My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Goblins Bats Goblin Barrel
Zap
Goblins Bats Goblin Barrel
Barbarian Barrel
Goblins Knight Goblin Barrel Electro Wizard
The Log
Goblins Mini P.E.K.K.A Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Goblins Bats Goblin Barrel
Royal Delivery
Goblins Bats Knight Mini P.E.K.K.A Goblin Barrel Electro Wizard
Fireball
Goblin Barrel Electro Wizard
Poison
Bats Electro Wizard
Lightning
Knight Mini P.E.K.K.A Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Arrows Knight Goblin Barrel Mini P.E.K.K.A Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Arrows Knight

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bats
Knight Mega Knight Mini P.E.K.K.A Goblin Barrel
Arrows
Knight Mini P.E.K.K.A Goblin Barrel Mega Knight
Knight
Bats Goblin Barrel Arrows Electro Wizard
Mini P.E.K.K.A
Bats Arrows Electro Wizard Mega Knight
Goblin Barrel
Knight Bats Arrows Mega Knight
Electro Wizard
Knight Mini P.E.K.K.A Mega Knight
Mega Knight
Bats Arrows Mini P.E.K.K.A Goblin Barrel Electro Wizard

Defense Synergies 4 9

Goblins
Knight Electro Wizard
Bats
Knight Mini P.E.K.K.A Electro Wizard Mega Knight
Arrows
Mega Knight Knight Mini P.E.K.K.A
Knight
Bats Electro Wizard Goblins Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Electro Wizard Bats Arrows Knight
Goblin Barrel
Electro Wizard
Knight Mini P.E.K.K.A Goblins Bats Mega Knight
Mega Knight
Arrows Bats Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Electro Wizard
Mini P.E.K.K.A Goblins Bats Knight Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Goblins Bats Knight Electro Wizard
Mini P.E.K.K.A Goblins Bats Knight Electro Wizard Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Goblins Bats Electro Wizard Mega Knight
Bats Electro Wizard Arrows
Arrows Electro Wizard Mega Knight
Mini P.E.K.K.A Goblins
Knight Goblins Mini P.E.K.K.A Electro Wizard Mega Knight
Goblins Bats Electro Wizard Arrows Knight Mega Knight
Arrows Bats Electro Wizard
Mini P.E.K.K.A Mega Knight Bats Knight Electro Wizard
Mega Knight Goblins Bats Arrows Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Goblins Bats Arrows Knight Mini P.E.K.K.A Electro Wizard
Arrows Mega Knight Goblins Bats Knight Electro Wizard
Arrows Bats Knight Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Mega Knight Goblins Bats Arrows Knight Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Goblins Electro Wizard
Electro Wizard Arrows Knight Mini P.E.K.K.A Mega Knight
Mega Knight Goblins Bats Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Mega Knight Bats Knight Electro Wizard
Knight Mini P.E.K.K.A Mega Knight
Arrows Bats Electro Wizard
Mini P.E.K.K.A Goblins Bats Knight Electro Wizard
Mini P.E.K.K.A Mega Knight Knight
Electro Wizard Mega Knight Goblins Bats Knight Mini P.E.K.K.A
Mega Knight Bats Knight Mini P.E.K.K.A
Mega Knight Arrows Electro Wizard
Mini P.E.K.K.A Mega Knight Knight
Mega Knight
Electro Wizard Goblins Bats Knight Mini P.E.K.K.A
Bats Arrows Mega Knight Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Electro Wizard
Arrows
Arrows Knight
Arrows Mega Knight
Arrows Bats
Arrows
Arrows
Arrows
Goblins Bats Mini P.E.K.K.A Electro Wizard
Arrows Knight Electro Wizard
Arrows
Knight
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Electro Wizard Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Mega Knight
Arrows Electro Wizard
Arrows Mega Knight
Arrows
Bats Arrows Electro Wizard
Electro Wizard Bats
Mini P.E.K.K.A
Arrows Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard Bats
Arrows Electro Wizard
Arrows
Knight Mini P.E.K.K.A Electro Wizard Mega Knight
Arrows
Arrows
Mega Knight
Bats Electro Wizard
Bats Electro Wizard
Electro Wizard Mega Knight

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