My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians Hog Rider Bandit
Giant Snowball
Minions Goblin Gang Hog Rider
Zap
Minions Goblin Gang Bandit
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard Ice Wizard Bandit
The Log
Goblin Gang Elite Barbarians Hog Rider Bandit
Earthquake
Goblin Gang Hog Rider
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Elite Barbarians Hog Rider Wizard Ice Wizard Bandit
Fireball
Minions Goblin Gang Elite Barbarians Hog Rider Wizard Ice Wizard Bandit
Poison
Minions Goblin Gang Wizard Ice Wizard
Lightning
Elite Barbarians Wizard Ice Wizard Bandit
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Ice Wizard Bandit Hog Rider Freeze Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Goblin Gang Ice Wizard Bandit

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Elite Barbarians Bandit
Goblin Gang
Hog Rider Bandit
Elite Barbarians
Minions Hog Rider Wizard Bandit
Hog Rider
Minions Goblin Gang Freeze Elite Barbarians Wizard Bandit
Wizard
Elite Barbarians Hog Rider Bandit
Freeze
Hog Rider
Ice Wizard
Bandit
Bandit
Minions Goblin Gang Elite Barbarians Hog Rider Wizard Ice Wizard

Defense Synergies 0 10

Minions
Freeze Ice Wizard Bandit
Goblin Gang
Ice Wizard Bandit
Elite Barbarians
Wizard
Hog Rider
Wizard
Elite Barbarians Freeze Ice Wizard Bandit
Freeze
Minions Wizard
Ice Wizard
Minions Goblin Gang Wizard Bandit
Bandit
Minions Goblin Gang Wizard Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard
Elite Barbarians Minions Goblin Gang Ice Wizard Bandit
Goblin Gang Minions Elite Barbarians Freeze Ice Wizard Bandit
Elite Barbarians Minions Goblin Gang Ice Wizard Bandit
Elite Barbarians
Goblin Gang Freeze Minions Ice Wizard Bandit
Minions Goblin Gang Wizard Freeze Ice Wizard
Bandit
Minions Goblin Gang Elite Barbarians Ice Wizard
Goblin Gang Elite Barbarians Ice Wizard Bandit
Minions Goblin Gang Ice Wizard Wizard Freeze Bandit
Minions Goblin Gang Wizard Ice Wizard
Minions Goblin Gang Elite Barbarians Wizard Freeze Ice Wizard Bandit
Wizard Minions Goblin Gang Freeze
Elite Barbarians Goblin Gang Bandit
Goblin Gang Elite Barbarians Freeze Bandit
Wizard Minions Goblin Gang Elite Barbarians
Minions Goblin Gang Elite Barbarians Wizard Ice Wizard Bandit
Wizard Freeze Minions Ice Wizard Bandit
Elite Barbarians
Goblin Gang Wizard Minions Elite Barbarians Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Bandit
Bandit Goblin Gang Elite Barbarians Wizard
Goblin Gang Bandit Minions Elite Barbarians
Goblin Gang Elite Barbarians Bandit
Goblin Gang Elite Barbarians Bandit
Wizard Minions Goblin Gang Freeze Ice Wizard
Goblin Gang Minions Elite Barbarians Ice Wizard Bandit
Elite Barbarians
Freeze Minions Elite Barbarians Bandit
Goblin Gang
Minions Elite Barbarians
Elite Barbarians
Elite Barbarians Goblin Gang Wizard Bandit
Wizard
Goblin Gang Elite Barbarians Minions Freeze
Minions Elite Barbarians Wizard Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Bandit
Ice Wizard Bandit
Bandit
Freeze
Wizard
Wizard Minions Freeze Ice Wizard
Wizard
Wizard Freeze Ice Wizard
Wizard Bandit
Minions Goblin Gang Elite Barbarians
Wizard Bandit
Wizard
Elite Barbarians Bandit
Minions Freeze Bandit
Elite Barbarians
Wizard Bandit
Wizard Bandit
Freeze
Minions
Wizard Bandit
Wizard
Minions
Wizard
Freeze Wizard Ice Wizard
Wizard Ice Wizard Bandit
Wizard Bandit
Bandit
Elite Barbarians Wizard Ice Wizard
Minions Wizard Freeze
Elite Barbarians
Wizard Bandit
Freeze
Wizard
Minions Goblin Gang Freeze Bandit
Wizard Ice Wizard
Freeze
Goblin Gang Wizard
Wizard
Elite Barbarians
Minions Goblin Gang Elite Barbarians Freeze
Freeze Bandit

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