My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Flying Machine Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Flying Machine Goblin Hut Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Miner
Giant Snowball
Musketeer Flying Machine Goblin Hut Witch Miner
Zap
Flying Machine Goblin Hut Witch Prince
Barbarian Barrel
Musketeer Goblin Hut Witch
The Log
Musketeer Goblin Hut Witch Prince
Earthquake
Goblin Hut Witch
Arrows
Flying Machine Goblin Hut Witch
Royal Delivery
Musketeer Flying Machine Goblin Hut Witch Prince Miner
Fireball
Musketeer Flying Machine Goblin Hut Witch
Poison
Musketeer Flying Machine Goblin Hut Witch
Lightning
Musketeer Goblin Hut Witch Prince
Rocket
Musketeer Goblin Hut Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Miner Musketeer Flying Machine Goblin Hut Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Miner Musketeer

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Prince Miner
Musketeer
Goblin Hut Prince The Log Miner
Flying Machine
Goblin Hut Prince
Goblin Hut
Musketeer Flying Machine Prince The Log Miner
Witch
Prince Miner
Prince
Arrows Musketeer Flying Machine Goblin Hut Witch The Log Miner
The Log
Musketeer Goblin Hut Prince Miner
Miner
Arrows Musketeer Goblin Hut Witch Prince The Log

Defense Synergies 2 11

Arrows
Goblin Hut Prince
Musketeer
The Log Flying Machine Goblin Hut Miner
Flying Machine
Musketeer Goblin Hut Prince The Log
Goblin Hut
Arrows Musketeer Flying Machine
Witch
Prince The Log
Prince
The Log Arrows Flying Machine Witch
The Log
Musketeer Prince Flying Machine Witch Miner
Miner
Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Flying Machine Goblin Hut The Log
Musketeer Flying Machine Goblin Hut Witch Prince The Log
Goblin Hut Witch Prince Musketeer
Goblin Hut Witch Prince Musketeer
Arrows Prince The Log
Arrows The Log Musketeer Flying Machine
Musketeer Arrows Flying Machine Goblin Hut Witch
Arrows Musketeer Flying Machine The Log
Witch Musketeer Goblin Hut Prince
Musketeer Prince Miner
Witch Arrows Musketeer Flying Machine Goblin Hut The Log
Arrows Musketeer Flying Machine Goblin Hut Witch
Goblin Hut Prince Musketeer Flying Machine Witch The Log
Arrows Goblin Hut Witch Prince The Log
Goblin Hut Prince
Goblin Hut Prince The Log
Arrows Musketeer Goblin Hut Witch Prince
Arrows Musketeer Flying Machine Goblin Hut Witch Prince The Log
Arrows Witch The Log Musketeer Flying Machine Goblin Hut
Musketeer Goblin Hut Prince
Arrows Musketeer Flying Machine Witch Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Hut Witch Prince
Arrows Musketeer Flying Machine Prince The Log Miner
Musketeer Goblin Hut Witch Prince The Log
Prince Musketeer The Log
Musketeer Goblin Hut Witch Prince
Arrows Musketeer Flying Machine Goblin Hut Witch
Prince Musketeer Flying Machine Goblin Hut Witch
Prince
Flying Machine Goblin Hut Witch Prince The Log
Witch Musketeer Goblin Hut
Musketeer Flying Machine Goblin Hut Witch Prince
Arrows Prince The Log
Prince Witch
Musketeer Flying Machine Witch
Goblin Hut Witch Musketeer Flying Machine Prince The Log
Arrows Musketeer Flying Machine Goblin Hut Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Flying Machine The Log
Arrows Musketeer Flying Machine The Log Miner
Arrows Flying Machine Goblin Hut The Log Miner
Arrows Musketeer Flying Machine Prince The Log
Arrows The Log
Arrows Musketeer Flying Machine Witch
Arrows Musketeer Flying Machine Witch The Log
Arrows The Log Flying Machine
Arrows The Log Miner Flying Machine
Musketeer Prince
Miner Arrows Musketeer Flying Machine Prince The Log
Arrows Musketeer Flying Machine
Flying Machine Musketeer Goblin Hut The Log Miner
Arrows Musketeer Flying Machine
Arrows Musketeer Flying Machine Goblin Hut Prince The Log
Arrows Musketeer Flying Machine Goblin Hut Witch The Log
Arrows Musketeer Flying Machine Goblin Hut The Log
Arrows
Arrows Musketeer Flying Machine Prince The Log
Arrows Flying Machine Witch The Log Miner
Musketeer Prince The Log
Arrows
Musketeer Prince The Log
Arrows Musketeer Flying Machine The Log
Arrows The Log Witch
Witch
Arrows The Log Miner Musketeer Flying Machine Witch
Arrows Musketeer Flying Machine Witch Prince The Log Miner
Miner Arrows Musketeer The Log
Arrows Musketeer Flying Machine Witch
Musketeer Flying Machine Goblin Hut Witch
Arrows Musketeer The Log Miner
Arrows
Prince
Arrows The Log
Musketeer Flying Machine Goblin Hut Witch Prince
Arrows Musketeer Flying Machine Witch
Arrows The Log
Miner Musketeer Flying Machine Prince
Arrows The Log Musketeer Flying Machine
Arrows
Musketeer Flying Machine Prince
Musketeer Flying Machine Witch The Log
Musketeer Flying Machine Witch
Musketeer Flying Machine Witch Prince The Log Miner

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