My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Royal Giant Elite Barbarians Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Royal Giant Elite Barbarians Hog Rider
Giant Snowball
Goblin Gang Minion Horde Hog Rider
Zap
Goblin Gang Minion Horde Royal Giant
Barbarian Barrel
Goblin Gang Elite Barbarians Electro Wizard Magic Archer
The Log
Goblin Gang Royal Giant Elite Barbarians Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Minion Horde Elite Barbarians Hog Rider Electro Wizard Magic Archer
Fireball
Goblin Gang Minion Horde Elite Barbarians Hog Rider Electro Wizard Magic Archer
Poison
Goblin Gang Minion Horde Electro Wizard Magic Archer
Lightning
Elite Barbarians Electro Wizard Magic Archer
Rocket
Minion Horde Elite Barbarians Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Magic Archer

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Fireball Hog Rider Electro Wizard Magic Archer Minion Horde Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Fireball Hog Rider Electro Wizard

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Royal Giant
Minion Horde
Royal Giant Hog Rider
Royal Giant
Fireball Goblin Gang Minion Horde Elite Barbarians Hog Rider Electro Wizard Magic Archer
Elite Barbarians
Royal Giant Fireball Hog Rider
Fireball
Royal Giant Hog Rider Elite Barbarians Electro Wizard Magic Archer
Hog Rider
Goblin Gang Fireball Minion Horde Royal Giant Elite Barbarians Electro Wizard Magic Archer
Electro Wizard
Royal Giant Fireball Hog Rider Magic Archer
Magic Archer
Royal Giant Fireball Hog Rider Electro Wizard

Defense Synergies 0 4

Goblin Gang
Electro Wizard Magic Archer
Minion Horde
Royal Giant
Elite Barbarians
Fireball
Electro Wizard
Hog Rider
Electro Wizard
Goblin Gang Fireball Magic Archer
Magic Archer
Goblin Gang Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Electro Wizard Magic Archer
Minion Horde Elite Barbarians Goblin Gang Electro Wizard
Goblin Gang Minion Horde Elite Barbarians Electro Wizard
Minion Horde Elite Barbarians Goblin Gang Electro Wizard
Elite Barbarians Fireball
Goblin Gang Fireball Electro Wizard Magic Archer
Minion Horde Electro Wizard Goblin Gang Fireball Magic Archer
Fireball Electro Wizard Magic Archer
Minion Horde Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Minion Horde Electro Wizard
Goblin Gang Minion Horde Electro Wizard Fireball Magic Archer
Minion Horde Goblin Gang Fireball Electro Wizard Magic Archer
Minion Horde Goblin Gang Elite Barbarians Fireball Electro Wizard
Fireball Goblin Gang Minion Horde Electro Wizard Magic Archer
Elite Barbarians Goblin Gang Minion Horde Electro Wizard
Minion Horde Goblin Gang Elite Barbarians Fireball Electro Wizard
Minion Horde Goblin Gang Elite Barbarians Fireball Electro Wizard
Fireball Goblin Gang Minion Horde Elite Barbarians Electro Wizard Magic Archer
Fireball Electro Wizard Magic Archer
Elite Barbarians Electro Wizard
Goblin Gang Minion Horde Elite Barbarians Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Goblin Gang Elite Barbarians Magic Archer
Goblin Gang Minion Horde Elite Barbarians Electro Wizard
Goblin Gang Minion Horde Elite Barbarians Fireball Electro Wizard
Goblin Gang Minion Horde Elite Barbarians
Fireball Goblin Gang Minion Horde Electro Wizard Magic Archer
Goblin Gang Minion Horde Elite Barbarians Fireball Electro Wizard
Minion Horde Elite Barbarians
Minion Horde Electro Wizard Elite Barbarians Fireball Magic Archer
Goblin Gang Minion Horde
Minion Horde Elite Barbarians
Elite Barbarians Fireball Electro Wizard
Elite Barbarians Goblin Gang Minion Horde Fireball
Minion Horde Fireball Magic Archer
Goblin Gang Elite Barbarians Electro Wizard Minion Horde Fireball Magic Archer
Minion Horde Elite Barbarians Fireball Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Minion Horde
Fireball Electro Wizard Magic Archer
Minion Horde Fireball Magic Archer
Fireball
Fireball Minion Horde Magic Archer
Fireball Minion Horde Magic Archer
Minion Horde Magic Archer
Fireball Magic Archer
Fireball
Goblin Gang Minion Horde Elite Barbarians Fireball Electro Wizard
Minion Horde Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Elite Barbarians Fireball Magic Archer
Minion Horde Fireball Magic Archer
Elite Barbarians Fireball Magic Archer
Minion Horde Fireball Magic Archer
Magic Archer Minion Horde Fireball
Fireball
Minion Horde
Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Minion Horde Fireball Magic Archer
Fireball
Minion Horde Fireball
Fireball Magic Archer
Minion Horde
Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Elite Barbarians Minion Horde Fireball Electro Wizard Magic Archer
Electro Wizard Minion Horde Fireball
Minion Horde Elite Barbarians Fireball
Minion Horde Fireball Magic Archer
Minion Horde Fireball Electro Wizard Magic Archer
Minion Horde
Fireball Magic Archer
Minion Horde Electro Wizard Goblin Gang Fireball Magic Archer
Fireball Electro Wizard Magic Archer
Fireball
Fireball Goblin Gang Minion Horde Electro Wizard Magic Archer
Fireball Magic Archer
Fireball
Minion Horde Elite Barbarians
Goblin Gang Minion Horde Elite Barbarians Fireball Electro Wizard Magic Archer
Fireball Electro Wizard Magic Archer
Fireball Electro Wizard Magic Archer

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