My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Giant Skeleton Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Skeleton
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Wizard Giant Skeleton Electro Wizard
The Log
Goblin Gang Firecracker Mini P.E.K.K.A Giant Skeleton
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Mini P.E.K.K.A Wizard Giant Skeleton Electro Wizard
Fireball
Goblin Gang Firecracker Wizard Electro Wizard
Poison
Goblin Gang Firecracker Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Gang Firecracker Mini P.E.K.K.A Electro Wizard Wizard Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Goblin Gang Firecracker Mini P.E.K.K.A

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Mini P.E.K.K.A Mirror Giant Skeleton
Firecracker
Goblin Gang Mini P.E.K.K.A Mirror Giant Skeleton Mega Knight
Mini P.E.K.K.A
Goblin Gang Firecracker Wizard Mirror Giant Skeleton Electro Wizard Mega Knight
Wizard
Mini P.E.K.K.A Giant Skeleton Mega Knight
Mirror
Goblin Gang Firecracker Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Goblin Gang Firecracker Mini P.E.K.K.A Wizard Mirror Electro Wizard
Electro Wizard
Mini P.E.K.K.A Giant Skeleton Mega Knight
Mega Knight
Firecracker Mini P.E.K.K.A Wizard Electro Wizard

Defense Synergies 1 19

Goblin Gang
Firecracker Mini P.E.K.K.A Mirror Giant Skeleton Electro Wizard
Firecracker
Goblin Gang Mini P.E.K.K.A Mirror Giant Skeleton Electro Wizard Mega Knight
Mini P.E.K.K.A
Electro Wizard Goblin Gang Firecracker Wizard Mirror
Wizard
Mini P.E.K.K.A Giant Skeleton Electro Wizard Mega Knight
Mirror
Goblin Gang Firecracker Mini P.E.K.K.A Electro Wizard Mega Knight
Giant Skeleton
Goblin Gang Firecracker Wizard Electro Wizard
Electro Wizard
Mini P.E.K.K.A Goblin Gang Firecracker Wizard Mirror Giant Skeleton Mega Knight
Mega Knight
Firecracker Wizard Mirror Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Electro Wizard
Mini P.E.K.K.A Goblin Gang Firecracker Electro Wizard Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight Giant Skeleton Electro Wizard
Mini P.E.K.K.A Goblin Gang Firecracker Electro Wizard Mega Knight
Firecracker Mini P.E.K.K.A Giant Skeleton Mega Knight
Goblin Gang Firecracker Electro Wizard Mega Knight
Electro Wizard Goblin Gang Firecracker Wizard
Giant Skeleton Electro Wizard Mega Knight
Mini P.E.K.K.A Goblin Gang
Goblin Gang Firecracker Mini P.E.K.K.A Giant Skeleton Electro Wizard Mega Knight
Goblin Gang Electro Wizard Firecracker Wizard Giant Skeleton Mega Knight
Goblin Gang Firecracker Wizard Electro Wizard
Mini P.E.K.K.A Mega Knight Goblin Gang Wizard Giant Skeleton Electro Wizard
Wizard Mega Knight Goblin Gang Firecracker Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Goblin Gang Electro Wizard Mega Knight
Goblin Gang Mini P.E.K.K.A Electro Wizard Mega Knight
Wizard Mega Knight Goblin Gang Firecracker Mini P.E.K.K.A Electro Wizard
Mega Knight Goblin Gang Firecracker Wizard Electro Wizard
Wizard Firecracker Giant Skeleton Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Goblin Gang Wizard Mega Knight Firecracker Mini P.E.K.K.A Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Giant Skeleton Electro Wizard
Electro Wizard Goblin Gang Firecracker Mini P.E.K.K.A Wizard Mega Knight
Goblin Gang Giant Skeleton Mega Knight Mini P.E.K.K.A Electro Wizard
Goblin Gang Mini P.E.K.K.A Giant Skeleton Mega Knight Electro Wizard
Giant Skeleton Goblin Gang Mini P.E.K.K.A Mega Knight
Firecracker Wizard Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton Mega Knight
Giant Skeleton Electro Wizard Mega Knight Firecracker Mini P.E.K.K.A
Goblin Gang
Mega Knight Mini P.E.K.K.A Giant Skeleton
Mega Knight Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton Mega Knight Goblin Gang Wizard
Wizard Firecracker Mega Knight
Goblin Gang Electro Wizard Firecracker Mini P.E.K.K.A Giant Skeleton
Mega Knight Firecracker Mini P.E.K.K.A Wizard Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton
Firecracker Electro Wizard
Giant Skeleton
Firecracker Giant Skeleton
Wizard Firecracker Mega Knight
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Goblin Gang Mini P.E.K.K.A Electro Wizard
Firecracker Wizard Electro Wizard
Firecracker Wizard
Firecracker
Firecracker
Firecracker
Firecracker Wizard
Firecracker Wizard Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Firecracker Wizard Mega Knight
Giant Skeleton Mega Knight
Wizard
Firecracker Wizard Mega Knight
Firecracker Wizard Electro Wizard
Wizard Mega Knight
Firecracker
Firecracker Wizard Electro Wizard
Electro Wizard Firecracker Wizard
Mini P.E.K.K.A
Wizard Mega Knight
Firecracker Electro Wizard
Giant Skeleton Mega Knight
Firecracker Wizard
Electro Wizard Goblin Gang
Firecracker Wizard Electro Wizard
Goblin Gang Firecracker Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Firecracker Wizard
Giant Skeleton
Firecracker Mega Knight
Goblin Gang Firecracker Giant Skeleton Electro Wizard
Firecracker Electro Wizard
Firecracker Giant Skeleton Electro Wizard Mega Knight

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