My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Ice Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Mortar Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Hog Rider Little Prince
Zap
Goblins Mortar Little Prince
Barbarian Barrel
Goblins Knight Mortar Tesla Ice Wizard Little Prince
The Log
Goblins Hog Rider Little Prince
Earthquake
Mortar Tesla Hog Rider
Arrows
Goblins Little Prince
Royal Delivery
Goblins Knight Hog Rider Ice Wizard Little Prince
Fireball
Mortar Tesla Hog Rider Ice Wizard Little Prince
Poison
Mortar Ice Wizard Little Prince
Lightning
Knight Mortar Tesla Ice Wizard Little Prince
Rocket
Mortar Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Knight Ice Wizard Little Prince Mortar Tesla Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Knight Ice Wizard

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Arrows
Hog Rider Knight Mortar
Knight
Mortar Hog Rider Arrows Ice Wizard Little Prince
Mortar
Knight Arrows Hog Rider
Tesla
Hog Rider
Goblins Arrows Knight Mortar Little Prince
Ice Wizard
Knight
Little Prince
Knight Hog Rider

Defense Synergies 3 15

Goblins
Knight Mortar Tesla Ice Wizard Little Prince
Arrows
Knight Mortar Tesla Ice Wizard Little Prince
Knight
Tesla Ice Wizard Little Prince Goblins Arrows Mortar
Mortar
Goblins Arrows Knight Tesla Ice Wizard
Tesla
Knight Goblins Arrows Mortar Little Prince
Hog Rider
Ice Wizard
Knight Goblins Arrows Mortar Little Prince
Little Prince
Knight Goblins Arrows Tesla Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Tesla
Goblins Knight Mortar Tesla Ice Wizard
Mortar Tesla Goblins Knight Ice Wizard
Tesla Goblins Knight Mortar Ice Wizard
Arrows
Arrows Goblins Tesla Ice Wizard
Tesla Arrows Mortar Ice Wizard Little Prince
Arrows Tesla
Tesla Goblins Mortar Ice Wizard
Knight Goblins Tesla Ice Wizard Little Prince
Goblins Ice Wizard Arrows Knight Tesla
Arrows Tesla Ice Wizard
Mortar Tesla Knight Ice Wizard
Goblins Arrows Mortar Tesla
Knight Mortar Tesla
Mortar Tesla
Tesla Goblins Arrows Knight Mortar
Arrows Mortar Tesla Goblins Knight Ice Wizard Little Prince
Arrows Mortar Knight Tesla Ice Wizard Little Prince
Mortar Tesla
Goblins Arrows Knight Tesla Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Tesla
Arrows Knight Mortar Tesla
Goblins Knight
Knight Tesla
Knight Tesla
Arrows Tesla Ice Wizard
Goblins Knight Tesla Ice Wizard
Knight Tesla
Goblins Knight Mortar
Tesla
Knight Tesla
Arrows
Knight Tesla
Tesla
Tesla Goblins Knight Mortar Little Prince
Arrows Tesla Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar
Arrows Mortar Ice Wizard
Arrows
Arrows Knight
Arrows Mortar
Arrows Ice Wizard
Arrows Mortar
Arrows Ice Wizard
Arrows Mortar
Goblins
Arrows Knight Mortar
Arrows
Knight Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar Little Prince
Arrows
Arrows Mortar
Arrows Mortar Ice Wizard Little Prince
Arrows Mortar Ice Wizard
Arrows Mortar
Arrows Mortar
Arrows Ice Wizard Little Prince
Arrows Mortar
Arrows
Arrows
Arrows Ice Wizard
Arrows
Knight
Arrows Mortar
Arrows
Mortar Little Prince

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