My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Giant Skeleton
Giant Snowball
Minions Goblin Gang Hog Rider
Zap
Minions Goblin Gang
Barbarian Barrel
Goblin Gang Wizard Giant Skeleton
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider Giant Skeleton
Earthquake
Goblin Gang Hog Rider
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Mini P.E.K.K.A Hog Rider Wizard Giant Skeleton
Fireball
Minions Goblin Gang Hog Rider Wizard
Poison
Minions Goblin Gang Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Goblin Gang Fireball Mini P.E.K.K.A Hog Rider Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Goblin Gang Fireball

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Mini P.E.K.K.A Giant Skeleton
Goblin Gang
Hog Rider Mini P.E.K.K.A Giant Skeleton
Fireball
Hog Rider The Log
Mini P.E.K.K.A
Minions Goblin Gang Hog Rider Wizard Giant Skeleton The Log
Hog Rider
Minions Goblin Gang Fireball The Log Mini P.E.K.K.A Wizard Giant Skeleton
Wizard
Mini P.E.K.K.A Hog Rider Giant Skeleton
Giant Skeleton
Minions Goblin Gang Mini P.E.K.K.A Hog Rider Wizard The Log
The Log
Hog Rider Fireball Mini P.E.K.K.A Giant Skeleton

Defense Synergies 2 10

Minions
Giant Skeleton The Log
Goblin Gang
Mini P.E.K.K.A Giant Skeleton The Log
Fireball
The Log Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Goblin Gang Fireball Wizard
Hog Rider
Wizard
Mini P.E.K.K.A Giant Skeleton The Log
Giant Skeleton
Minions Goblin Gang Wizard The Log
The Log
Fireball Mini P.E.K.K.A Minions Goblin Gang Wizard Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Wizard The Log
Mini P.E.K.K.A Minions Goblin Gang The Log
Goblin Gang Mini P.E.K.K.A Minions Giant Skeleton
Mini P.E.K.K.A Minions Goblin Gang
Fireball Mini P.E.K.K.A Giant Skeleton The Log
Goblin Gang Fireball The Log Minions
Minions Goblin Gang Fireball Wizard
Fireball Giant Skeleton The Log
Mini P.E.K.K.A Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Giant Skeleton
Minions Goblin Gang Fireball Wizard Giant Skeleton The Log
Minions Goblin Gang Fireball Wizard
Mini P.E.K.K.A Minions Goblin Gang Fireball Wizard Giant Skeleton The Log
Fireball Wizard Minions Goblin Gang Mini P.E.K.K.A The Log
Mini P.E.K.K.A Goblin Gang
Goblin Gang Fireball Mini P.E.K.K.A The Log
Wizard Minions Goblin Gang Fireball Mini P.E.K.K.A
Fireball Minions Goblin Gang Wizard The Log
Wizard The Log Minions Fireball Giant Skeleton
Mini P.E.K.K.A
Goblin Gang Wizard Minions Fireball Mini P.E.K.K.A Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Fireball Giant Skeleton
Fireball Goblin Gang Mini P.E.K.K.A Wizard The Log
Goblin Gang Giant Skeleton Minions Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Giant Skeleton Fireball The Log
Giant Skeleton Goblin Gang Mini P.E.K.K.A
Fireball Wizard Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Minions Fireball Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Minions Fireball Mini P.E.K.K.A The Log
Goblin Gang
Minions Mini P.E.K.K.A Giant Skeleton
Fireball Giant Skeleton The Log
Mini P.E.K.K.A Giant Skeleton Goblin Gang Fireball Wizard
Wizard Fireball
Goblin Gang Minions Fireball Mini P.E.K.K.A Giant Skeleton The Log
Minions Fireball Mini P.E.K.K.A Wizard Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton The Log
Fireball The Log
Fireball Giant Skeleton The Log
Fireball Giant Skeleton The Log
Fireball Wizard The Log
Fireball Wizard Minions
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Minions Goblin Gang Fireball Mini P.E.K.K.A
Fireball Wizard The Log
Fireball Wizard
Fireball The Log
Minions Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Minions Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard The Log
Fireball Wizard The Log
Minions Fireball Giant Skeleton The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
Minions Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard The Log
Fireball
Giant Skeleton
Fireball Wizard The Log
Minions Goblin Gang Fireball
Fireball Wizard
The Log Fireball
Fireball Goblin Gang Mini P.E.K.K.A Wizard
The Log Fireball Wizard
Fireball Giant Skeleton
Minions Goblin Gang Fireball Giant Skeleton The Log
Fireball
Fireball Giant Skeleton The Log

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