My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Electro Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Hut Electro Wizard Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Inferno Dragon
Giant Snowball
Goblin Hut Miner Inferno Dragon
Zap
Goblin Hut Inferno Dragon
Barbarian Barrel
Knight Goblin Hut Electro Wizard Magic Archer
The Log
Goblin Hut
Earthquake
Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Knight Goblin Hut Miner Electro Wizard Inferno Dragon Magic Archer
Fireball
Goblin Hut Electro Wizard Inferno Dragon Magic Archer
Poison
Goblin Hut Electro Wizard Magic Archer
Lightning
Knight Goblin Hut Electro Wizard Inferno Dragon Magic Archer
Rocket
Goblin Hut Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Miner Poison Electro Wizard Inferno Dragon Magic Archer Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Miner Poison

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner Electro Wizard Knight Goblin Hut Poison Magic Archer
Knight
Zap Goblin Hut Poison Miner Electro Wizard Magic Archer
Goblin Hut
Zap Knight Miner Magic Archer
Poison
Miner Zap Knight
Miner
Zap Poison Knight Goblin Hut Electro Wizard Inferno Dragon Magic Archer
Electro Wizard
Zap Knight Miner Magic Archer
Inferno Dragon
Miner
Magic Archer
Zap Knight Goblin Hut Miner Electro Wizard

Defense Synergies 3 12

Zap
Electro Wizard Knight Goblin Hut Poison Miner Inferno Dragon Magic Archer
Knight
Electro Wizard Magic Archer Zap Goblin Hut Poison
Goblin Hut
Zap Knight Electro Wizard
Poison
Zap Knight Electro Wizard
Miner
Zap
Electro Wizard
Zap Knight Goblin Hut Poison Inferno Dragon Magic Archer
Inferno Dragon
Zap Electro Wizard
Magic Archer
Knight Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Goblin Hut Electro Wizard Magic Archer
Inferno Dragon Zap Knight Goblin Hut Electro Wizard
Goblin Hut Knight Electro Wizard Inferno Dragon
Goblin Hut Inferno Dragon Knight Electro Wizard
Poison
Zap Electro Wizard Magic Archer
Electro Wizard Inferno Dragon Zap Goblin Hut Poison Magic Archer
Zap Poison Electro Wizard Magic Archer
Inferno Dragon Goblin Hut
Knight Miner Electro Wizard
Poison Electro Wizard Zap Knight Goblin Hut Magic Archer
Inferno Dragon Zap Goblin Hut Poison Electro Wizard Magic Archer
Goblin Hut Zap Knight Electro Wizard
Zap Goblin Hut Poison Electro Wizard Magic Archer
Inferno Dragon Knight Goblin Hut Electro Wizard
Zap Goblin Hut Electro Wizard Inferno Dragon
Knight Goblin Hut Poison Electro Wizard
Zap Knight Goblin Hut Electro Wizard Magic Archer
Zap Poison Knight Goblin Hut Electro Wizard Inferno Dragon Magic Archer
Goblin Hut Electro Wizard Inferno Dragon
Knight Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Goblin Hut Electro Wizard
Poison Electro Wizard Zap Knight Miner Inferno Dragon Magic Archer
Zap Knight Goblin Hut Electro Wizard
Zap Knight Electro Wizard
Knight Goblin Hut Inferno Dragon
Poison Zap Goblin Hut Electro Wizard Magic Archer
Knight Goblin Hut Electro Wizard
Knight Inferno Dragon
Zap Electro Wizard Knight Goblin Hut Poison Inferno Dragon Magic Archer
Goblin Hut Inferno Dragon
Inferno Dragon Knight Goblin Hut
Zap Poison Electro Wizard
Knight
Magic Archer
Goblin Hut Electro Wizard Zap Knight Poison Inferno Dragon Magic Archer
Poison Zap Goblin Hut Electro Wizard Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Knight
Poison Zap Miner Electro Wizard Magic Archer
Goblin Hut Poison Miner Magic Archer
Knight Poison
Poison Zap Magic Archer
Poison Zap Magic Archer
Poison Magic Archer
Poison Zap Magic Archer
Poison Miner Zap
Poison Electro Wizard
Poison Miner Zap Knight Electro Wizard Magic Archer
Poison Zap Magic Archer
Poison Knight Goblin Hut Miner Magic Archer
Poison Magic Archer
Zap Goblin Hut Poison Magic Archer
Zap Goblin Hut Poison Magic Archer
Magic Archer Goblin Hut Poison
Poison
Zap Poison Electro Wizard Magic Archer
Zap Poison Miner Magic Archer
Poison Magic Archer
Poison
Zap Poison
Zap Poison Magic Archer
Inferno Dragon
Poison Miner Zap Electro Wizard Magic Archer
Zap Poison Miner Magic Archer
Poison Miner Zap Magic Archer
Poison Zap Electro Wizard Magic Archer
Zap Electro Wizard Goblin Hut Poison
Poison Zap Miner Magic Archer
Zap Poison Electro Wizard Magic Archer
Poison Magic Archer
Zap Electro Wizard Goblin Hut Magic Archer
Poison Zap Electro Wizard Magic Archer
Poison Miner Knight Electro Wizard Magic Archer
Zap Poison Magic Archer
Zap Poison
Zap Poison Electro Wizard Magic Archer
Zap Poison Electro Wizard Magic Archer
Poison Zap Miner Electro Wizard Magic Archer

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