My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Ice Golem Battle Ram Bowler Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Battle Ram Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Wall Breakers
Giant Snowball
Goblin Gang Battle Ram Wall Breakers
Zap
Goblin Gang Battle Ram Wall Breakers
Barbarian Barrel
Goblin Gang Tesla Battle Ram Wall Breakers
The Log
Goblin Gang Battle Ram Wall Breakers
Earthquake
Goblin Gang Tesla
Arrows
Goblin Gang Wall Breakers
Royal Delivery
Goblin Gang Battle Ram Wall Breakers Bowler
Fireball
Goblin Gang Tesla Battle Ram Wall Breakers Bowler
Poison
Goblin Gang
Lightning
Tesla Ice Golem Battle Ram Bowler Monk
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Ram Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Wall Breakers Goblin Gang Tesla Fireball Battle Ram Bowler Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Wall Breakers Goblin Gang Tesla

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Ice Golem Battle Ram Bowler Monk
Tesla
Ice Golem
Goblin Gang Battle Ram Wall Breakers
Fireball
Battle Ram Wall Breakers
Battle Ram
Ice Golem Goblin Gang Fireball Wall Breakers
Wall Breakers
Ice Golem Fireball Battle Ram
Bowler
Goblin Gang
Monk
Goblin Gang

Defense Synergies 2 5

Goblin Gang
Tesla Ice Golem
Tesla
Goblin Gang Ice Golem Fireball Bowler
Ice Golem
Tesla Goblin Gang Fireball Bowler
Fireball
Tesla Ice Golem
Battle Ram
Wall Breakers
Bowler
Tesla Ice Golem
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tesla Ice Golem Fireball
Goblin Gang Tesla Monk
Goblin Gang Tesla Bowler
Tesla Goblin Gang Bowler Monk
Fireball Bowler Monk
Goblin Gang Fireball Bowler Tesla
Tesla Goblin Gang Fireball
Bowler Tesla Ice Golem Fireball Monk
Tesla Goblin Gang
Goblin Gang Tesla Ice Golem Bowler
Goblin Gang Tesla Ice Golem Fireball Bowler
Tesla Goblin Gang Fireball
Tesla Bowler Goblin Gang Fireball
Fireball Bowler Goblin Gang Tesla
Goblin Gang Tesla
Monk Goblin Gang Tesla Fireball Bowler
Tesla Goblin Gang Fireball Bowler
Tesla Fireball Goblin Gang Bowler
Tesla Ice Golem Fireball Bowler
Tesla
Goblin Gang Bowler Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Ice Golem Fireball Bowler
Fireball Goblin Gang Tesla Ice Golem Bowler Monk
Goblin Gang Ice Golem Bowler
Goblin Gang Bowler Tesla Ice Golem Fireball Monk
Goblin Gang Tesla Bowler
Fireball Goblin Gang Tesla Ice Golem Monk
Goblin Gang Tesla Ice Golem Fireball Bowler
Tesla
Ice Golem Fireball Monk
Goblin Gang Tesla
Tesla Bowler
Monk Fireball Bowler
Bowler Goblin Gang Tesla Ice Golem Fireball
Tesla Fireball Bowler
Goblin Gang Tesla Ice Golem Fireball Bowler Monk
Bowler Tesla Ice Golem Fireball
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Monk
Fireball Monk Bowler
Fireball
Ice Golem Fireball
Fireball Bowler
Fireball Ice Golem Monk
Bowler
Fireball Ice Golem Bowler
Fireball Monk
Goblin Gang Fireball Bowler
Monk Fireball Bowler
Fireball Monk
Ice Golem Fireball Bowler
Fireball Monk
Ice Golem Fireball
Fireball Bowler
Fireball Bowler
Monk Fireball
Fireball Bowler Monk
Fireball Bowler Monk
Fireball Bowler Monk
Fireball
Bowler Monk
Fireball Monk
Ice Golem Fireball Bowler
Fireball Bowler Monk
Fireball Bowler Monk
Fireball
Ice Golem Fireball
Fireball
Fireball Bowler
Fireball
Fireball Monk
Fireball Bowler Monk
Goblin Gang Fireball
Fireball Monk
Fireball
Fireball Goblin Gang Bowler
Ice Golem Fireball Bowler
Monk Fireball
Goblin Gang Fireball Bowler
Fireball
Fireball Bowler Monk

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