My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Skeleton Army
Giant Snowball
Goblin Gang Mega Minion Skeleton Army Witch
Zap
Goblin Gang Skeleton Army Witch
Barbarian Barrel
Goblin Gang Skeleton Army Witch Ice Wizard
The Log
Goblin Gang Skeleton Army Witch
Earthquake
Goblin Gang Skeleton Army Witch
Arrows
Goblin Gang Skeleton Army Witch
Royal Delivery
Goblin Gang Mega Minion Skeleton Army Witch Ice Wizard
Fireball
Goblin Gang Mega Minion Skeleton Army Witch Ice Wizard
Poison
Goblin Gang Mega Minion Skeleton Army Witch Ice Wizard
Lightning
Mega Minion Witch Ice Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Mega Minion Skeleton Army Ice Wizard Fireball Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Mega Minion Skeleton Army

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Giant Witch Ice Wizard
Goblin Gang
Giant
Mega Minion
Zap Giant Fireball
Fireball
Zap Mega Minion Giant
Giant
Zap Mega Minion Goblin Gang Fireball Witch Ice Wizard
Skeleton Army
Witch
Zap Giant
Ice Wizard
Zap Giant

Defense Synergies 2 12

Zap
Mega Minion Fireball Goblin Gang Skeleton Army Witch Ice Wizard
Goblin Gang
Zap Skeleton Army Ice Wizard
Mega Minion
Zap Skeleton Army Witch Ice Wizard
Fireball
Zap Ice Wizard
Giant
Skeleton Army
Zap Goblin Gang Mega Minion Ice Wizard
Witch
Zap Mega Minion Ice Wizard
Ice Wizard
Zap Goblin Gang Mega Minion Fireball Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball
Skeleton Army Zap Goblin Gang Mega Minion Witch Ice Wizard
Goblin Gang Skeleton Army Witch Mega Minion Ice Wizard
Skeleton Army Witch Goblin Gang Mega Minion Ice Wizard
Fireball Skeleton Army
Goblin Gang Fireball Skeleton Army Zap Mega Minion Ice Wizard
Mega Minion Zap Goblin Gang Fireball Witch Ice Wizard
Zap Fireball
Witch Goblin Gang Skeleton Army Ice Wizard
Goblin Gang Skeleton Army Ice Wizard
Goblin Gang Skeleton Army Witch Ice Wizard Zap Mega Minion Fireball
Mega Minion Zap Goblin Gang Fireball Witch Ice Wizard
Skeleton Army Zap Goblin Gang Fireball Witch Ice Wizard
Fireball Skeleton Army Zap Goblin Gang Mega Minion Witch
Skeleton Army Goblin Gang
Skeleton Army Zap Goblin Gang Fireball
Goblin Gang Fireball Skeleton Army Witch
Fireball Zap Goblin Gang Mega Minion Skeleton Army Witch Ice Wizard
Zap Witch Mega Minion Fireball Ice Wizard
Goblin Gang Skeleton Army Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Fireball Witch
Fireball Zap Goblin Gang Mega Minion
Goblin Gang Skeleton Army Zap Witch
Goblin Gang Skeleton Army Zap Fireball
Goblin Gang Skeleton Army Witch
Fireball Zap Goblin Gang Witch Ice Wizard
Goblin Gang Skeleton Army Mega Minion Fireball Witch Ice Wizard
Skeleton Army
Zap Mega Minion Fireball Skeleton Army Witch
Witch Goblin Gang Mega Minion Skeleton Army
Mega Minion Witch
Skeleton Army Zap Fireball
Skeleton Army Goblin Gang Fireball Witch
Fireball Skeleton Army Witch
Goblin Gang Skeleton Army Witch Zap Mega Minion Fireball
Zap Mega Minion Fireball Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Ice Wizard
Fireball
Fireball
Fireball Zap
Fireball Zap Mega Minion Witch Ice Wizard
Witch
Fireball Zap Ice Wizard
Fireball Zap
Goblin Gang Fireball
Zap Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Zap Mega Minion Fireball
Zap Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Fireball Witch Ice Wizard
Mega Minion Witch
Fireball Zap Witch Ice Wizard
Fireball Zap Witch
Fireball Zap
Zap Fireball Witch Ice Wizard
Zap Mega Minion Fireball Witch
Mega Minion Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Goblin Gang Fireball Skeleton Army Witch
Fireball Zap Mega Minion Witch Ice Wizard
Fireball
Fireball Goblin Gang Mega Minion
Zap Fireball
Zap Fireball
Mega Minion
Zap Goblin Gang Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

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