minions Cannon Royal Recruits Lumberjack
Royal Recruits Cannon Lumberjack
Cannon Royal Recruits Fireball Lumberjack
Goblins Bomber Minions Cannon Royal Recruits Fireball Lumberjack
Cannon Fireball Goblins Bomber Minions Royal Recruits Lumberjack Little Prince
Bomber Minions Cannon Royal Recruits Fireball Lumberjack Little Prince
Cannon Royal Recruits Lumberjack
Bomber Royal Recruits Goblins Minions Cannon Fireball Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Lumberjack Goblins Fireball
Fireball Bomber Lumberjack
Royal Recruits Lumberjack Goblins Minions
Royal Recruits Lumberjack Fireball
Royal Recruits Cannon Lumberjack
Fireball Minions
Royal Recruits Goblins Minions Fireball Lumberjack
Royal Recruits Lumberjack
Royal Recruits Goblins Minions Fireball
Royal Recruits Cannon
Minions Royal Recruits Lumberjack
Royal Recruits Fireball
Royal Recruits Cannon Fireball Lumberjack
Royal Recruits Bomber Cannon Fireball
Royal Recruits Goblins Bomber Minions Fireball Lumberjack Little Prince
Minions Bomber Cannon Royal Recruits Fireball
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits
Fireball
Fireball
Royal Recruits Fireball
Bomber Fireball
Fireball Minions
Bomber
Fireball
Fireball
Goblins Minions Fireball Lumberjack
Royal Recruits Fireball
Fireball
Fireball
Minions Fireball
Fireball
Bomber Fireball
Royal Recruits Fireball
Fireball
Bomber Minions
Bomber Fireball
Bomber Fireball Little Prince
Minions Fireball
Fireball
Royal Recruits Fireball
Bomber Fireball Little Prince
Fireball
Fireball
Fireball
Fireball Little Prince
Minions Fireball
Fireball
Bomber Fireball
Fireball
Fireball
Minions Royal Recruits Fireball
Fireball
Fireball
Fireball Lumberjack
Bomber Fireball
Fireball
Royal Recruits
Minions Royal Recruits Fireball
Fireball
Royal Recruits Fireball Little Prince

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