My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 warnings Why?

Missing cards in your collection

Royal Ghost Bandit Fisherman Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Dart Goblin Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Dart Goblin Balloon Lumberjack
Zap
Goblin Gang Dart Goblin Balloon
Barbarian Barrel
Goblin Gang Rascals Dart Goblin Electro Wizard Lumberjack
The Log
Goblin Gang Rascals Dart Goblin Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang Rascals Dart Goblin
Royal Delivery
Goblin Gang Rascals Dart Goblin Balloon Electro Wizard Lumberjack
Fireball
Goblin Gang Rascals Dart Goblin Balloon Electro Wizard Lumberjack
Poison
Goblin Gang Rascals Dart Goblin Balloon Electro Wizard
Lightning
Balloon Electro Wizard Lumberjack
Rocket
Rascals Balloon

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Dart Goblin Poison Electro Wizard Lumberjack Rascals Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Goblin Gang Dart Goblin Poison

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Dart Goblin Balloon
Rascals
Dart Goblin Balloon Electro Wizard Lumberjack
Dart Goblin
Goblin Gang Rascals Balloon
Rage
Balloon Electro Wizard
Poison
Balloon
Balloon
Rage Lumberjack Goblin Gang Rascals Dart Goblin Poison Electro Wizard
Electro Wizard
Rascals Rage Balloon Lumberjack
Lumberjack
Balloon Rascals Electro Wizard

Defense Synergies 0 9

Goblin Gang
Rascals Dart Goblin Electro Wizard Lumberjack
Rascals
Goblin Gang Dart Goblin
Dart Goblin
Goblin Gang Rascals Electro Wizard Lumberjack
Rage
Poison
Electro Wizard
Balloon
Electro Wizard
Goblin Gang Dart Goblin Poison Lumberjack
Lumberjack
Goblin Gang Dart Goblin Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Electro Wizard
Lumberjack Goblin Gang Rascals Dart Goblin Electro Wizard
Goblin Gang Lumberjack Rascals Dart Goblin Electro Wizard
Lumberjack Goblin Gang Rascals Dart Goblin Electro Wizard
Poison Lumberjack
Goblin Gang Rascals Dart Goblin Electro Wizard Lumberjack
Dart Goblin Electro Wizard Goblin Gang Rascals Poison
Rascals Dart Goblin Poison Electro Wizard
Goblin Gang Rascals Lumberjack
Goblin Gang Rascals Dart Goblin Electro Wizard Lumberjack
Goblin Gang Dart Goblin Poison Electro Wizard Rascals Lumberjack
Goblin Gang Rascals Dart Goblin Poison Electro Wizard
Lumberjack Goblin Gang Rascals Electro Wizard
Goblin Gang Rascals Dart Goblin Poison Electro Wizard Lumberjack
Goblin Gang Rascals Electro Wizard Lumberjack
Goblin Gang Rascals Electro Wizard Lumberjack
Goblin Gang Rascals Poison Electro Wizard Lumberjack
Goblin Gang Rascals Dart Goblin Electro Wizard Lumberjack
Poison Rascals Dart Goblin Electro Wizard Lumberjack
Dart Goblin Electro Wizard Lumberjack
Goblin Gang Rascals Dart Goblin Poison Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Lumberjack Electro Wizard
Poison Electro Wizard Goblin Gang Lumberjack
Goblin Gang Lumberjack Rascals Electro Wizard
Goblin Gang Lumberjack Rascals Electro Wizard
Goblin Gang Rascals Lumberjack
Poison Goblin Gang Rascals Dart Goblin Electro Wizard
Goblin Gang Rascals Dart Goblin Electro Wizard Lumberjack
Rascals Lumberjack
Electro Wizard Poison
Goblin Gang Dart Goblin
Rascals Dart Goblin Lumberjack
Poison Electro Wizard
Rascals Goblin Gang Lumberjack
Rascals Dart Goblin
Goblin Gang Rascals Electro Wizard Dart Goblin Poison Lumberjack
Poison Rascals Dart Goblin Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rascals Dart Goblin
Poison Dart Goblin Electro Wizard
Dart Goblin Poison
Rascals Dart Goblin Poison
Poison
Poison Dart Goblin
Dart Goblin Poison
Poison Dart Goblin
Poison Dart Goblin
Goblin Gang Poison Electro Wizard Lumberjack
Poison Dart Goblin Electro Wizard
Poison Dart Goblin
Poison Dart Goblin
Dart Goblin Poison
Dart Goblin Poison
Dart Goblin Poison
Dart Goblin Poison
Poison
Dart Goblin Poison Electro Wizard
Dart Goblin Poison
Poison
Poison
Poison
Poison
Poison Dart Goblin Electro Wizard
Poison
Poison Dart Goblin
Poison Dart Goblin Electro Wizard
Electro Wizard Dart Goblin Poison
Poison Dart Goblin
Poison Electro Wizard
Poison
Electro Wizard Goblin Gang Dart Goblin
Poison Dart Goblin Electro Wizard
Poison Goblin Gang Rascals Dart Goblin Electro Wizard Lumberjack
Dart Goblin Poison
Poison
Dart Goblin
Goblin Gang Rascals Dart Goblin Poison Electro Wizard
Dart Goblin Poison Electro Wizard
Poison Dart Goblin Electro Wizard

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