My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Wall Breakers Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Goblin Drill Bandit
Giant Snowball
Goblins Bats Wall Breakers Goblin Drill
Zap
Goblins Bats Firecracker Wall Breakers Goblin Drill Bandit
Barbarian Barrel
Goblins Firecracker Wall Breakers Goblin Drill Bandit
The Log
Goblins Firecracker Wall Breakers Goblin Drill Bandit
Earthquake
Firecracker Goblin Drill
Arrows
Goblins Bats Firecracker Wall Breakers Goblin Drill
Royal Delivery
Goblins Bats Firecracker Wall Breakers Goblin Drill Bandit
Fireball
Firecracker Wall Breakers Goblin Drill Bandit
Poison
Bats Firecracker Goblin Drill
Lightning
Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Goblin Drill Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Zap Wall Breakers Firecracker Bandit Goblin Drill Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Bats Zap Wall Breakers

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Goblin Drill
Bats
Mega Knight Zap Firecracker Wall Breakers Goblin Drill Bandit
Zap
Firecracker Goblins Bats Wall Breakers Bandit Mega Knight
Firecracker
Zap Bats Wall Breakers Goblin Drill Bandit Mega Knight
Wall Breakers
Goblin Drill Bats Zap Firecracker Mega Knight
Goblin Drill
Wall Breakers Goblins Bats Firecracker Bandit Mega Knight
Bandit
Bats Zap Firecracker Goblin Drill Mega Knight
Mega Knight
Bats Zap Firecracker Wall Breakers Goblin Drill Bandit

Defense Synergies 1 14

Goblins
Zap Firecracker Bandit
Bats
Zap Firecracker Goblin Drill Bandit Mega Knight
Zap
Mega Knight Goblins Bats Firecracker Goblin Drill Bandit
Firecracker
Goblins Bats Zap Bandit Mega Knight
Wall Breakers
Goblin Drill
Bats Zap
Bandit
Goblins Bats Zap Firecracker Mega Knight
Mega Knight
Zap Bats Firecracker Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Goblins Bats Zap Firecracker Goblin Drill Bandit Mega Knight
Mega Knight Goblins Bats Goblin Drill Bandit
Goblins Bats Firecracker Goblin Drill Bandit Mega Knight
Firecracker Mega Knight
Goblins Bats Zap Firecracker Bandit Mega Knight
Bats Zap Firecracker
Zap Bandit Mega Knight
Goblins Goblin Drill
Goblins Firecracker Bandit Mega Knight
Goblins Bats Zap Firecracker Goblin Drill Bandit Mega Knight
Bats Zap Firecracker
Goblin Drill Mega Knight Bats Zap Bandit
Mega Knight Goblins Bats Zap Firecracker Goblin Drill
Goblin Drill Bandit Mega Knight
Zap Goblin Drill Bandit Mega Knight
Mega Knight Goblins Bats Firecracker Goblin Drill
Mega Knight Goblins Bats Zap Firecracker Goblin Drill Bandit
Zap Goblin Drill Bats Firecracker Bandit Mega Knight
Goblin Drill
Mega Knight Goblins Bats Firecracker Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Zap Bandit
Bandit Zap Firecracker Mega Knight
Bandit Mega Knight Goblins Bats Zap
Mega Knight Bats Zap Bandit
Goblin Drill Bandit Mega Knight
Firecracker Bats Zap
Goblins Bats Bandit
Mega Knight
Zap Mega Knight Goblins Bats Firecracker Bandit
Goblin Drill
Mega Knight Bats
Mega Knight Zap
Mega Knight Bandit
Firecracker Mega Knight
Goblins Bats Zap Firecracker Goblin Drill
Bats Mega Knight Zap Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Goblin Drill Bandit
Firecracker Zap Bandit
Goblin Drill Bandit
Firecracker
Zap Firecracker Mega Knight
Firecracker Bats Zap
Firecracker
Zap Firecracker
Zap Firecracker Bandit
Goblins Bats
Firecracker Zap Bandit
Zap Firecracker
Firecracker Bandit
Firecracker Bandit
Zap Firecracker
Zap Firecracker Goblin Drill Bandit
Firecracker Bandit Mega Knight
Bats
Zap Firecracker Bandit Mega Knight
Zap Firecracker Mega Knight
Mega Knight
Zap Goblin Drill
Zap Firecracker Mega Knight
Firecracker Zap Bandit
Zap Bandit Mega Knight
Zap Firecracker Bandit
Bats Zap Firecracker
Zap Bats Firecracker
Zap Bandit Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Bats Bandit
Zap Firecracker
Firecracker Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Bats Firecracker
Firecracker Bats Zap
Zap Firecracker Bandit Mega Knight

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