My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Princess Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Royal Ghost Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Princess Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Princess Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Inferno Dragon
Giant Snowball
Goblin Gang Princess Inferno Dragon
Zap
Goblin Gang Princess Inferno Dragon
Barbarian Barrel
Goblin Gang Elite Barbarians Princess Royal Ghost Electro Wizard
The Log
Goblin Gang Elite Barbarians Princess
Earthquake
Goblin Gang
Arrows
Goblin Gang Princess
Royal Delivery
Goblin Gang Elite Barbarians Princess Royal Ghost Electro Wizard Inferno Dragon
Fireball
Goblin Gang Elite Barbarians Princess Electro Wizard Inferno Dragon
Poison
Goblin Gang Princess Electro Wizard
Lightning
Elite Barbarians Electro Wizard Inferno Dragon
Rocket
Elite Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Royal Ghost Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Void Princess Royal Ghost Electro Wizard Inferno Dragon Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Void Princess Royal Ghost

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Princess Royal Ghost
Elite Barbarians
Royal Ghost Mega Knight
Void
Princess
Goblin Gang Royal Ghost Mega Knight
Royal Ghost
Goblin Gang Elite Barbarians Princess Electro Wizard Mega Knight
Electro Wizard
Royal Ghost Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Elite Barbarians Princess Royal Ghost Electro Wizard

Defense Synergies 0 11

Goblin Gang
Princess Electro Wizard Inferno Dragon
Elite Barbarians
Mega Knight
Void
Princess
Goblin Gang Royal Ghost Mega Knight
Royal Ghost
Princess Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Royal Ghost Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang Electro Wizard Mega Knight
Mega Knight
Elite Barbarians Princess Royal Ghost Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void Electro Wizard
Elite Barbarians Inferno Dragon Goblin Gang Electro Wizard Mega Knight
Goblin Gang Mega Knight Elite Barbarians Void Electro Wizard Inferno Dragon
Elite Barbarians Inferno Dragon Goblin Gang Electro Wizard Mega Knight
Elite Barbarians Princess Mega Knight
Goblin Gang Royal Ghost Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Goblin Gang Void Princess
Void Electro Wizard Mega Knight
Inferno Dragon Goblin Gang Elite Barbarians Princess
Goblin Gang Elite Barbarians Royal Ghost Electro Wizard Mega Knight
Goblin Gang Electro Wizard Princess Royal Ghost Mega Knight
Inferno Dragon Goblin Gang Princess Electro Wizard
Mega Knight Goblin Gang Elite Barbarians Electro Wizard
Mega Knight Goblin Gang Princess Royal Ghost Electro Wizard
Elite Barbarians Inferno Dragon Goblin Gang Electro Wizard Mega Knight
Goblin Gang Elite Barbarians Electro Wizard Inferno Dragon Mega Knight
Mega Knight Goblin Gang Elite Barbarians Electro Wizard
Mega Knight Goblin Gang Elite Barbarians Royal Ghost Electro Wizard
Princess Royal Ghost Electro Wizard Inferno Dragon Mega Knight
Elite Barbarians Electro Wizard Inferno Dragon
Goblin Gang Royal Ghost Mega Knight Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Elite Barbarians Void Royal Ghost Electro Wizard
Void Electro Wizard Goblin Gang Elite Barbarians Royal Ghost Inferno Dragon Mega Knight
Goblin Gang Mega Knight Elite Barbarians Electro Wizard
Goblin Gang Mega Knight Elite Barbarians Electro Wizard
Goblin Gang Elite Barbarians Inferno Dragon Mega Knight
Goblin Gang Princess Electro Wizard
Goblin Gang Elite Barbarians Void Electro Wizard
Mega Knight Elite Barbarians Inferno Dragon
Void Electro Wizard Mega Knight Elite Barbarians Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Elite Barbarians
Mega Knight Elite Barbarians Void Electro Wizard
Elite Barbarians Mega Knight Goblin Gang
Princess Mega Knight
Goblin Gang Elite Barbarians Electro Wizard Inferno Dragon
Mega Knight Elite Barbarians Princess Royal Ghost Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Princess Royal Ghost
Void Princess Royal Ghost Electro Wizard
Void
Void
Mega Knight
Princess
Princess
Princess
Void
Goblin Gang Elite Barbarians Void Electro Wizard
Void Princess Electro Wizard
Void Princess
Elite Barbarians Void Princess
Void Princess
Princess Elite Barbarians
Princess
Princess Mega Knight
Void Princess Electro Wizard Mega Knight
Princess Mega Knight
Void Mega Knight
Void Princess
Void
Void
Princess Mega Knight
Inferno Dragon
Void Princess Royal Ghost Electro Wizard
Void Princess Mega Knight
Void
Elite Barbarians Princess Electro Wizard
Electro Wizard Void
Elite Barbarians Void
Void Mega Knight
Void Princess Electro Wizard
Mega Knight
Princess
Electro Wizard Goblin Gang Void Princess
Princess Electro Wizard
Void Goblin Gang Princess Electro Wizard Mega Knight
Princess
Void
Elite Barbarians Mega Knight
Goblin Gang Elite Barbarians Princess Electro Wizard
Void Princess Electro Wizard
Void Princess Royal Ghost Electro Wizard Mega Knight

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