My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider Furnace
Zap
Goblin Gang Furnace
Barbarian Barrel
Knight Goblin Gang Furnace Wizard
The Log
Goblin Gang Hog Rider Furnace
Earthquake
Goblin Gang Hog Rider Furnace
Arrows
Goblin Gang Furnace
Royal Delivery
Knight Goblin Gang Hog Rider Wizard
Fireball
Goblin Gang Hog Rider Furnace Wizard
Poison
Goblin Gang Furnace Wizard
Lightning
Knight Furnace Wizard
Rocket
Hog Rider Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Arrows Knight Goblin Gang Hog Rider Furnace Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Arrows Knight

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight
Knight
Goblin Gang Hog Rider Arrows Furnace Wizard The Log
Goblin Gang
Knight Hog Rider
Hog Rider
Arrows Knight Goblin Gang Rage The Log Furnace Wizard
Furnace
Knight Hog Rider
Wizard
Knight Hog Rider Rage
Rage
Hog Rider Wizard
The Log
Hog Rider Knight

Defense Synergies 1 8

Arrows
Knight Furnace
Knight
Goblin Gang Arrows Furnace Wizard The Log
Goblin Gang
Knight Furnace The Log
Hog Rider
Furnace
Arrows Knight Goblin Gang
Wizard
Knight The Log
Rage
The Log
Knight Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard The Log
Knight Goblin Gang Furnace The Log
Goblin Gang Furnace Knight
Knight Goblin Gang Furnace
Arrows The Log
Arrows Goblin Gang The Log Furnace
Furnace Arrows Goblin Gang Wizard
Arrows The Log
Goblin Gang Furnace
Knight Goblin Gang
Goblin Gang Arrows Knight Furnace Wizard The Log
Arrows Goblin Gang Furnace Wizard
Furnace Knight Goblin Gang Wizard The Log
Wizard Arrows Goblin Gang Furnace The Log
Knight Goblin Gang Furnace
Goblin Gang Furnace The Log
Wizard Arrows Knight Goblin Gang Furnace
Arrows Knight Goblin Gang Furnace Wizard The Log
Arrows Furnace Wizard The Log Knight
Goblin Gang Wizard Arrows Knight Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Furnace
Arrows Knight Goblin Gang Wizard The Log
Goblin Gang Knight Furnace The Log
Goblin Gang Knight The Log
Knight Goblin Gang
Arrows Furnace Wizard Goblin Gang
Goblin Gang Knight Furnace
Knight
Knight The Log
Goblin Gang
Knight
Arrows The Log
Knight Goblin Gang Wizard
Wizard Furnace
Goblin Gang Knight Furnace The Log
Arrows Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows The Log
Arrows The Log
Arrows Knight The Log
Wizard Arrows Furnace The Log
Arrows Wizard Furnace
Arrows Furnace Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Goblin Gang
Arrows Knight Wizard The Log
Arrows Wizard
Knight The Log
Arrows
Arrows Furnace The Log
Arrows Furnace Wizard The Log
Arrows Furnace Wizard The Log
Arrows
Arrows Wizard The Log
Arrows Wizard The Log
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Furnace Wizard
Arrows The Log Wizard
Arrows Wizard The Log
Arrows The Log
Arrows Furnace Wizard
Wizard
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Goblin Gang
Arrows Wizard
Arrows The Log
Knight Goblin Gang Wizard
Arrows The Log Wizard
Arrows
Goblin Gang The Log
The Log

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