My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Three Musketeers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Battle Ram Goblin Hut Three Musketeers Bowler Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Three Musketeers
Giant Snowball
Battle Ram Goblin Hut Three Musketeers
Zap
Battle Ram Goblin Hut Three Musketeers
Barbarian Barrel
Heal Spirit Goblin Cage Battle Ram Goblin Hut Three Musketeers Executioner
The Log
Heal Spirit Goblin Cage Battle Ram Goblin Hut Three Musketeers
Earthquake
Goblin Cage Goblin Hut
Arrows
Heal Spirit Goblin Hut
Royal Delivery
Heal Spirit Goblin Cage Battle Ram Goblin Hut Three Musketeers Bowler Executioner
Fireball
Goblin Cage Battle Ram Goblin Hut Three Musketeers Bowler Executioner
Poison
Goblin Cage Goblin Hut Three Musketeers Executioner
Lightning
Goblin Cage Battle Ram Goblin Hut Three Musketeers Bowler Executioner
Rocket
Goblin Hut Three Musketeers Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bowler Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Battle Ram Rage Bowler Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Rage Goblin Cage Battle Ram Goblin Hut Bowler Executioner Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Heal Spirit Rage Goblin Cage Battle Ram

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Goblin Cage Battle Ram Goblin Hut Three Musketeers Bowler
Goblin Cage
Heal Spirit Battle Ram Goblin Hut Three Musketeers
Battle Ram
Heal Spirit Goblin Cage Goblin Hut Three Musketeers
Goblin Hut
Heal Spirit Goblin Cage Battle Ram Three Musketeers Bowler
Three Musketeers
Heal Spirit Goblin Cage Battle Ram Goblin Hut Rage
Rage
Three Musketeers
Bowler
Heal Spirit Goblin Hut Executioner
Executioner
Bowler

Defense Synergies 0 3

Heal Spirit
Goblin Cage
Bowler Executioner
Battle Ram
Goblin Hut
Bowler
Three Musketeers
Rage
Bowler
Goblin Cage Goblin Hut
Executioner
Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Goblin Cage Goblin Hut Executioner
Goblin Cage Goblin Hut Three Musketeers Executioner
Goblin Cage Goblin Hut Three Musketeers Bowler Executioner
Goblin Cage Goblin Hut Three Musketeers Bowler
Goblin Cage Bowler
Bowler Executioner
Three Musketeers Goblin Cage Goblin Hut Executioner
Bowler Goblin Cage
Three Musketeers Goblin Cage Goblin Hut
Bowler
Executioner Goblin Hut Bowler
Three Musketeers Executioner Goblin Hut
Goblin Cage Goblin Hut Bowler Three Musketeers
Three Musketeers Bowler Executioner Goblin Cage Goblin Hut
Goblin Cage Goblin Hut Three Musketeers
Goblin Cage Goblin Hut Three Musketeers Bowler
Three Musketeers Goblin Cage Goblin Hut Bowler Executioner
Goblin Cage Goblin Hut Three Musketeers Bowler Executioner
Goblin Cage Executioner Goblin Hut Bowler
Goblin Cage Goblin Hut Three Musketeers
Bowler Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Goblin Hut Bowler
Bowler Executioner
Goblin Cage Goblin Hut Bowler
Bowler Goblin Cage
Goblin Cage Goblin Hut Three Musketeers Bowler Executioner
Executioner Goblin Hut Three Musketeers
Goblin Cage Goblin Hut Bowler
Goblin Cage
Goblin Cage Goblin Hut
Goblin Cage Goblin Hut Three Musketeers
Goblin Cage Goblin Hut Bowler
Goblin Cage Bowler
Bowler Goblin Cage Three Musketeers Executioner
Goblin Cage Three Musketeers Bowler Executioner
Goblin Hut Goblin Cage Three Musketeers Bowler Executioner
Bowler Executioner Goblin Cage Goblin Hut
Goblin Cage Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bowler Executioner
Goblin Hut
Executioner Bowler
Executioner
Bowler Executioner
Bowler Executioner
Three Musketeers Bowler
Bowler
Executioner
Goblin Hut Three Musketeers Bowler Executioner
Goblin Hut
Goblin Hut Three Musketeers Bowler Executioner
Goblin Hut Three Musketeers Bowler Executioner
Three Musketeers
Three Musketeers Bowler Executioner
Bowler
Bowler
Bowler
Bowler Executioner
Bowler Executioner
Bowler
Executioner
Goblin Hut
Bowler
Bowler
Goblin Hut
Three Musketeers Executioner
Three Musketeers Bowler Executioner
Bowler Executioner
Three Musketeers Executioner
Bowler
Executioner
Bowler Executioner

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