My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Wizard Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Goblins Barbarians Hog Rider Goblin Hut
Zap
Goblins Goblin Hut Dark Prince
Barbarian Barrel
Goblins Barbarians Goblin Hut Wizard Dark Prince
The Log
Goblins Barbarians Hog Rider Goblin Hut Dark Prince
Earthquake
Barbarians Hog Rider Goblin Hut
Arrows
Goblins Goblin Hut
Royal Delivery
Goblins Barbarians Hog Rider Goblin Hut Wizard Dark Prince
Fireball
Barbarians Hog Rider Goblin Hut Wizard
Poison
Barbarians Goblin Hut Wizard
Lightning
Goblin Hut Wizard Dark Prince
Rocket
Barbarians Hog Rider Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Arrows Hog Rider Dark Prince Barbarians Goblin Hut Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins The Log Arrows Hog Rider

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Arrows
Hog Rider Dark Prince
Barbarians
Hog Rider
Hog Rider
Goblins Arrows The Log Barbarians Goblin Hut Wizard Dark Prince
Goblin Hut
Hog Rider Dark Prince The Log
Wizard
Hog Rider Dark Prince
Dark Prince
Arrows Hog Rider Goblin Hut Wizard
The Log
Hog Rider Goblin Hut

Defense Synergies 0 10

Goblins
Wizard The Log
Arrows
Barbarians Goblin Hut Dark Prince
Barbarians
Arrows
Hog Rider
Goblin Hut
Arrows Wizard Dark Prince
Wizard
Goblins Goblin Hut Dark Prince The Log
Dark Prince
Arrows Goblin Hut Wizard The Log
The Log
Goblins Wizard Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Wizard The Log
Barbarians Goblins Goblin Hut Dark Prince The Log
Barbarians Goblin Hut Goblins Dark Prince
Barbarians Goblin Hut Goblins Dark Prince
Arrows Barbarians Dark Prince The Log
Arrows The Log Goblins Dark Prince
Arrows Goblin Hut Wizard
Arrows Barbarians The Log
Barbarians Goblins Goblin Hut
Goblins Barbarians Dark Prince
Goblins Barbarians Arrows Goblin Hut Wizard Dark Prince The Log
Arrows Goblin Hut Wizard
Barbarians Goblin Hut Wizard Dark Prince The Log
Wizard Goblins Arrows Barbarians Goblin Hut Dark Prince The Log
Barbarians Goblin Hut
Barbarians Goblin Hut The Log
Barbarians Wizard Goblins Arrows Goblin Hut Dark Prince
Arrows Goblins Barbarians Goblin Hut Wizard Dark Prince The Log
Arrows Wizard The Log Barbarians Goblin Hut Dark Prince
Barbarians Goblin Hut
Wizard Dark Prince Goblins Arrows Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Goblin Hut Dark Prince
Arrows Wizard The Log
Barbarians Goblins Goblin Hut Dark Prince The Log
Dark Prince Barbarians The Log
Barbarians Goblin Hut Dark Prince
Arrows Wizard Goblin Hut
Dark Prince Goblins Barbarians Goblin Hut
Barbarians Dark Prince
Goblins Barbarians Goblin Hut Dark Prince The Log
Barbarians Goblin Hut
Barbarians Goblin Hut Dark Prince
Arrows Barbarians Dark Prince The Log
Barbarians Dark Prince Wizard
Wizard Barbarians
Barbarians Goblin Hut Goblins Dark Prince The Log
Arrows Barbarians Goblin Hut Wizard Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows Goblin Hut The Log
Arrows Barbarians Dark Prince The Log
Wizard Arrows Dark Prince The Log
Arrows Wizard
Arrows Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Goblins
Arrows Wizard Dark Prince The Log
Arrows Wizard
Goblin Hut The Log
Arrows
Arrows Goblin Hut The Log
Arrows Goblin Hut Wizard The Log
Arrows Goblin Hut Wizard The Log
Arrows
Arrows Wizard Dark Prince The Log
Arrows Wizard The Log
The Log
Arrows Wizard
The Log
Arrows Barbarians The Log
Arrows The Log Wizard Dark Prince
Arrows The Log Wizard
Arrows Wizard The Log
Arrows The Log
Arrows Wizard
Goblin Hut Wizard
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Barbarians Goblin Hut Dark Prince
Arrows Wizard
Arrows The Log
Wizard Dark Prince
Arrows The Log Wizard
Arrows
Dark Prince
The Log
Dark Prince The Log

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