My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Giant Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Bowler Goblin Giant Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Night Witch
Giant Snowball
Goblins Archers Night Witch
Zap
Goblins Archers Goblin Giant Night Witch
Barbarian Barrel
Goblins Archers Electro Wizard Night Witch
The Log
Goblins Archers
Earthquake
Archers
Arrows
Goblins Archers Night Witch
Royal Delivery
Goblins Archers Bowler Electro Wizard Night Witch
Fireball
Archers Bowler Electro Wizard Night Witch
Poison
Archers Electro Wizard Night Witch
Lightning
Bowler Electro Wizard Night Witch
Rocket
Bowler Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Bowler Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage Archers Fireball Electro Wizard Night Witch Bowler Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Rage Archers Fireball

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Archers
Goblins Bowler Goblin Giant
Fireball
Goblin Giant Electro Wizard
Rage
Goblin Giant Electro Wizard Night Witch
Bowler
Archers Electro Wizard Night Witch
Goblin Giant
Fireball Archers Rage Electro Wizard Night Witch
Electro Wizard
Fireball Rage Bowler Goblin Giant
Night Witch
Rage Bowler Goblin Giant

Defense Synergies 1 10

Goblins
Archers Electro Wizard Night Witch
Archers
Goblins Bowler Goblin Giant Electro Wizard
Fireball
Goblin Giant Electro Wizard
Rage
Bowler
Archers Electro Wizard
Goblin Giant
Fireball Archers Electro Wizard
Electro Wizard
Goblins Archers Fireball Bowler Goblin Giant Night Witch
Night Witch
Goblins Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball Goblin Giant Electro Wizard
Goblins Electro Wizard Night Witch
Bowler Goblins Archers Electro Wizard Night Witch
Night Witch Goblins Bowler Electro Wizard
Fireball Bowler
Fireball Bowler Goblins Archers Electro Wizard Night Witch
Electro Wizard Archers Fireball Night Witch
Bowler Fireball Goblin Giant Electro Wizard
Goblins Night Witch
Goblins Archers Bowler Electro Wizard Night Witch
Goblins Archers Electro Wizard Fireball Bowler Goblin Giant Night Witch
Archers Fireball Electro Wizard Night Witch
Bowler Night Witch Fireball Electro Wizard
Fireball Bowler Goblins Electro Wizard Night Witch
Electro Wizard
Fireball Bowler Electro Wizard
Goblins Fireball Bowler Electro Wizard Night Witch
Fireball Goblins Archers Bowler Electro Wizard Night Witch
Archers Fireball Bowler Electro Wizard
Electro Wizard
Bowler Goblins Archers Fireball Goblin Giant Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Archers Fireball Bowler Electro Wizard
Fireball Electro Wizard Archers Bowler
Goblins Bowler Goblin Giant Electro Wizard
Bowler Fireball Goblin Giant Electro Wizard Night Witch
Bowler Goblin Giant Night Witch
Fireball Archers Goblin Giant Electro Wizard
Goblins Archers Fireball Bowler Goblin Giant Electro Wizard Night Witch
Goblin Giant
Electro Wizard Goblins Fireball
Goblin Giant
Bowler
Fireball Bowler Goblin Giant Electro Wizard
Bowler Fireball Goblin Giant Night Witch
Archers Fireball Bowler
Electro Wizard Goblins Archers Fireball Bowler Goblin Giant Night Witch
Bowler Archers Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Bowler Electro Wizard
Fireball Goblin Giant
Fireball
Fireball Bowler
Fireball Goblin Giant
Archers Bowler
Fireball Bowler
Fireball
Goblins Fireball Bowler Electro Wizard Night Witch
Fireball Bowler Electro Wizard
Fireball Archers
Fireball Bowler
Fireball
Fireball
Fireball Bowler
Fireball Bowler
Fireball
Night Witch
Archers Fireball Bowler Electro Wizard
Fireball Bowler
Fireball Bowler Night Witch
Fireball
Bowler
Fireball
Fireball Bowler
Fireball Bowler Electro Wizard
Fireball Bowler
Fireball
Archers Fireball Electro Wizard Night Witch
Electro Wizard Fireball
Fireball Bowler Night Witch
Fireball Night Witch
Fireball Electro Wizard
Fireball Bowler
Electro Wizard Archers Fireball Night Witch
Fireball Archers Electro Wizard
Fireball
Fireball Bowler Electro Wizard
Fireball Bowler
Fireball
Fireball Bowler Electro Wizard
Fireball Electro Wizard
Fireball Bowler Goblin Giant Electro Wizard

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