My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Hunter Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Hunter Electro Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Giant Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Goblin Barrel Ram Rider
Giant Snowball
Goblin Gang Goblin Barrel Electro Dragon Ram Rider
Zap
Goblin Gang Goblin Barrel Ram Rider
Barbarian Barrel
Goblin Gang Goblin Barrel Hunter
The Log
Goblin Gang Mini P.E.K.K.A Goblin Barrel Hunter Ram Rider
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Mini P.E.K.K.A Goblin Barrel Hunter Electro Dragon Ram Rider
Fireball
Goblin Gang Goblin Barrel Hunter Electro Dragon Ram Rider
Poison
Goblin Gang Hunter Electro Dragon
Lightning
Mini P.E.K.K.A Hunter Electro Dragon Ram Rider
Rocket
Hunter Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Poison Hunter Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Poison Hunter Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Goblin Barrel Mini P.E.K.K.A Poison Hunter Giant Electro Dragon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Goblin Barrel Mini P.E.K.K.A Poison

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Mini P.E.K.K.A Giant
Mini P.E.K.K.A
Giant Goblin Gang Hunter Ram Rider
Giant
Mini P.E.K.K.A Goblin Barrel Poison Hunter Electro Dragon Goblin Gang
Goblin Barrel
Goblin Gang Giant Ram Rider
Poison
Giant Electro Dragon Ram Rider
Hunter
Giant Mini P.E.K.K.A Ram Rider
Electro Dragon
Giant Poison
Ram Rider
Mini P.E.K.K.A Goblin Barrel Poison Hunter

Defense Synergies 0 5

Goblin Gang
Mini P.E.K.K.A
Mini P.E.K.K.A
Goblin Gang Hunter Electro Dragon Ram Rider
Giant
Goblin Barrel
Poison
Hunter
Mini P.E.K.K.A Ram Rider
Electro Dragon
Mini P.E.K.K.A
Ram Rider
Mini P.E.K.K.A Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Ram Rider
Mini P.E.K.K.A Hunter Goblin Gang Electro Dragon Ram Rider
Goblin Gang Mini P.E.K.K.A Hunter Ram Rider Electro Dragon
Mini P.E.K.K.A Hunter Goblin Gang Electro Dragon Ram Rider
Mini P.E.K.K.A Poison
Goblin Gang Hunter Electro Dragon
Hunter Ram Rider Goblin Gang Poison Electro Dragon
Poison Electro Dragon Ram Rider
Mini P.E.K.K.A Hunter Goblin Gang
Goblin Gang Mini P.E.K.K.A Hunter
Goblin Gang Poison Hunter Electro Dragon Ram Rider
Hunter Goblin Gang Poison Electro Dragon Ram Rider
Mini P.E.K.K.A Hunter Goblin Gang Electro Dragon Ram Rider
Goblin Gang Mini P.E.K.K.A Poison Hunter Electro Dragon
Mini P.E.K.K.A Goblin Gang Hunter Ram Rider
Goblin Gang Mini P.E.K.K.A Hunter Ram Rider
Goblin Gang Mini P.E.K.K.A Poison Hunter Electro Dragon
Goblin Gang Hunter Electro Dragon Ram Rider
Poison Hunter Electro Dragon Ram Rider
Mini P.E.K.K.A Hunter Ram Rider
Goblin Gang Mini P.E.K.K.A Poison Hunter Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A
Poison Goblin Gang Mini P.E.K.K.A Hunter Electro Dragon
Goblin Gang Mini P.E.K.K.A Hunter Electro Dragon Ram Rider
Goblin Gang Mini P.E.K.K.A Hunter Ram Rider
Goblin Gang Mini P.E.K.K.A Hunter Ram Rider
Poison Goblin Gang Hunter Electro Dragon Ram Rider
Goblin Gang Mini P.E.K.K.A Hunter Ram Rider
Mini P.E.K.K.A Hunter
Electro Dragon Mini P.E.K.K.A Poison
Goblin Gang
Mini P.E.K.K.A Hunter Electro Dragon
Poison
Mini P.E.K.K.A Goblin Gang Hunter Ram Rider
Electro Dragon
Goblin Gang Electro Dragon Mini P.E.K.K.A Poison Hunter
Poison Mini P.E.K.K.A Hunter Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Electro Dragon
Poison Electro Dragon Ram Rider
Poison Electro Dragon
Poison
Poison
Poison Hunter Electro Dragon Ram Rider
Poison
Poison Hunter Electro Dragon Ram Rider
Poison Electro Dragon Ram Rider
Goblin Gang Mini P.E.K.K.A Poison Electro Dragon
Poison Electro Dragon Ram Rider
Poison Electro Dragon
Poison Hunter
Poison Electro Dragon
Poison
Poison Hunter Electro Dragon
Poison Electro Dragon
Poison
Mini P.E.K.K.A
Mini P.E.K.K.A Poison Hunter Electro Dragon
Poison Electro Dragon
Poison
Poison
Poison Electro Dragon
Poison Hunter Electro Dragon
Poison Hunter Electro Dragon Ram Rider
Poison Electro Dragon Ram Rider
Poison
Poison Hunter Electro Dragon
Electro Dragon Poison
Mini P.E.K.K.A
Poison Hunter Electro Dragon
Poison Electro Dragon
Poison
Goblin Gang Electro Dragon
Poison Hunter Electro Dragon Ram Rider
Poison Goblin Gang Mini P.E.K.K.A Hunter Electro Dragon
Poison Electro Dragon
Poison
Electro Dragon
Electro Dragon Goblin Gang Poison
Poison Electro Dragon
Poison Electro Dragon

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