My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Hut Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang
Giant Snowball
Archers Minions Goblin Gang Goblin Hut
Zap
Archers Minions Goblin Gang Goblin Hut
Barbarian Barrel
Archers Goblin Gang Goblin Hut
The Log
Archers Goblin Gang Goblin Hut
Earthquake
Archers Goblin Gang Goblin Hut
Arrows
Archers Minions Goblin Gang Goblin Hut
Royal Delivery
Archers Minions Goblin Gang Goblin Hut
Fireball
Archers Minions Goblin Gang Goblin Hut
Poison
Archers Minions Goblin Gang Goblin Hut
Lightning
Goblin Hut
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Archers Minions Goblin Gang Fireball Goblin Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Archers Minions

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Mirror Archers Minions Goblin Hut Mega Knight
Archers
Zap Goblin Hut Mega Knight
Minions
Mega Knight Zap
Goblin Gang
Goblin Hut Mirror
Fireball
Zap Mirror Mega Knight
Goblin Hut
Zap Archers Goblin Gang Mirror Mega Knight
Mirror
Zap Fireball Goblin Gang Goblin Hut
Mega Knight
Minions Zap Archers Fireball Goblin Hut

Defense Synergies 4 15

Zap
Fireball Mirror Mega Knight Archers Minions Goblin Gang Goblin Hut
Archers
Zap Minions Goblin Gang Goblin Hut Mega Knight
Minions
Zap Archers Mega Knight
Goblin Gang
Zap Archers Goblin Hut Mirror
Fireball
Zap Mirror Goblin Hut Mega Knight
Goblin Hut
Zap Archers Goblin Gang Fireball Mirror
Mirror
Zap Fireball Goblin Gang Goblin Hut Mega Knight
Mega Knight
Zap Archers Minions Fireball Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Goblin Hut
Zap Minions Goblin Gang Goblin Hut Mega Knight
Goblin Gang Goblin Hut Mega Knight Archers Minions
Goblin Hut Minions Goblin Gang Mega Knight
Fireball Mega Knight
Goblin Gang Fireball Zap Archers Minions Mega Knight
Minions Zap Archers Goblin Gang Fireball Goblin Hut
Zap Fireball Mega Knight
Minions Goblin Gang Goblin Hut
Goblin Gang Archers Mega Knight
Archers Minions Goblin Gang Zap Fireball Goblin Hut Mega Knight
Minions Zap Archers Goblin Gang Fireball Goblin Hut
Goblin Hut Mega Knight Zap Minions Goblin Gang Fireball
Fireball Mega Knight Zap Minions Goblin Gang Goblin Hut
Goblin Gang Goblin Hut Mega Knight
Zap Goblin Gang Fireball Goblin Hut Mega Knight
Mega Knight Minions Goblin Gang Fireball Goblin Hut
Fireball Mega Knight Zap Archers Minions Goblin Gang Goblin Hut
Zap Archers Minions Fireball Goblin Hut Mega Knight
Goblin Hut
Goblin Gang Mega Knight Archers Minions Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Archers Fireball Goblin Hut
Fireball Zap Archers Goblin Gang Mega Knight
Goblin Gang Mega Knight Zap Minions Goblin Hut
Goblin Gang Mega Knight Zap Fireball
Goblin Gang Goblin Hut Mega Knight
Fireball Zap Archers Minions Goblin Gang Goblin Hut
Goblin Gang Archers Minions Fireball Goblin Hut
Mega Knight
Zap Mega Knight Minions Fireball Goblin Hut
Goblin Gang Goblin Hut
Mega Knight Minions Goblin Hut
Mega Knight Zap Fireball
Mega Knight Goblin Gang Fireball
Archers Fireball Mega Knight
Goblin Gang Goblin Hut Zap Archers Minions Fireball
Minions Mega Knight Zap Archers Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball Goblin Hut
Fireball
Fireball Zap Mega Knight
Fireball Zap Minions
Archers
Fireball Zap
Fireball Zap
Minions Goblin Gang Fireball
Zap Fireball
Fireball Zap Archers
Fireball Goblin Hut
Minions Fireball
Zap Fireball Goblin Hut
Zap Fireball Goblin Hut
Fireball Goblin Hut Mega Knight
Fireball
Minions
Zap Archers Fireball Mega Knight
Zap Fireball Mega Knight
Minions Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Mega Knight
Fireball Zap
Fireball Zap Mega Knight
Fireball Zap
Zap Archers Fireball
Zap Minions Fireball Goblin Hut
Fireball
Zap Fireball Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Archers Minions Goblin Gang Fireball Goblin Hut
Fireball Zap Archers
Fireball
Fireball Goblin Gang Mega Knight
Zap Fireball
Zap Fireball
Mega Knight
Zap Minions Goblin Gang Fireball
Zap Fireball
Zap Fireball Mega Knight

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