My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Tesla Ice Golem Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Ice Golem Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Wall Breakers Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Wall Breakers
Giant Snowball
Archers Goblin Gang Wall Breakers
Zap
Archers Goblin Gang Wall Breakers
Barbarian Barrel
Archers Goblin Gang Tesla Wall Breakers Ice Wizard Magic Archer
The Log
Archers Goblin Gang Wall Breakers
Earthquake
Archers Goblin Gang Tesla
Arrows
Archers Goblin Gang Wall Breakers
Royal Delivery
Archers Goblin Gang Wall Breakers Ice Wizard Magic Archer
Fireball
Archers Goblin Gang Tesla Wall Breakers Ice Wizard Magic Archer
Poison
Archers Goblin Gang Ice Wizard Magic Archer
Lightning
Tesla Ice Golem Ice Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Wall Breakers Archers Goblin Gang Ice Wizard Tesla Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Ice Golem Wall Breakers Archers

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Archers Ice Golem Wall Breakers Ice Wizard Magic Archer
Archers
Ice Golem Zap Wall Breakers
Goblin Gang
Ice Golem
Tesla
Ice Golem
Archers Goblin Gang Wall Breakers Zap Magic Archer
Wall Breakers
Ice Golem Zap Archers
Ice Wizard
Zap
Magic Archer
Zap Ice Golem

Defense Synergies 3 15

Zap
Archers Goblin Gang Tesla Ice Golem Ice Wizard Magic Archer
Archers
Ice Golem Zap Goblin Gang Tesla Ice Wizard
Goblin Gang
Tesla Zap Archers Ice Golem Ice Wizard Magic Archer
Tesla
Goblin Gang Ice Golem Zap Archers Magic Archer
Ice Golem
Archers Tesla Zap Goblin Gang Ice Wizard Magic Archer
Wall Breakers
Ice Wizard
Zap Archers Goblin Gang Ice Golem
Magic Archer
Zap Goblin Gang Tesla Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Ice Golem Magic Archer
Zap Goblin Gang Tesla Ice Wizard
Goblin Gang Tesla Archers Ice Wizard
Tesla Goblin Gang Ice Wizard
Goblin Gang Zap Archers Tesla Ice Wizard Magic Archer
Tesla Zap Archers Goblin Gang Ice Wizard Magic Archer
Zap Tesla Ice Golem Magic Archer
Tesla Goblin Gang Ice Wizard
Goblin Gang Archers Tesla Ice Golem Ice Wizard
Archers Goblin Gang Ice Wizard Zap Tesla Ice Golem Magic Archer
Tesla Zap Archers Goblin Gang Ice Wizard Magic Archer
Tesla Zap Goblin Gang Ice Wizard
Zap Goblin Gang Tesla Magic Archer
Goblin Gang Tesla
Zap Goblin Gang Tesla
Tesla Goblin Gang
Tesla Zap Archers Goblin Gang Ice Wizard Magic Archer
Zap Archers Tesla Ice Golem Ice Wizard Magic Archer
Tesla
Goblin Gang Archers Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Tesla Ice Golem
Zap Archers Goblin Gang Tesla Ice Golem Magic Archer
Goblin Gang Zap Ice Golem
Goblin Gang Zap Tesla Ice Golem
Goblin Gang Tesla
Zap Archers Goblin Gang Tesla Ice Golem Ice Wizard Magic Archer
Goblin Gang Archers Tesla Ice Golem Ice Wizard
Tesla
Zap Ice Golem Magic Archer
Goblin Gang Tesla
Tesla
Zap
Goblin Gang Tesla Ice Golem
Archers Tesla Magic Archer
Goblin Gang Tesla Zap Archers Ice Golem Magic Archer
Zap Archers Tesla Ice Golem Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Ice Golem
Zap Ice Wizard Magic Archer
Magic Archer
Ice Golem
Zap Magic Archer
Zap Ice Golem Ice Wizard Magic Archer
Archers Magic Archer
Zap Ice Golem Ice Wizard Magic Archer
Zap
Goblin Gang
Zap Magic Archer
Zap Archers Magic Archer
Ice Golem Magic Archer
Magic Archer
Zap Ice Golem Magic Archer
Zap Magic Archer
Magic Archer
Zap Archers Magic Archer
Zap Magic Archer
Magic Archer
Zap
Zap Ice Golem Ice Wizard Magic Archer
Zap Ice Wizard Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Archers Ice Golem Ice Wizard Magic Archer
Zap
Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap Archers Goblin Gang Magic Archer
Zap Archers Ice Wizard Magic Archer
Goblin Gang Magic Archer
Zap Ice Golem Magic Archer
Zap
Zap Goblin Gang Magic Archer
Zap Magic Archer
Zap Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: