My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Furnace Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Furnace Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Giant
Giant Snowball
Archers Minions Barbarians Furnace Goblin Hut
Zap
Archers Minions Royal Giant Furnace Goblin Hut
Barbarian Barrel
Archers Barbarians Furnace Goblin Hut
The Log
Archers Barbarians Royal Giant Furnace Goblin Hut
Earthquake
Archers Barbarians Furnace Goblin Hut
Arrows
Archers Minions Furnace Goblin Hut
Royal Delivery
Archers Minions Barbarians Goblin Hut
Fireball
Archers Minions Barbarians Furnace Goblin Hut
Poison
Archers Minions Barbarians Furnace Goblin Hut
Lightning
Furnace Goblin Hut
Rocket
Barbarians Furnace Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Minions Furnace Barbarians Goblin Hut Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Minions

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Archers Minions Royal Giant Furnace Goblin Hut The Log
Archers
Zap Royal Giant Goblin Hut
Minions
Royal Giant Zap
Barbarians
Royal Giant
Minions Furnace Zap Archers Goblin Hut The Log
Furnace
Royal Giant Zap Goblin Hut
Goblin Hut
Zap Archers Royal Giant Furnace The Log
The Log
Zap Royal Giant Goblin Hut

Defense Synergies 0 13

Zap
Archers Minions Barbarians Furnace Goblin Hut The Log
Archers
Zap Minions Furnace Goblin Hut The Log
Minions
Zap Archers The Log
Barbarians
Zap Furnace
Royal Giant
Furnace
Zap Archers Barbarians Goblin Hut
Goblin Hut
Zap Archers Furnace
The Log
Zap Archers Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Goblin Hut The Log
Barbarians Zap Minions Furnace Goblin Hut The Log
Barbarians Furnace Goblin Hut Archers Minions
Barbarians Goblin Hut Minions Furnace
Barbarians The Log
The Log Zap Archers Minions Furnace
Minions Furnace Zap Archers Goblin Hut
Zap Barbarians The Log
Barbarians Minions Furnace Goblin Hut
Archers Barbarians
Archers Minions Barbarians Zap Furnace Goblin Hut The Log
Minions Zap Archers Furnace Goblin Hut
Barbarians Furnace Goblin Hut Zap Minions The Log
Zap Minions Barbarians Furnace Goblin Hut The Log
Barbarians Furnace Goblin Hut
Barbarians Zap Furnace Goblin Hut The Log
Barbarians Minions Furnace Goblin Hut
Zap Archers Minions Barbarians Furnace Goblin Hut The Log
Zap Furnace The Log Archers Minions Barbarians Goblin Hut
Barbarians Goblin Hut
Archers Minions Barbarians Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers Furnace Goblin Hut
Zap Archers The Log
Barbarians Zap Minions Furnace Goblin Hut The Log
Zap Barbarians The Log
Barbarians Goblin Hut
Furnace Zap Archers Minions Goblin Hut
Archers Minions Barbarians Furnace Goblin Hut
Barbarians
Zap Minions Barbarians Goblin Hut The Log
Barbarians Goblin Hut
Minions Barbarians Goblin Hut
Zap Barbarians The Log
Barbarians
Archers Barbarians Furnace
Barbarians Goblin Hut Zap Archers Minions Furnace The Log
Minions Zap Archers Barbarians Goblin Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
Goblin Hut The Log
Barbarians The Log
Zap Furnace The Log
Zap Minions Furnace
Archers Furnace The Log
The Log Zap
The Log Zap
Minions
Zap The Log
Zap Archers
Goblin Hut The Log
Minions
Zap Furnace Goblin Hut The Log
Zap Furnace Goblin Hut The Log
Furnace Goblin Hut The Log
Minions
Zap Archers The Log
Zap The Log
Minions The Log
The Log
Zap Barbarians The Log
Zap The Log Furnace
The Log Zap
Zap The Log
Zap The Log
Zap Archers Furnace
Zap Minions Goblin Hut
Zap The Log
Zap
The Log
Zap Archers Minions Barbarians Goblin Hut
Zap Archers
The Log
The Log Zap
Zap
Zap Minions The Log
Zap
Zap The Log

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