My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Minion Horde Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Giant Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Mini P.E.K.K.A Electro Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Skeleton Army Ram Rider
Giant Snowball
Goblin Gang Minion Horde Skeleton Army Ram Rider
Zap
Goblin Gang Firecracker Minion Horde Skeleton Army Ram Rider
Barbarian Barrel
Goblin Gang Firecracker Bomb Tower Skeleton Army
The Log
Goblin Gang Firecracker Mini P.E.K.K.A Skeleton Army Ram Rider
Earthquake
Goblin Gang Firecracker Bomb Tower Skeleton Army
Arrows
Goblin Gang Firecracker Minion Horde Skeleton Army
Royal Delivery
Goblin Gang Firecracker Minion Horde Mini P.E.K.K.A Skeleton Army Ram Rider
Fireball
Goblin Gang Firecracker Minion Horde Bomb Tower Skeleton Army Ram Rider
Poison
Goblin Gang Firecracker Minion Horde Bomb Tower Skeleton Army
Lightning
Mini P.E.K.K.A Bomb Tower Ram Rider
Rocket
Minion Horde Bomb Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Skeleton Army Mini P.E.K.K.A Bomb Tower Minion Horde Ram Rider Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Firecracker Skeleton Army Mini P.E.K.K.A

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Mini P.E.K.K.A
Firecracker
Goblin Gang Mini P.E.K.K.A Ram Rider
Minion Horde
Mini P.E.K.K.A
Goblin Gang Firecracker Electro Giant Ram Rider
Bomb Tower
Skeleton Army
Electro Giant
Mini P.E.K.K.A
Ram Rider
Firecracker Mini P.E.K.K.A

Defense Synergies 0 12

Goblin Gang
Firecracker Mini P.E.K.K.A Bomb Tower Skeleton Army
Firecracker
Goblin Gang Mini P.E.K.K.A Bomb Tower Skeleton Army
Minion Horde
Mini P.E.K.K.A
Goblin Gang Firecracker Bomb Tower Skeleton Army Electro Giant Ram Rider
Bomb Tower
Goblin Gang Firecracker Mini P.E.K.K.A Skeleton Army
Skeleton Army
Goblin Gang Firecracker Mini P.E.K.K.A Bomb Tower
Electro Giant
Mini P.E.K.K.A
Ram Rider
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Ram Rider
Minion Horde Mini P.E.K.K.A Bomb Tower Skeleton Army Goblin Gang Firecracker Ram Rider
Goblin Gang Minion Horde Mini P.E.K.K.A Bomb Tower Skeleton Army Ram Rider
Minion Horde Mini P.E.K.K.A Bomb Tower Skeleton Army Goblin Gang Firecracker Ram Rider
Firecracker Mini P.E.K.K.A Bomb Tower Skeleton Army
Goblin Gang Skeleton Army Firecracker Bomb Tower
Minion Horde Ram Rider Goblin Gang Firecracker Bomb Tower
Bomb Tower Electro Giant Ram Rider
Minion Horde Mini P.E.K.K.A Goblin Gang Bomb Tower Skeleton Army
Goblin Gang Skeleton Army Firecracker Minion Horde Mini P.E.K.K.A
Goblin Gang Minion Horde Skeleton Army Firecracker Bomb Tower Electro Giant Ram Rider
Minion Horde Goblin Gang Firecracker Ram Rider
Minion Horde Mini P.E.K.K.A Bomb Tower Skeleton Army Goblin Gang Ram Rider
Bomb Tower Skeleton Army Goblin Gang Firecracker Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Goblin Gang Minion Horde Bomb Tower Ram Rider
Minion Horde Bomb Tower Skeleton Army Goblin Gang Mini P.E.K.K.A Electro Giant Ram Rider
Minion Horde Bomb Tower Goblin Gang Firecracker Mini P.E.K.K.A Skeleton Army
Bomb Tower Goblin Gang Firecracker Minion Horde Skeleton Army Ram Rider
Bomb Tower Firecracker Ram Rider
Mini P.E.K.K.A Bomb Tower Ram Rider
Goblin Gang Skeleton Army Firecracker Minion Horde Mini P.E.K.K.A Bomb Tower Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeleton Army Electro Giant
Goblin Gang Firecracker Mini P.E.K.K.A Bomb Tower
Goblin Gang Skeleton Army Minion Horde Mini P.E.K.K.A Bomb Tower Ram Rider
Goblin Gang Mini P.E.K.K.A Skeleton Army Minion Horde Ram Rider
Goblin Gang Minion Horde Mini P.E.K.K.A Skeleton Army Ram Rider
Firecracker Electro Giant Goblin Gang Minion Horde Bomb Tower Ram Rider
Goblin Gang Mini P.E.K.K.A Skeleton Army Minion Horde Bomb Tower Ram Rider
Mini P.E.K.K.A Minion Horde Bomb Tower Skeleton Army
Minion Horde Firecracker Mini P.E.K.K.A Bomb Tower Skeleton Army
Goblin Gang Minion Horde Skeleton Army
Minion Horde Mini P.E.K.K.A Bomb Tower
Skeleton Army Electro Giant
Mini P.E.K.K.A Skeleton Army Goblin Gang Minion Horde Bomb Tower Ram Rider
Firecracker Minion Horde Bomb Tower Skeleton Army Electro Giant
Goblin Gang Skeleton Army Electro Giant Firecracker Minion Horde Mini P.E.K.K.A Bomb Tower
Firecracker Minion Horde Mini P.E.K.K.A Bomb Tower Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde
Firecracker Ram Rider
Minion Horde
Firecracker
Firecracker Minion Horde
Firecracker Electro Giant Minion Horde Ram Rider
Firecracker Minion Horde
Firecracker Ram Rider
Firecracker Ram Rider
Goblin Gang Minion Horde Mini P.E.K.K.A
Firecracker Minion Horde Ram Rider
Firecracker
Firecracker
Firecracker Minion Horde
Firecracker
Firecracker Minion Horde
Firecracker Minion Horde
Minion Horde Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A
Firecracker Electro Giant
Minion Horde
Minion Horde
Firecracker Electro Giant
Minion Horde
Firecracker Ram Rider
Ram Rider
Firecracker
Firecracker Minion Horde Electro Giant
Firecracker Minion Horde Electro Giant
Minion Horde Mini P.E.K.K.A
Minion Horde
Firecracker Minion Horde
Minion Horde
Firecracker
Minion Horde Goblin Gang Skeleton Army
Firecracker Ram Rider
Goblin Gang Firecracker Minion Horde Mini P.E.K.K.A
Firecracker
Electro Giant
Firecracker Minion Horde
Electro Giant Goblin Gang Firecracker Minion Horde
Firecracker
Firecracker Electro Giant

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