My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Goblins Minions Barbarians Goblin Hut
Zap
Goblins Minions Royal Giant Goblin Hut
Barbarian Barrel
Goblins Barbarians Valkyrie Goblin Hut
The Log
Goblins Barbarians Royal Giant Goblin Hut
Earthquake
Barbarians Goblin Hut
Arrows
Goblins Minions Goblin Hut
Royal Delivery
Goblins Minions Barbarians Valkyrie Goblin Hut
Fireball
Minions Barbarians Goblin Hut
Poison
Minions Barbarians Goblin Hut
Lightning
Valkyrie Goblin Hut
Rocket
Barbarians Valkyrie Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Minions Fireball Valkyrie Barbarians Goblin Hut Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Arrows Minions Fireball

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant Valkyrie
Arrows
Royal Giant Fireball
Minions
Royal Giant Valkyrie
Barbarians
Royal Giant
Arrows Minions Fireball Goblins Goblin Hut
Fireball
Arrows Royal Giant
Valkyrie
Goblins Minions Goblin Hut
Goblin Hut
Royal Giant Valkyrie

Defense Synergies 1 7

Goblins
Arrows
Barbarians Fireball Valkyrie Goblin Hut
Minions
Valkyrie
Barbarians
Arrows
Royal Giant
Fireball
Arrows Valkyrie Goblin Hut
Valkyrie
Minions Arrows Fireball Goblin Hut
Goblin Hut
Arrows Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie Goblin Hut
Barbarians Goblins Minions Valkyrie Goblin Hut
Barbarians Goblin Hut Goblins Minions Valkyrie
Barbarians Goblin Hut Goblins Minions Valkyrie
Arrows Barbarians Fireball Valkyrie
Arrows Fireball Goblins Minions Valkyrie
Minions Arrows Fireball Goblin Hut
Arrows Barbarians Fireball Valkyrie
Barbarians Goblins Minions Goblin Hut
Goblins Barbarians Valkyrie
Goblins Minions Barbarians Valkyrie Arrows Fireball Goblin Hut
Arrows Minions Fireball Goblin Hut
Barbarians Goblin Hut Minions Fireball Valkyrie
Fireball Valkyrie Goblins Arrows Minions Barbarians Goblin Hut
Barbarians Goblin Hut
Barbarians Fireball Goblin Hut
Barbarians Goblins Arrows Minions Fireball Valkyrie Goblin Hut
Arrows Fireball Goblins Minions Barbarians Valkyrie Goblin Hut
Arrows Valkyrie Minions Barbarians Fireball Goblin Hut
Barbarians Goblin Hut
Valkyrie Goblins Arrows Minions Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Goblins Fireball Goblin Hut
Fireball Arrows Valkyrie
Barbarians Goblins Minions Valkyrie Goblin Hut
Valkyrie Barbarians Fireball
Barbarians Valkyrie Goblin Hut
Arrows Fireball Minions Goblin Hut
Goblins Minions Barbarians Fireball Valkyrie Goblin Hut
Barbarians Valkyrie
Goblins Minions Barbarians Fireball Valkyrie Goblin Hut
Barbarians Goblin Hut
Minions Barbarians Valkyrie Goblin Hut
Arrows Barbarians Fireball Valkyrie
Barbarians Fireball Valkyrie
Barbarians Fireball Valkyrie
Barbarians Goblin Hut Goblins Minions Fireball Valkyrie
Arrows Minions Valkyrie Barbarians Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball
Arrows Fireball Goblin Hut
Arrows Barbarians Fireball Valkyrie
Fireball Arrows Valkyrie
Arrows Fireball Minions
Arrows
Arrows Fireball
Arrows Fireball
Goblins Minions Fireball
Arrows Fireball Valkyrie
Fireball Arrows
Fireball Goblin Hut
Arrows Minions Fireball
Arrows Fireball Goblin Hut
Arrows Fireball Goblin Hut
Arrows Fireball Goblin Hut
Arrows Fireball
Minions
Arrows Fireball
Arrows Fireball Valkyrie
Minions Fireball
Arrows Fireball
Arrows Barbarians Fireball
Arrows Fireball Valkyrie
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Fireball
Minions Fireball Goblin Hut
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Minions Barbarians Fireball Goblin Hut
Fireball Arrows
Arrows Fireball
Fireball Valkyrie
Arrows Fireball
Arrows Fireball
Minions Fireball
Fireball
Fireball

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