My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker Prince
Barbarian Barrel
Goblin Gang Firecracker Tesla
The Log
Goblin Gang Firecracker Prince
Earthquake
Goblin Gang Firecracker Tesla
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Prince
Fireball
Goblin Gang Firecracker Tesla
Poison
Goblin Gang Firecracker
Lightning
Tesla Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Firecracker Tornado Void Tesla Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Firecracker Tornado

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Prince
Firecracker
Goblin Gang Tornado Prince Mega Knight
Tesla
Tornado
Firecracker The Log Mega Knight
Void
Prince
Mega Knight Goblin Gang Firecracker The Log
The Log
Tornado Prince Mega Knight
Mega Knight
Prince Firecracker Tornado The Log

Defense Synergies 4 13

Goblin Gang
Tesla Firecracker Prince The Log
Firecracker
The Log Goblin Gang Tesla Tornado Prince Mega Knight
Tesla
Goblin Gang The Log Firecracker Tornado Prince
Tornado
Firecracker Tesla Prince The Log Mega Knight
Void
Prince
The Log Goblin Gang Firecracker Tesla Tornado
The Log
Firecracker Tesla Prince Goblin Gang Tornado Mega Knight
Mega Knight
Firecracker Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Void The Log
Goblin Gang Firecracker Tesla Prince The Log Mega Knight
Goblin Gang Tesla Tornado Prince Mega Knight Void
Tesla Prince Goblin Gang Firecracker Mega Knight
Firecracker Tornado Prince The Log Mega Knight
Goblin Gang Tornado The Log Firecracker Tesla Mega Knight
Tesla Tornado Goblin Gang Firecracker Void
Tesla Void The Log Mega Knight
Tesla Goblin Gang Tornado Prince
Goblin Gang Tornado Firecracker Tesla Prince Mega Knight
Goblin Gang Firecracker Tesla Tornado The Log Mega Knight
Tesla Goblin Gang Firecracker Tornado
Tesla Prince Mega Knight Goblin Gang The Log
Mega Knight Goblin Gang Firecracker Tesla Tornado Prince The Log
Goblin Gang Tesla Prince Mega Knight
Tornado Goblin Gang Tesla Prince The Log Mega Knight
Tesla Mega Knight Goblin Gang Firecracker Tornado Prince
Tesla Mega Knight Goblin Gang Firecracker Tornado Prince The Log
Tornado The Log Firecracker Tesla Mega Knight
Tesla Tornado Prince
Goblin Gang Mega Knight Firecracker Tesla Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Tesla Void Prince
Void Goblin Gang Firecracker Tesla Prince The Log Mega Knight
Goblin Gang Mega Knight Prince The Log
Goblin Gang Prince Mega Knight Tesla Tornado The Log
Goblin Gang Tesla Prince Mega Knight
Firecracker Goblin Gang Tesla Tornado
Goblin Gang Prince Tesla Void
Mega Knight Tesla Prince
Void Mega Knight Firecracker Tornado Prince The Log
Goblin Gang Tesla
Mega Knight Tesla Prince
Mega Knight Tornado Void Prince The Log
Prince Mega Knight Goblin Gang Tesla
Firecracker Tesla Mega Knight
Goblin Gang Tesla Firecracker Tornado Prince The Log
Mega Knight Firecracker Tesla The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker The Log
Firecracker Void Tornado The Log
Void The Log
Firecracker Void Prince The Log
Firecracker The Log Mega Knight
Firecracker Tornado
Firecracker Tornado The Log
The Log Firecracker Tornado
Void The Log Firecracker Tornado
Goblin Gang Tornado Void Prince
Firecracker Void Tornado Prince The Log
Void Firecracker Tornado
Firecracker Void The Log
Firecracker Void
Firecracker Prince The Log
Firecracker The Log
Firecracker The Log Mega Knight
Tornado
Void Firecracker Prince The Log Mega Knight
Firecracker Tornado The Log Mega Knight
Void Prince The Log Mega Knight
Tornado Void
Void Tornado Prince The Log
Void The Log
Firecracker Tornado The Log Mega Knight
Firecracker Void The Log Tornado
Void Tornado Prince The Log Mega Knight
Void Firecracker Tornado The Log
Firecracker Tornado
Firecracker Void
Void
Void The Log Mega Knight
Void Firecracker
Prince Mega Knight
Firecracker The Log
Goblin Gang Void Prince
Firecracker Tornado
The Log
Void Goblin Gang Firecracker Prince Mega Knight
The Log Firecracker
Void Tornado
Firecracker Prince Mega Knight
Goblin Gang Firecracker Tornado The Log
Firecracker Tornado Void
Void Firecracker Tornado Prince The Log Mega Knight

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