My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Little Prince
Zap
Goblin Gang Firecracker Little Prince
Barbarian Barrel
Goblin Gang Firecracker Valkyrie Wizard Little Prince
The Log
Goblin Gang Firecracker Little Prince
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker Little Prince
Royal Delivery
Goblin Gang Firecracker Valkyrie Wizard Little Prince
Fireball
Goblin Gang Firecracker Wizard Little Prince
Poison
Goblin Gang Firecracker Wizard Little Prince
Lightning
Valkyrie Wizard Little Prince
Rocket
Valkyrie Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Firecracker Void Little Prince Valkyrie Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Firecracker Void

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Valkyrie
Firecracker
Goblin Gang Valkyrie Mega Knight
Valkyrie
Goblin Gang Firecracker Wizard Little Prince
Wizard
Valkyrie Mega Knight
Void
The Log
Mega Knight Little Prince
Mega Knight
Firecracker Wizard The Log
Little Prince
Valkyrie The Log

Defense Synergies 2 11

Goblin Gang
Firecracker Valkyrie The Log
Firecracker
Valkyrie The Log Goblin Gang Mega Knight
Valkyrie
Firecracker Goblin Gang Wizard The Log Little Prince
Wizard
Valkyrie The Log Mega Knight
Void
The Log
Firecracker Goblin Gang Valkyrie Wizard Mega Knight Little Prince
Mega Knight
Firecracker Wizard The Log
Little Prince
Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard Void The Log
Goblin Gang Firecracker Valkyrie The Log Mega Knight
Goblin Gang Mega Knight Valkyrie Void
Goblin Gang Firecracker Valkyrie Mega Knight
Firecracker Valkyrie The Log Mega Knight
Goblin Gang The Log Firecracker Valkyrie Mega Knight
Goblin Gang Firecracker Wizard Void Little Prince
Valkyrie Void The Log Mega Knight
Goblin Gang
Goblin Gang Firecracker Valkyrie Mega Knight Little Prince
Goblin Gang Valkyrie Firecracker Wizard The Log Mega Knight
Goblin Gang Firecracker Wizard
Mega Knight Goblin Gang Valkyrie Wizard The Log
Valkyrie Wizard Mega Knight Goblin Gang Firecracker The Log
Goblin Gang Mega Knight
Goblin Gang The Log Mega Knight
Wizard Mega Knight Goblin Gang Firecracker Valkyrie
Mega Knight Goblin Gang Firecracker Valkyrie Wizard The Log Little Prince
Valkyrie Wizard The Log Firecracker Mega Knight Little Prince
Goblin Gang Valkyrie Wizard Mega Knight Firecracker The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Void
Void Goblin Gang Firecracker Valkyrie Wizard The Log Mega Knight
Goblin Gang Mega Knight Valkyrie The Log
Goblin Gang Valkyrie Mega Knight The Log
Goblin Gang Valkyrie Mega Knight
Firecracker Wizard Goblin Gang
Goblin Gang Valkyrie Void
Mega Knight Valkyrie
Void Mega Knight Firecracker Valkyrie The Log
Goblin Gang
Mega Knight Valkyrie
Mega Knight Valkyrie Void The Log
Mega Knight Goblin Gang Valkyrie Wizard
Wizard Firecracker Valkyrie Mega Knight
Goblin Gang Firecracker Valkyrie The Log Little Prince
Valkyrie Mega Knight Firecracker Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Valkyrie The Log
Firecracker Void The Log
Void The Log
Firecracker Valkyrie Void The Log
Wizard Firecracker Valkyrie The Log Mega Knight
Firecracker Wizard
Firecracker Wizard The Log
The Log Firecracker Wizard
Void The Log Firecracker Wizard
Goblin Gang Void
Firecracker Void Valkyrie Wizard The Log
Void Firecracker Wizard
Firecracker Void The Log
Firecracker Void
Firecracker The Log
Firecracker Wizard The Log
Firecracker Wizard The Log Mega Knight
Void Firecracker Wizard The Log Mega Knight
Firecracker Valkyrie Wizard The Log Mega Knight Little Prince
Void The Log Mega Knight
Wizard Void
Void The Log
Void The Log
Firecracker The Log Valkyrie Wizard Mega Knight Little Prince
Firecracker Void The Log Wizard
Void Wizard The Log Mega Knight
Void Firecracker The Log
Firecracker Wizard Little Prince
Firecracker Wizard Void
Void
Void Wizard The Log Mega Knight
Void Firecracker
Mega Knight
Firecracker Wizard The Log
Goblin Gang Void
Firecracker Wizard
The Log
Void Goblin Gang Firecracker Valkyrie Wizard Mega Knight
The Log Firecracker Wizard
Void
Firecracker Mega Knight
Goblin Gang Firecracker The Log
Firecracker Void
Void Firecracker The Log Mega Knight Little Prince

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