My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider Barbarian Barrel P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Goblins Bats Hog Rider Princess
Zap
Goblins Bats Princess
Barbarian Barrel
Goblins Princess Electro Wizard
The Log
Goblins Hog Rider Princess
Earthquake
Hog Rider
Arrows
Goblins Bats Princess
Royal Delivery
Goblins Bats Hog Rider P.E.K.K.A Princess Electro Wizard
Fireball
Hog Rider Princess Electro Wizard
Poison
Bats Princess Electro Wizard
Lightning
Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Freeze Princess

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Freeze Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Freeze P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Barbarian Barrel Princess Hog Rider Freeze Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Barbarian Barrel Princess

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Bats
Hog Rider Barbarian Barrel P.E.K.K.A
Hog Rider
Goblins Bats Freeze Barbarian Barrel Princess Electro Wizard
Barbarian Barrel
Bats Hog Rider P.E.K.K.A
Freeze
Hog Rider
P.E.K.K.A
Electro Wizard Bats Barbarian Barrel Princess
Princess
Hog Rider P.E.K.K.A
Electro Wizard
P.E.K.K.A Hog Rider

Defense Synergies 0 14

Goblins
Barbarian Barrel Freeze Princess Electro Wizard
Bats
Barbarian Barrel Freeze P.E.K.K.A Electro Wizard
Hog Rider
Barbarian Barrel
Goblins Bats P.E.K.K.A Princess Electro Wizard
Freeze
Goblins Bats Electro Wizard
P.E.K.K.A
Bats Barbarian Barrel Princess Electro Wizard
Princess
Goblins Barbarian Barrel P.E.K.K.A
Electro Wizard
Goblins Bats Barbarian Barrel Freeze P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Electro Wizard
P.E.K.K.A Goblins Bats Electro Wizard
P.E.K.K.A Goblins Bats Freeze Electro Wizard
P.E.K.K.A Goblins Bats Electro Wizard
Barbarian Barrel P.E.K.K.A Princess
Barbarian Barrel Freeze Goblins Bats Electro Wizard
Bats Electro Wizard Freeze Princess
Barbarian Barrel P.E.K.K.A Electro Wizard
P.E.K.K.A Goblins Princess
Goblins Barbarian Barrel Electro Wizard
Goblins Bats Electro Wizard Barbarian Barrel Freeze Princess
Bats Princess Electro Wizard
P.E.K.K.A Bats Freeze Electro Wizard
Goblins Bats Barbarian Barrel Freeze P.E.K.K.A Princess Electro Wizard
P.E.K.K.A Electro Wizard
Freeze P.E.K.K.A Electro Wizard
Goblins Bats P.E.K.K.A Electro Wizard
Goblins Bats Barbarian Barrel Electro Wizard
Barbarian Barrel Freeze Bats Princess Electro Wizard
P.E.K.K.A Electro Wizard
Goblins Bats Barbarian Barrel P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Barbarian Barrel P.E.K.K.A Electro Wizard
Electro Wizard Barbarian Barrel
P.E.K.K.A Goblins Bats Electro Wizard
P.E.K.K.A Bats Barbarian Barrel Electro Wizard
P.E.K.K.A
Bats Freeze Princess Electro Wizard
P.E.K.K.A Goblins Bats Electro Wizard
P.E.K.K.A
Freeze P.E.K.K.A Electro Wizard Goblins Bats Barbarian Barrel
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Electro Wizard
P.E.K.K.A
Princess
Electro Wizard Goblins Bats Barbarian Barrel Freeze P.E.K.K.A
Bats Barbarian Barrel Freeze P.E.K.K.A Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Barbarian Barrel Freeze
Barbarian Barrel Princess Electro Wizard
Barbarian Barrel
Barbarian Barrel Freeze
Barbarian Barrel
Bats Freeze Princess
Princess
Barbarian Barrel Freeze Princess
Goblins Bats Electro Wizard
Barbarian Barrel Princess Electro Wizard
Princess
Barbarian Barrel Princess
Barbarian Barrel Freeze Princess
Princess Barbarian Barrel
Barbarian Barrel Princess
Barbarian Barrel Princess
Barbarian Barrel Freeze
Bats
Barbarian Barrel Princess Electro Wizard
Barbarian Barrel Princess
Princess
Barbarian Barrel
Freeze Barbarian Barrel Princess
Barbarian Barrel Princess Electro Wizard
Princess
Barbarian Barrel
Bats Princess Electro Wizard
Electro Wizard Bats Freeze
Freeze Princess Electro Wizard
P.E.K.K.A
Princess
Electro Wizard Bats Barbarian Barrel Freeze Princess
Princess Electro Wizard
Freeze
Barbarian Barrel
Princess Electro Wizard
Princess
P.E.K.K.A
Bats Freeze Princess Electro Wizard
Bats Princess Electro Wizard
Barbarian Barrel Freeze Princess Electro Wizard

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