My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Goblin Giant Royal Ghost Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Goblin Giant Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Dark Prince Goblin Giant Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince Bandit Inferno Dragon
Giant Snowball
Goblins Goblin Gang Inferno Dragon
Zap
Goblins Goblin Gang Dark Prince Goblin Giant Bandit Inferno Dragon
Barbarian Barrel
Goblins Goblin Gang Dark Prince Royal Ghost Bandit
The Log
Goblins Goblin Gang Dark Prince Bandit
Earthquake
Goblin Gang
Arrows
Goblins Goblin Gang
Royal Delivery
Goblins Goblin Gang Dark Prince Royal Ghost Bandit Inferno Dragon
Fireball
Goblin Gang Bandit Inferno Dragon
Poison
Goblin Gang
Lightning
Dark Prince Bandit Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Dark Prince Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Dark Prince Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Goblin Gang Royal Ghost Bandit Dark Prince Inferno Dragon Rocket Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Goblin Gang Royal Ghost Bandit

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Goblin Gang
Dark Prince Goblin Giant Royal Ghost Bandit
Rocket
Dark Prince
Goblin Gang Goblin Giant Royal Ghost Bandit
Goblin Giant
Goblin Gang Dark Prince Bandit
Royal Ghost
Goblin Gang Dark Prince Bandit
Bandit
Goblin Gang Dark Prince Goblin Giant Royal Ghost
Inferno Dragon

Defense Synergies 0 6

Goblins
Bandit
Goblin Gang
Dark Prince Bandit Inferno Dragon
Rocket
Dark Prince
Goblin Gang Royal Ghost Bandit
Goblin Giant
Royal Ghost
Dark Prince
Bandit
Goblins Goblin Gang Dark Prince
Inferno Dragon
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Goblin Giant
Inferno Dragon Goblins Goblin Gang Dark Prince Bandit
Goblin Gang Rocket Goblins Dark Prince Bandit Inferno Dragon
Inferno Dragon Goblins Goblin Gang Dark Prince Bandit
Rocket Dark Prince
Goblin Gang Goblins Dark Prince Royal Ghost Bandit
Rocket Inferno Dragon Goblin Gang
Rocket Goblin Giant Bandit
Inferno Dragon Goblins Goblin Gang
Goblin Gang Goblins Dark Prince Royal Ghost Bandit
Goblins Goblin Gang Dark Prince Goblin Giant Royal Ghost Bandit
Inferno Dragon Goblin Gang
Goblin Gang Rocket Dark Prince Bandit
Rocket Goblins Goblin Gang Dark Prince Royal Ghost
Inferno Dragon Goblin Gang Bandit
Rocket Goblin Gang Bandit Inferno Dragon
Goblins Goblin Gang Dark Prince
Goblins Goblin Gang Dark Prince Royal Ghost Bandit
Dark Prince Royal Ghost Bandit Inferno Dragon
Inferno Dragon
Goblin Gang Dark Prince Royal Ghost Goblins Goblin Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Dark Prince Royal Ghost Bandit
Bandit Goblin Gang Rocket Royal Ghost Inferno Dragon
Goblin Gang Bandit Goblins Rocket Dark Prince Goblin Giant
Goblin Gang Rocket Dark Prince Goblin Giant Bandit
Goblin Gang Dark Prince Goblin Giant Bandit Inferno Dragon
Rocket Goblin Gang Goblin Giant
Goblin Gang Rocket Dark Prince Goblins Goblin Giant Bandit
Dark Prince Goblin Giant Inferno Dragon
Rocket Goblins Dark Prince Bandit Inferno Dragon
Goblin Gang Goblin Giant Inferno Dragon
Inferno Dragon Dark Prince
Rocket Dark Prince Goblin Giant
Rocket Dark Prince Goblin Gang Goblin Giant Bandit
Goblin Gang Goblins Rocket Dark Prince Goblin Giant Inferno Dragon
Dark Prince Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Royal Ghost Bandit
Royal Ghost Bandit
Rocket Goblin Giant Bandit
Rocket Dark Prince
Rocket Dark Prince
Rocket Goblin Giant
Bandit
Rocket Goblins Goblin Gang
Rocket Dark Prince Bandit
Rocket
Rocket Bandit
Rocket Bandit
Rocket Bandit
Rocket Bandit
Rocket
Rocket
Rocket Dark Prince Bandit
Rocket
Rocket
Rocket
Rocket
Rocket
Dark Prince
Inferno Dragon
Royal Ghost Bandit
Bandit
Rocket Bandit
Rocket
Rocket Bandit
Rocket
Rocket
Goblin Gang Rocket Dark Prince Bandit
Rocket
Goblin Gang Rocket Dark Prince
Rocket
Dark Prince
Goblin Gang Rocket
Rocket
Rocket Dark Prince Goblin Giant Royal Ghost Bandit

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