My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Goblin Hut Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Goblin Hut Dark Prince Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Night Witch
Giant Snowball
Mega Minion Goblin Hut Lumberjack Night Witch
Zap
Goblin Hut Dark Prince Night Witch
Barbarian Barrel
Goblin Hut Dark Prince Lumberjack Night Witch
The Log
Goblin Hut Dark Prince Lumberjack
Earthquake
Goblin Hut
Arrows
Goblin Hut Night Witch
Royal Delivery
Mega Minion Goblin Hut Dark Prince Lumberjack Night Witch
Fireball
Mega Minion Goblin Hut Lumberjack Night Witch
Poison
Mega Minion Goblin Hut Night Witch
Lightning
Mega Minion Goblin Hut Dark Prince Lumberjack Night Witch
Rocket
Goblin Hut Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Dark Prince Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Mega Minion Dark Prince Lumberjack Night Witch Goblin Hut Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Mega Minion Dark Prince

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Mega Minion Dark Prince Lumberjack Night Witch
Mega Minion
Golem Arrows
Goblin Hut
Dark Prince Golem The Log Lumberjack
Dark Prince
Arrows Goblin Hut Golem Lumberjack
Golem
Arrows Mega Minion Night Witch Goblin Hut Dark Prince The Log Lumberjack
The Log
Goblin Hut Golem Lumberjack
Lumberjack
Arrows Goblin Hut Dark Prince Golem The Log Night Witch
Night Witch
Golem Arrows Lumberjack

Defense Synergies 0 15

Arrows
Mega Minion Goblin Hut Dark Prince Lumberjack
Mega Minion
Arrows Goblin Hut Dark Prince The Log Lumberjack Night Witch
Goblin Hut
Arrows Mega Minion Dark Prince Lumberjack
Dark Prince
Arrows Mega Minion Goblin Hut The Log Night Witch
Golem
The Log
Mega Minion Dark Prince Lumberjack Night Witch
Lumberjack
Arrows Mega Minion Goblin Hut The Log
Night Witch
Mega Minion Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Goblin Hut The Log
Lumberjack Mega Minion Goblin Hut Dark Prince The Log Night Witch
Goblin Hut Lumberjack Mega Minion Dark Prince Night Witch
Goblin Hut Lumberjack Night Witch Mega Minion Dark Prince
Arrows Dark Prince The Log Lumberjack
Arrows The Log Mega Minion Dark Prince Lumberjack Night Witch
Mega Minion Arrows Goblin Hut Night Witch
Arrows The Log
Goblin Hut Lumberjack Night Witch
Dark Prince Lumberjack Night Witch
Arrows Mega Minion Goblin Hut Dark Prince The Log Lumberjack Night Witch
Arrows Mega Minion Goblin Hut Night Witch
Goblin Hut Lumberjack Night Witch Dark Prince The Log
Arrows Mega Minion Goblin Hut Dark Prince The Log Lumberjack Night Witch
Goblin Hut Lumberjack
Goblin Hut The Log Lumberjack
Arrows Goblin Hut Dark Prince Lumberjack Night Witch
Arrows Mega Minion Goblin Hut Dark Prince The Log Lumberjack Night Witch
Arrows The Log Mega Minion Goblin Hut Dark Prince Lumberjack
Goblin Hut Lumberjack
Dark Prince Arrows The Log Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblin Hut Dark Prince
Arrows Mega Minion The Log Lumberjack
Lumberjack Goblin Hut Dark Prince The Log
Dark Prince Lumberjack The Log Night Witch
Goblin Hut Dark Prince Lumberjack Night Witch
Arrows Goblin Hut
Dark Prince Mega Minion Goblin Hut Lumberjack Night Witch
Dark Prince Lumberjack
Mega Minion Goblin Hut Dark Prince The Log
Mega Minion Goblin Hut
Mega Minion Goblin Hut Dark Prince Lumberjack
Arrows Dark Prince The Log
Dark Prince Lumberjack Night Witch
Goblin Hut Mega Minion Dark Prince The Log Lumberjack Night Witch
Arrows Mega Minion Goblin Hut Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows Goblin Hut The Log
Arrows Dark Prince The Log
Arrows Dark Prince The Log
Arrows Mega Minion
Arrows The Log
Arrows The Log
Arrows The Log
Lumberjack Night Witch
Arrows Dark Prince The Log
Arrows
Goblin Hut The Log
Arrows
Arrows Goblin Hut The Log
Arrows Goblin Hut The Log
Arrows Goblin Hut The Log
Arrows
Night Witch
Arrows Mega Minion Dark Prince The Log
Arrows The Log
The Log Night Witch
Arrows
The Log
Arrows The Log
Arrows The Log Dark Prince
Mega Minion
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Night Witch
Mega Minion Goblin Hut
Mega Minion Night Witch
Arrows The Log Night Witch
Arrows
Arrows The Log
Goblin Hut Dark Prince Night Witch
Arrows Mega Minion
Arrows The Log
Mega Minion Dark Prince Lumberjack
Arrows The Log
Arrows
Mega Minion Dark Prince
The Log
Dark Prince The Log

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