My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Zappies Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Zappies Goblin Hut Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Elite Barbarians Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Skeleton Army
Giant Snowball
Minion Horde Zappies Goblin Hut Skeleton Army
Zap
Minion Horde Zappies Goblin Hut Skeleton Army
Barbarian Barrel
Knight Elite Barbarians Zappies Goblin Hut Skeleton Army Royal Ghost
The Log
Elite Barbarians Zappies Goblin Hut Skeleton Army
Earthquake
Zappies Goblin Hut Skeleton Army
Arrows
Minion Horde Zappies Goblin Hut Skeleton Army
Royal Delivery
Knight Minion Horde Elite Barbarians Zappies Goblin Hut Skeleton Army Royal Ghost
Fireball
Minion Horde Elite Barbarians Zappies Goblin Hut Skeleton Army
Poison
Minion Horde Zappies Goblin Hut Skeleton Army
Lightning
Knight Elite Barbarians Goblin Hut
Rocket
Minion Horde Elite Barbarians Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Poison Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Skeleton Army Royal Ghost Zappies Poison Minion Horde Goblin Hut Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Skeleton Army Royal Ghost Zappies

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minion Horde Elite Barbarians Zappies Goblin Hut Poison
Minion Horde
Knight
Elite Barbarians
Knight Zappies Royal Ghost
Zappies
Knight Elite Barbarians Goblin Hut Royal Ghost
Goblin Hut
Knight Zappies Royal Ghost
Skeleton Army
Poison
Knight Royal Ghost
Royal Ghost
Elite Barbarians Zappies Goblin Hut Poison

Defense Synergies 0 8

Knight
Minion Horde Zappies Goblin Hut Skeleton Army Poison
Minion Horde
Knight
Elite Barbarians
Zappies
Knight Skeleton Army
Goblin Hut
Knight Skeleton Army Royal Ghost
Skeleton Army
Knight Zappies Goblin Hut
Poison
Knight
Royal Ghost
Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Zappies Goblin Hut
Minion Horde Elite Barbarians Skeleton Army Knight Zappies Goblin Hut
Minion Horde Goblin Hut Skeleton Army Knight Elite Barbarians Zappies
Minion Horde Elite Barbarians Goblin Hut Skeleton Army Knight Zappies
Elite Barbarians Skeleton Army Poison
Skeleton Army Zappies Royal Ghost
Minion Horde Zappies Goblin Hut Poison
Poison
Minion Horde Zappies Elite Barbarians Goblin Hut Skeleton Army
Knight Elite Barbarians Skeleton Army Minion Horde Zappies Royal Ghost
Minion Horde Skeleton Army Poison Knight Zappies Goblin Hut Royal Ghost
Minion Horde Zappies Goblin Hut Poison
Minion Horde Goblin Hut Skeleton Army Knight Elite Barbarians Zappies
Skeleton Army Minion Horde Zappies Goblin Hut Poison Royal Ghost
Elite Barbarians Skeleton Army Knight Minion Horde Zappies Goblin Hut
Minion Horde Skeleton Army Elite Barbarians Zappies Goblin Hut
Minion Horde Knight Elite Barbarians Zappies Goblin Hut Skeleton Army Poison
Knight Minion Horde Elite Barbarians Zappies Goblin Hut Skeleton Army Royal Ghost
Poison Knight Zappies Goblin Hut Royal Ghost
Elite Barbarians Zappies Goblin Hut
Skeleton Army Royal Ghost Knight Minion Horde Elite Barbarians Zappies Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Elite Barbarians Zappies Goblin Hut Royal Ghost
Poison Knight Elite Barbarians Royal Ghost
Zappies Skeleton Army Knight Minion Horde Elite Barbarians Goblin Hut
Skeleton Army Knight Minion Horde Elite Barbarians Zappies
Knight Minion Horde Elite Barbarians Zappies Goblin Hut Skeleton Army
Poison Minion Horde Zappies Goblin Hut
Skeleton Army Knight Minion Horde Elite Barbarians Zappies Goblin Hut
Knight Minion Horde Elite Barbarians Zappies Skeleton Army
Minion Horde Knight Elite Barbarians Zappies Goblin Hut Skeleton Army Poison
Minion Horde Zappies Goblin Hut Skeleton Army
Knight Minion Horde Elite Barbarians Zappies Goblin Hut
Skeleton Army Elite Barbarians Poison
Elite Barbarians Skeleton Army Knight Minion Horde Zappies
Minion Horde Zappies Skeleton Army
Elite Barbarians Zappies Goblin Hut Skeleton Army Knight Minion Horde Poison
Poison Minion Horde Elite Barbarians Zappies Goblin Hut Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Minion Horde Royal Ghost
Poison Royal Ghost
Minion Horde Goblin Hut Poison
Knight Poison
Poison Minion Horde
Poison Minion Horde
Minion Horde Poison
Poison
Poison
Minion Horde Elite Barbarians Poison
Poison Knight Minion Horde
Poison
Poison Knight Elite Barbarians Goblin Hut
Minion Horde Poison
Elite Barbarians Goblin Hut Poison
Minion Horde Goblin Hut Poison
Minion Horde Goblin Hut Poison
Poison
Minion Horde
Poison
Poison
Minion Horde Poison
Poison
Minion Horde Poison
Poison
Minion Horde
Poison Royal Ghost
Poison
Poison
Elite Barbarians Poison Minion Horde
Minion Horde Zappies Goblin Hut Poison
Minion Horde Elite Barbarians
Poison Minion Horde
Minion Horde Zappies Poison
Minion Horde
Poison
Minion Horde Zappies Goblin Hut Skeleton Army
Poison Zappies
Poison Knight Minion Horde
Poison
Poison
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Zappies Poison
Zappies Poison
Poison Royal Ghost

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