My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Night Witch
Giant Snowball
Goblins Archers Night Witch
Zap
Goblins Archers Night Witch
Barbarian Barrel
Goblins Archers Electro Wizard Night Witch
The Log
Goblins Archers Mini P.E.K.K.A
Earthquake
Archers
Arrows
Goblins Archers Night Witch
Royal Delivery
Goblins Archers Mini P.E.K.K.A Electro Wizard Night Witch
Fireball
Archers Electro Wizard Night Witch
Poison
Archers Electro Wizard Night Witch
Lightning
Mini P.E.K.K.A Electro Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Archers Fireball Mini P.E.K.K.A Electro Wizard Night Witch Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins The Log Archers Fireball

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Giant
Archers
Goblins Mini P.E.K.K.A Giant
Fireball
Giant The Log Electro Wizard
Mini P.E.K.K.A
Giant Archers The Log Electro Wizard
Giant
Mini P.E.K.K.A Night Witch Goblins Archers Fireball The Log Electro Wizard
The Log
Fireball Mini P.E.K.K.A Giant
Electro Wizard
Fireball Mini P.E.K.K.A Giant
Night Witch
Giant

Defense Synergies 3 12

Goblins
Archers The Log Electro Wizard Night Witch
Archers
Goblins Mini P.E.K.K.A The Log Electro Wizard
Fireball
The Log Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Archers Fireball
Giant
The Log
Fireball Mini P.E.K.K.A Goblins Archers Electro Wizard Night Witch
Electro Wizard
Mini P.E.K.K.A Goblins Archers Fireball The Log Night Witch
Night Witch
Goblins The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Electro Wizard
Mini P.E.K.K.A Goblins The Log Electro Wizard Night Witch
Mini P.E.K.K.A Goblins Archers Electro Wizard Night Witch
Mini P.E.K.K.A Night Witch Goblins Electro Wizard
Fireball Mini P.E.K.K.A The Log
Fireball The Log Goblins Archers Electro Wizard Night Witch
Electro Wizard Archers Fireball Night Witch
Fireball The Log Electro Wizard
Mini P.E.K.K.A Goblins Night Witch
Goblins Archers Mini P.E.K.K.A Electro Wizard Night Witch
Goblins Archers Electro Wizard Fireball The Log Night Witch
Archers Fireball Electro Wizard Night Witch
Mini P.E.K.K.A Night Witch Fireball The Log Electro Wizard
Fireball Goblins Mini P.E.K.K.A The Log Electro Wizard Night Witch
Mini P.E.K.K.A Electro Wizard
Fireball Mini P.E.K.K.A The Log Electro Wizard
Goblins Fireball Mini P.E.K.K.A Electro Wizard Night Witch
Fireball Goblins Archers The Log Electro Wizard Night Witch
The Log Archers Fireball Electro Wizard
Mini P.E.K.K.A Electro Wizard
Goblins Archers Fireball Mini P.E.K.K.A The Log Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Archers Fireball Electro Wizard
Fireball Electro Wizard Archers Mini P.E.K.K.A The Log
Goblins Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Fireball The Log Electro Wizard Night Witch
Mini P.E.K.K.A Night Witch
Fireball Archers Electro Wizard
Mini P.E.K.K.A Goblins Archers Fireball Electro Wizard Night Witch
Mini P.E.K.K.A
Electro Wizard Goblins Fireball Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Fireball The Log Electro Wizard
Mini P.E.K.K.A Fireball Night Witch
Archers Fireball
Electro Wizard Goblins Archers Fireball Mini P.E.K.K.A The Log Night Witch
Archers Fireball Mini P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Archers The Log
Fireball The Log
Fireball The Log
Goblins Fireball Mini P.E.K.K.A Electro Wizard Night Witch
Fireball The Log Electro Wizard
Fireball Archers
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Mini P.E.K.K.A Night Witch
Archers Fireball Mini P.E.K.K.A The Log Electro Wizard
Fireball The Log
Fireball The Log Night Witch
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Archers Fireball Electro Wizard Night Witch
Electro Wizard Fireball
Fireball Mini P.E.K.K.A Night Witch
Fireball The Log Night Witch
Fireball Electro Wizard
Fireball The Log
Electro Wizard Archers Fireball Night Witch
Fireball Archers Electro Wizard
The Log Fireball
Fireball Mini P.E.K.K.A Electro Wizard
The Log Fireball
Fireball
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard

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