My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Dark Prince Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Dark Prince Prince
Giant Snowball
Goblin Gang Hog Rider Furnace
Zap
Goblin Gang Furnace Dark Prince Prince
Barbarian Barrel
Goblin Gang Furnace Wizard Dark Prince Electro Wizard
The Log
Goblin Gang Hog Rider Furnace Dark Prince Prince
Earthquake
Goblin Gang Hog Rider Furnace
Arrows
Goblin Gang Furnace
Royal Delivery
Goblin Gang Hog Rider Wizard Dark Prince Prince Electro Wizard
Fireball
Goblin Gang Hog Rider Furnace Wizard Electro Wizard
Poison
Goblin Gang Furnace Wizard Electro Wizard
Lightning
Furnace Wizard Dark Prince Prince Electro Wizard
Rocket
Hog Rider Furnace Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Hog Rider Furnace Dark Prince Electro Wizard Wizard Prince Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Hog Rider Furnace Dark Prince

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Dark Prince Prince
Hog Rider
Goblin Gang Lightning Furnace Wizard Dark Prince Prince Electro Wizard
Furnace
Hog Rider Dark Prince Prince
Wizard
Hog Rider Dark Prince Prince
Dark Prince
Prince Goblin Gang Hog Rider Furnace Wizard Lightning Electro Wizard
Prince
Dark Prince Goblin Gang Hog Rider Furnace Wizard Lightning Electro Wizard
Lightning
Hog Rider Dark Prince Prince
Electro Wizard
Hog Rider Dark Prince Prince

Defense Synergies 0 13

Goblin Gang
Furnace Dark Prince Prince Electro Wizard
Hog Rider
Furnace
Goblin Gang Dark Prince Prince Electro Wizard
Wizard
Dark Prince Prince Electro Wizard
Dark Prince
Goblin Gang Furnace Wizard Prince Electro Wizard
Prince
Goblin Gang Furnace Wizard Dark Prince Electro Wizard
Lightning
Electro Wizard
Goblin Gang Furnace Wizard Dark Prince Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard Electro Wizard
Goblin Gang Furnace Dark Prince Prince Electro Wizard
Goblin Gang Furnace Prince Dark Prince Lightning Electro Wizard
Prince Goblin Gang Furnace Dark Prince Electro Wizard
Lightning Dark Prince Prince
Goblin Gang Furnace Dark Prince Electro Wizard
Furnace Lightning Electro Wizard Goblin Gang Wizard
Lightning Electro Wizard
Goblin Gang Furnace Prince
Goblin Gang Dark Prince Prince Electro Wizard
Goblin Gang Electro Wizard Furnace Wizard Dark Prince
Goblin Gang Furnace Wizard Electro Wizard
Furnace Prince Goblin Gang Wizard Dark Prince Lightning Electro Wizard
Wizard Goblin Gang Furnace Dark Prince Prince Electro Wizard
Goblin Gang Furnace Prince Electro Wizard
Goblin Gang Furnace Prince Lightning Electro Wizard
Wizard Goblin Gang Furnace Dark Prince Prince Electro Wizard
Goblin Gang Furnace Wizard Dark Prince Prince Electro Wizard
Furnace Wizard Dark Prince Electro Wizard
Prince Electro Wizard
Goblin Gang Wizard Dark Prince Furnace Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Furnace Dark Prince Prince Electro Wizard
Electro Wizard Goblin Gang Wizard Prince Lightning
Goblin Gang Furnace Dark Prince Prince Lightning Electro Wizard
Goblin Gang Dark Prince Prince Lightning Electro Wizard
Goblin Gang Dark Prince Prince
Furnace Wizard Goblin Gang Electro Wizard
Goblin Gang Dark Prince Prince Furnace Lightning Electro Wizard
Dark Prince Prince
Lightning Electro Wizard Dark Prince Prince
Goblin Gang
Dark Prince Prince
Lightning Dark Prince Prince Electro Wizard
Dark Prince Prince Lightning Goblin Gang Wizard
Wizard Furnace
Goblin Gang Electro Wizard Furnace Dark Prince Prince Lightning
Wizard Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Electro Wizard
Lightning
Lightning Dark Prince Prince
Wizard Furnace Dark Prince
Wizard Furnace
Furnace Wizard
Wizard Lightning
Wizard Lightning
Lightning Goblin Gang Prince Electro Wizard
Lightning Wizard Dark Prince Prince Electro Wizard
Lightning Wizard
Lightning
Lightning
Lightning Furnace Prince
Lightning Furnace Wizard
Lightning Furnace Wizard
Lightning
Lightning
Lightning Wizard Dark Prince Prince Electro Wizard
Lightning Wizard
Lightning Prince
Lightning Wizard
Prince Lightning
Lightning
Furnace Wizard Dark Prince
Wizard Lightning Electro Wizard
Lightning Wizard Prince
Lightning
Lightning Furnace Wizard Electro Wizard
Lightning Electro Wizard Wizard
Lightning
Lightning Wizard
Lightning Electro Wizard
Prince
Wizard Lightning
Lightning Electro Wizard Goblin Gang Dark Prince Prince
Lightning Wizard Electro Wizard
Lightning Goblin Gang Wizard Dark Prince Prince Electro Wizard
Wizard Lightning
Lightning
Dark Prince Prince
Goblin Gang Lightning Electro Wizard
Lightning Electro Wizard
Lightning Dark Prince Prince Electro Wizard

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