My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Skeleton Dragons Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Skeleton Dragons Baby Dragon Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Wall Breakers Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Wall Breakers Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers Dark Prince
Giant Snowball
Goblin Gang Skeleton Dragons Wall Breakers Baby Dragon
Zap
Goblin Gang Firecracker Wall Breakers Dark Prince
Barbarian Barrel
Goblin Gang Firecracker Wall Breakers Dark Prince
The Log
Goblin Gang Firecracker Mini P.E.K.K.A Wall Breakers Dark Prince
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker Skeleton Dragons Wall Breakers
Royal Delivery
Goblin Gang Firecracker Skeleton Dragons Mini P.E.K.K.A Wall Breakers Baby Dragon Dark Prince
Fireball
Goblin Gang Firecracker Skeleton Dragons Wall Breakers Baby Dragon
Poison
Goblin Gang Firecracker Skeleton Dragons
Lightning
Skeleton Dragons Mini P.E.K.K.A Baby Dragon Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Skeleton Dragons Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Skeleton Dragons Baby Dragon Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Goblin Gang Firecracker Skeleton Dragons Mini P.E.K.K.A Baby Dragon Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Goblin Gang Firecracker

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Mini P.E.K.K.A Baby Dragon Dark Prince
Firecracker
Goblin Gang Skeleton Dragons Mini P.E.K.K.A Wall Breakers Baby Dragon Dark Prince
Skeleton Dragons
Firecracker Mini P.E.K.K.A Baby Dragon Dark Prince
Mini P.E.K.K.A
Goblin Gang Firecracker Skeleton Dragons Baby Dragon Dark Prince The Log
Wall Breakers
Firecracker Baby Dragon The Log
Baby Dragon
Goblin Gang Firecracker Skeleton Dragons Mini P.E.K.K.A Wall Breakers Dark Prince
Dark Prince
Goblin Gang Firecracker Skeleton Dragons Mini P.E.K.K.A Baby Dragon
The Log
Mini P.E.K.K.A Wall Breakers

Defense Synergies 3 16

Goblin Gang
Firecracker Skeleton Dragons Mini P.E.K.K.A Dark Prince The Log
Firecracker
The Log Goblin Gang Skeleton Dragons Mini P.E.K.K.A Baby Dragon Dark Prince
Skeleton Dragons
The Log Goblin Gang Firecracker Mini P.E.K.K.A Baby Dragon Dark Prince
Mini P.E.K.K.A
The Log Goblin Gang Firecracker Skeleton Dragons Baby Dragon
Wall Breakers
Baby Dragon
Firecracker Skeleton Dragons Mini P.E.K.K.A Dark Prince The Log
Dark Prince
Goblin Gang Firecracker Skeleton Dragons Baby Dragon The Log
The Log
Firecracker Skeleton Dragons Mini P.E.K.K.A Goblin Gang Baby Dragon Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Skeleton Dragons Baby Dragon The Log
Mini P.E.K.K.A Goblin Gang Firecracker Skeleton Dragons Dark Prince The Log
Goblin Gang Mini P.E.K.K.A Skeleton Dragons Dark Prince
Mini P.E.K.K.A Goblin Gang Firecracker Skeleton Dragons Dark Prince
Firecracker Mini P.E.K.K.A Dark Prince The Log
Goblin Gang The Log Firecracker Skeleton Dragons Baby Dragon Dark Prince
Skeleton Dragons Goblin Gang Firecracker Baby Dragon
Skeleton Dragons Baby Dragon The Log
Mini P.E.K.K.A Goblin Gang
Goblin Gang Firecracker Mini P.E.K.K.A Dark Prince
Goblin Gang Skeleton Dragons Firecracker Baby Dragon Dark Prince The Log
Skeleton Dragons Goblin Gang Firecracker Baby Dragon
Mini P.E.K.K.A Goblin Gang Skeleton Dragons Dark Prince The Log
Goblin Gang Firecracker Skeleton Dragons Mini P.E.K.K.A Baby Dragon Dark Prince The Log
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A The Log
Goblin Gang Firecracker Skeleton Dragons Mini P.E.K.K.A Dark Prince
Goblin Gang Firecracker Skeleton Dragons Baby Dragon Dark Prince The Log
Baby Dragon The Log Firecracker Skeleton Dragons Dark Prince
Mini P.E.K.K.A
Goblin Gang Skeleton Dragons Dark Prince Firecracker Mini P.E.K.K.A Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Dark Prince
Goblin Gang Firecracker Skeleton Dragons Mini P.E.K.K.A Baby Dragon The Log
Goblin Gang Mini P.E.K.K.A Dark Prince The Log
Goblin Gang Mini P.E.K.K.A Dark Prince The Log
Goblin Gang Mini P.E.K.K.A Dark Prince
Firecracker Skeleton Dragons Goblin Gang Baby Dragon
Goblin Gang Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince
Firecracker Skeleton Dragons Mini P.E.K.K.A Baby Dragon Dark Prince The Log
Goblin Gang Skeleton Dragons
Mini P.E.K.K.A Dark Prince
Dark Prince The Log
Mini P.E.K.K.A Dark Prince Goblin Gang
Firecracker Skeleton Dragons Baby Dragon
Goblin Gang Firecracker Skeleton Dragons Mini P.E.K.K.A Baby Dragon Dark Prince The Log
Firecracker Skeleton Dragons Mini P.E.K.K.A Baby Dragon Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Skeleton Dragons Baby Dragon The Log
Firecracker Skeleton Dragons Baby Dragon The Log
Skeleton Dragons Baby Dragon The Log
Firecracker Skeleton Dragons Dark Prince The Log
Firecracker Skeleton Dragons Baby Dragon Dark Prince The Log
Firecracker Skeleton Dragons Baby Dragon
Firecracker Skeleton Dragons Baby Dragon The Log
The Log Firecracker Skeleton Dragons Baby Dragon
The Log Firecracker Skeleton Dragons
Goblin Gang Mini P.E.K.K.A
Firecracker Skeleton Dragons Dark Prince The Log
Firecracker Skeleton Dragons Baby Dragon
Firecracker Skeleton Dragons Baby Dragon The Log
Firecracker Skeleton Dragons Baby Dragon
Firecracker Skeleton Dragons Baby Dragon The Log
Firecracker Skeleton Dragons Baby Dragon The Log
Firecracker Skeleton Dragons Baby Dragon The Log
Skeleton Dragons Mini P.E.K.K.A
Firecracker Skeleton Dragons Mini P.E.K.K.A Baby Dragon Dark Prince The Log
Firecracker Skeleton Dragons Baby Dragon The Log
Skeleton Dragons Baby Dragon The Log
Skeleton Dragons
The Log
Skeleton Dragons Baby Dragon The Log
Firecracker The Log Skeleton Dragons Baby Dragon Dark Prince
Firecracker The Log Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon The Log
Firecracker Skeleton Dragons Baby Dragon The Log
Firecracker Skeleton Dragons Baby Dragon
Firecracker Skeleton Dragons
Mini P.E.K.K.A
Skeleton Dragons The Log
Firecracker Skeleton Dragons
Firecracker The Log
Goblin Gang Dark Prince
Firecracker Skeleton Dragons Baby Dragon
The Log
Goblin Gang Firecracker Skeleton Dragons Mini P.E.K.K.A Baby Dragon Dark Prince
The Log Firecracker Skeleton Dragons Baby Dragon
Firecracker Skeleton Dragons Dark Prince
Goblin Gang Firecracker Skeleton Dragons Baby Dragon The Log
Firecracker Skeleton Dragons
Firecracker Baby Dragon Dark Prince The Log

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