My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Wizard
The Log
Goblin Gang Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Goblin Gang Firecracker Hog Rider
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Mini P.E.K.K.A Hog Rider Wizard
Fireball
Goblin Gang Firecracker Hog Rider Wizard
Poison
Goblin Gang Firecracker Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Firecracker Void Mini P.E.K.K.A Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Firecracker Void

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Firecracker Mini P.E.K.K.A
Firecracker
Hog Rider Goblin Gang Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Goblin Gang Firecracker Hog Rider Wizard The Log Mega Knight
Hog Rider
Goblin Gang Firecracker The Log Mini P.E.K.K.A Wizard Void Mega Knight
Wizard
Mini P.E.K.K.A Hog Rider Mega Knight
Void
Hog Rider
The Log
Hog Rider Mini P.E.K.K.A Mega Knight
Mega Knight
Firecracker Mini P.E.K.K.A Hog Rider Wizard The Log

Defense Synergies 2 9

Goblin Gang
Firecracker Mini P.E.K.K.A The Log
Firecracker
The Log Goblin Gang Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
The Log Goblin Gang Firecracker Wizard
Hog Rider
Wizard
Mini P.E.K.K.A The Log Mega Knight
Void
The Log
Firecracker Mini P.E.K.K.A Goblin Gang Wizard Mega Knight
Mega Knight
Firecracker Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Void The Log
Mini P.E.K.K.A Goblin Gang Firecracker The Log Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight Void
Mini P.E.K.K.A Goblin Gang Firecracker Mega Knight
Firecracker Mini P.E.K.K.A The Log Mega Knight
Goblin Gang The Log Firecracker Mega Knight
Goblin Gang Firecracker Wizard Void
Void The Log Mega Knight
Mini P.E.K.K.A Goblin Gang
Goblin Gang Firecracker Mini P.E.K.K.A Mega Knight
Goblin Gang Firecracker Wizard The Log Mega Knight
Goblin Gang Firecracker Wizard
Mini P.E.K.K.A Mega Knight Goblin Gang Wizard The Log
Wizard Mega Knight Goblin Gang Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A Goblin Gang Mega Knight
Goblin Gang Mini P.E.K.K.A The Log Mega Knight
Wizard Mega Knight Goblin Gang Firecracker Mini P.E.K.K.A
Mega Knight Goblin Gang Firecracker Wizard The Log
Wizard The Log Firecracker Mega Knight
Mini P.E.K.K.A
Goblin Gang Wizard Mega Knight Firecracker Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Void
Void Goblin Gang Firecracker Mini P.E.K.K.A Wizard The Log Mega Knight
Goblin Gang Mega Knight Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Mega Knight The Log
Goblin Gang Mini P.E.K.K.A Mega Knight
Firecracker Wizard Goblin Gang
Goblin Gang Mini P.E.K.K.A Void
Mini P.E.K.K.A Mega Knight
Void Mega Knight Firecracker Mini P.E.K.K.A The Log
Goblin Gang
Mega Knight Mini P.E.K.K.A
Mega Knight Void The Log
Mini P.E.K.K.A Mega Knight Goblin Gang Wizard
Wizard Firecracker Mega Knight
Goblin Gang Firecracker Mini P.E.K.K.A The Log
Mega Knight Firecracker Mini P.E.K.K.A Wizard The Log
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker The Log
Firecracker Void The Log
Void The Log
Firecracker Void The Log
Wizard Firecracker The Log Mega Knight
Firecracker Wizard
Firecracker Wizard The Log
The Log Firecracker Wizard
Void The Log Firecracker Wizard
Goblin Gang Mini P.E.K.K.A Void
Firecracker Void Wizard The Log
Void Firecracker Wizard
Firecracker Void The Log
Firecracker Void
Firecracker The Log
Firecracker Wizard The Log
Firecracker Wizard The Log Mega Knight
Mini P.E.K.K.A
Void Firecracker Mini P.E.K.K.A Wizard The Log Mega Knight
Firecracker Wizard The Log Mega Knight
Void The Log Mega Knight
Wizard Void
Void The Log
Void The Log
Firecracker The Log Wizard Mega Knight
Firecracker Void The Log Wizard
Void Wizard The Log Mega Knight
Void Firecracker The Log
Firecracker Wizard
Firecracker Wizard Void
Mini P.E.K.K.A Void
Void Wizard The Log Mega Knight
Void Firecracker
Mega Knight
Firecracker Wizard The Log
Goblin Gang Void
Firecracker Wizard
The Log
Void Goblin Gang Firecracker Mini P.E.K.K.A Wizard Mega Knight
The Log Firecracker Wizard
Void
Firecracker Mega Knight
Goblin Gang Firecracker The Log
Firecracker Void
Void Firecracker The Log Mega Knight

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