My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Mortar Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Goblins Musketeer Hog Rider Inferno Dragon
Zap
Goblins Mortar Inferno Dragon
Barbarian Barrel
Goblins Knight Mortar Musketeer
The Log
Goblins Musketeer Hog Rider
Earthquake
Mortar Hog Rider
Arrows
Goblins
Royal Delivery
Goblins Knight Musketeer Hog Rider Inferno Dragon
Fireball
Mortar Musketeer Hog Rider Inferno Dragon
Poison
Mortar Musketeer
Lightning
Knight Mortar Musketeer Inferno Dragon
Rocket
Mortar Musketeer Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Arrows Knight Mortar Musketeer Hog Rider Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Arrows Knight

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Arrows
Hog Rider Knight Mortar
Knight
Mortar Musketeer Hog Rider Arrows The Log
Mortar
Knight Arrows Musketeer Hog Rider The Log
Musketeer
Knight Hog Rider Mortar The Log
Hog Rider
Goblins Arrows Knight Musketeer The Log Mortar
The Log
Hog Rider Knight Mortar Musketeer
Inferno Dragon

Defense Synergies 2 12

Goblins
Knight Mortar Musketeer The Log
Arrows
Knight Mortar
Knight
Musketeer Goblins Arrows Mortar The Log
Mortar
Goblins Arrows Knight Musketeer The Log Inferno Dragon
Musketeer
Knight The Log Goblins Mortar
Hog Rider
The Log
Musketeer Goblins Knight Mortar Inferno Dragon
Inferno Dragon
Mortar The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Musketeer The Log
Inferno Dragon Goblins Knight Mortar Musketeer The Log
Mortar Goblins Knight Musketeer Inferno Dragon
Inferno Dragon Goblins Knight Mortar Musketeer
Arrows The Log
Arrows The Log Goblins Musketeer
Musketeer Inferno Dragon Arrows Mortar
Arrows Musketeer The Log
Inferno Dragon Goblins Mortar Musketeer
Knight Goblins Musketeer
Goblins Arrows Knight Musketeer The Log
Arrows Musketeer Inferno Dragon
Mortar Knight Musketeer The Log
Goblins Arrows Mortar The Log
Inferno Dragon Knight Mortar
Mortar The Log Inferno Dragon
Goblins Arrows Knight Mortar Musketeer
Arrows Mortar Goblins Knight Musketeer The Log
Arrows Mortar The Log Knight Musketeer Inferno Dragon
Mortar Musketeer Inferno Dragon
Goblins Arrows Knight Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins
Arrows Knight Mortar Musketeer The Log Inferno Dragon
Goblins Knight Musketeer The Log
Knight Musketeer The Log
Knight Musketeer Inferno Dragon
Arrows Musketeer
Goblins Knight Musketeer
Knight Inferno Dragon
Goblins Knight Mortar The Log Inferno Dragon
Musketeer Inferno Dragon
Inferno Dragon Knight Musketeer
Arrows The Log
Knight
Musketeer
Goblins Knight Mortar Musketeer The Log Inferno Dragon
Arrows Musketeer The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar Musketeer The Log
Arrows Mortar Musketeer The Log
Arrows The Log
Arrows Knight Musketeer The Log
Arrows Mortar The Log
Arrows Musketeer
Arrows Mortar Musketeer The Log
Arrows The Log
Arrows The Log Mortar
Goblins Musketeer
Arrows Knight Mortar Musketeer The Log
Arrows Musketeer
Knight Mortar Musketeer The Log
Arrows Mortar Musketeer
Arrows Mortar Musketeer The Log
Arrows Mortar Musketeer The Log
Arrows Mortar Musketeer The Log
Arrows Mortar
Arrows Mortar Musketeer The Log
Arrows Mortar The Log
Musketeer The Log
Arrows
Musketeer The Log
Arrows Mortar Musketeer The Log
Arrows The Log Mortar
Inferno Dragon
Arrows Mortar The Log Musketeer
Arrows Mortar Musketeer The Log
Arrows Mortar Musketeer The Log
Arrows Musketeer
Musketeer
Arrows Mortar Musketeer The Log
Arrows
Arrows The Log
Musketeer
Arrows Musketeer
Arrows The Log
Knight Musketeer
Arrows The Log Mortar Musketeer
Arrows
Musketeer
Musketeer The Log
Musketeer
Mortar Musketeer The Log

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