My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Skeleton Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Guards Giant Skeleton
Giant Snowball
Goblin Gang Musketeer Hog Rider Guards
Zap
Goblin Gang Guards
Barbarian Barrel
Goblin Gang Musketeer Guards Giant Skeleton Electro Wizard Magic Archer
The Log
Goblin Gang Musketeer Hog Rider Guards Giant Skeleton
Earthquake
Goblin Gang Hog Rider Guards
Arrows
Goblin Gang Guards
Royal Delivery
Goblin Gang Musketeer Hog Rider Guards Giant Skeleton Electro Wizard Magic Archer
Fireball
Goblin Gang Musketeer Hog Rider Electro Wizard Magic Archer
Poison
Goblin Gang Musketeer Guards Electro Wizard Magic Archer
Lightning
Musketeer Electro Wizard Magic Archer
Rocket
Musketeer Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Guards Musketeer Hog Rider Electro Wizard Magic Archer Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Guards Musketeer

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Giant Skeleton
Musketeer
Hog Rider Giant Skeleton The Log
Hog Rider
Goblin Gang Musketeer The Log Guards Giant Skeleton Electro Wizard Magic Archer
Guards
Hog Rider The Log
Giant Skeleton
Goblin Gang Musketeer Hog Rider The Log Electro Wizard Magic Archer
The Log
Hog Rider Musketeer Guards Giant Skeleton Magic Archer
Electro Wizard
Hog Rider Giant Skeleton Magic Archer
Magic Archer
Hog Rider Giant Skeleton The Log Electro Wizard

Defense Synergies 3 17

Goblin Gang
Musketeer Guards Giant Skeleton The Log Electro Wizard Magic Archer
Musketeer
Goblin Gang Guards The Log Giant Skeleton Electro Wizard
Hog Rider
Guards
Musketeer Goblin Gang Giant Skeleton The Log Electro Wizard Magic Archer
Giant Skeleton
Goblin Gang Musketeer Guards The Log Electro Wizard Magic Archer
The Log
Musketeer Goblin Gang Guards Giant Skeleton Electro Wizard Magic Archer
Electro Wizard
Goblin Gang Musketeer Guards Giant Skeleton The Log Magic Archer
Magic Archer
Goblin Gang Guards Giant Skeleton The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer The Log Electro Wizard Magic Archer
Goblin Gang Musketeer The Log Electro Wizard
Goblin Gang Musketeer Giant Skeleton Electro Wizard
Goblin Gang Musketeer Guards Electro Wizard
Giant Skeleton The Log
Goblin Gang The Log Musketeer Guards Electro Wizard Magic Archer
Musketeer Electro Wizard Goblin Gang Magic Archer
Musketeer Giant Skeleton The Log Electro Wizard Magic Archer
Goblin Gang Musketeer
Goblin Gang Guards Musketeer Giant Skeleton Electro Wizard
Goblin Gang Guards Electro Wizard Musketeer Giant Skeleton The Log Magic Archer
Musketeer Goblin Gang Electro Wizard Magic Archer
Goblin Gang Musketeer Guards Giant Skeleton The Log Electro Wizard
Goblin Gang Guards The Log Electro Wizard Magic Archer
Goblin Gang Electro Wizard
Goblin Gang The Log Electro Wizard
Goblin Gang Musketeer Electro Wizard
Goblin Gang Musketeer Guards The Log Electro Wizard Magic Archer
The Log Musketeer Guards Giant Skeleton Electro Wizard Magic Archer
Musketeer Electro Wizard
Goblin Gang Musketeer Guards Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Giant Skeleton Electro Wizard
Electro Wizard Goblin Gang Musketeer The Log Magic Archer
Goblin Gang Guards Giant Skeleton Musketeer The Log Electro Wizard
Goblin Gang Guards Giant Skeleton Musketeer The Log Electro Wizard
Giant Skeleton Goblin Gang Musketeer Guards
Goblin Gang Musketeer Electro Wizard Magic Archer
Goblin Gang Guards Musketeer Giant Skeleton Electro Wizard
Giant Skeleton
Giant Skeleton Electro Wizard The Log Magic Archer
Goblin Gang Musketeer Guards
Musketeer Guards Giant Skeleton
Guards Giant Skeleton The Log Electro Wizard
Giant Skeleton Goblin Gang Guards
Musketeer Magic Archer
Goblin Gang Guards Electro Wizard Musketeer Giant Skeleton The Log Magic Archer
Musketeer Giant Skeleton The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Musketeer Guards Giant Skeleton The Log
Musketeer The Log Electro Wizard Magic Archer
Giant Skeleton The Log Magic Archer
Musketeer Guards Giant Skeleton The Log
The Log Magic Archer
Musketeer Magic Archer
Musketeer The Log Magic Archer
The Log Magic Archer
The Log
Goblin Gang Musketeer Guards Electro Wizard
Musketeer The Log Electro Wizard Magic Archer
Musketeer Magic Archer
Musketeer The Log Magic Archer
Musketeer Magic Archer
Musketeer The Log Magic Archer
Musketeer The Log Magic Archer
Magic Archer Musketeer The Log
Musketeer The Log Electro Wizard Magic Archer
The Log Magic Archer
Musketeer Giant Skeleton The Log Magic Archer
Musketeer The Log
Musketeer The Log
The Log Magic Archer
The Log Musketeer Electro Wizard Magic Archer
Musketeer The Log Magic Archer
Musketeer The Log Magic Archer
Musketeer Electro Wizard Magic Archer
Electro Wizard Musketeer Guards
Musketeer The Log Magic Archer
Electro Wizard Magic Archer
Giant Skeleton
The Log Magic Archer
Electro Wizard Goblin Gang Musketeer Guards Magic Archer
Musketeer Electro Wizard Magic Archer
The Log
Goblin Gang Musketeer Electro Wizard Magic Archer
The Log Musketeer Magic Archer
Giant Skeleton
Musketeer
Goblin Gang Musketeer Guards Giant Skeleton The Log Electro Wizard Magic Archer
Musketeer Electro Wizard Magic Archer
Musketeer Giant Skeleton The Log Electro Wizard Magic Archer

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