My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Zappies Goblin Hut Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Goblin Hut Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs Inferno Dragon
Giant Snowball
Goblin Gang Zappies Goblin Hut Royal Hogs Inferno Dragon
Zap
Goblin Gang Zappies Goblin Hut Royal Hogs Inferno Dragon
Barbarian Barrel
Goblin Gang Zappies Goblin Hut Royal Hogs
The Log
Goblin Gang Zappies Goblin Hut Royal Hogs
Earthquake
Goblin Gang Zappies Goblin Hut Royal Hogs
Arrows
Goblin Gang Zappies Goblin Hut Royal Hogs
Royal Delivery
Goblin Gang Zappies Goblin Hut Royal Hogs Inferno Dragon
Fireball
Goblin Gang Zappies Goblin Hut Royal Hogs Inferno Dragon
Poison
Goblin Gang Zappies Goblin Hut Royal Hogs
Lightning
Goblin Hut Inferno Dragon
Rocket
Goblin Hut Royal Hogs Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Fireball Zappies Inferno Dragon Goblin Hut Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Gang Fireball Zappies

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Hut Royal Hogs
Fireball
Royal Hogs The Log Mega Knight
Zappies
Goblin Hut Royal Hogs Mega Knight
Goblin Hut
Goblin Gang Zappies Royal Hogs The Log Mega Knight
Royal Hogs
Goblin Gang Fireball Zappies Goblin Hut The Log Mega Knight
The Log
Fireball Goblin Hut Royal Hogs Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Fireball Zappies Goblin Hut Royal Hogs The Log

Defense Synergies 1 12

Goblin Gang
Zappies Goblin Hut The Log Inferno Dragon
Fireball
The Log Zappies Goblin Hut Mega Knight
Zappies
Goblin Gang Fireball The Log Mega Knight
Goblin Hut
Goblin Gang Fireball
Royal Hogs
The Log
Fireball Goblin Gang Zappies Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang The Log Mega Knight
Mega Knight
Fireball Zappies The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Zappies Goblin Hut The Log
Inferno Dragon Goblin Gang Zappies Goblin Hut The Log Mega Knight
Goblin Gang Goblin Hut Mega Knight Zappies Inferno Dragon
Goblin Hut Inferno Dragon Goblin Gang Zappies Mega Knight
Fireball The Log Mega Knight
Goblin Gang Fireball The Log Zappies Mega Knight
Inferno Dragon Goblin Gang Fireball Zappies Goblin Hut
Fireball The Log Mega Knight
Zappies Inferno Dragon Goblin Gang Goblin Hut
Goblin Gang Zappies Mega Knight
Goblin Gang Fireball Zappies Goblin Hut The Log Mega Knight
Inferno Dragon Goblin Gang Fireball Zappies Goblin Hut
Goblin Hut Mega Knight Goblin Gang Fireball Zappies The Log
Fireball Mega Knight Goblin Gang Zappies Goblin Hut The Log
Inferno Dragon Goblin Gang Zappies Goblin Hut Mega Knight
Goblin Gang Fireball Zappies Goblin Hut The Log Inferno Dragon Mega Knight
Mega Knight Goblin Gang Fireball Zappies Goblin Hut
Fireball Mega Knight Goblin Gang Zappies Goblin Hut The Log
The Log Fireball Zappies Goblin Hut Inferno Dragon Mega Knight
Zappies Goblin Hut Inferno Dragon
Goblin Gang Mega Knight Fireball Zappies The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball Zappies Goblin Hut
Fireball Goblin Gang The Log Inferno Dragon Mega Knight
Goblin Gang Zappies Mega Knight Goblin Hut The Log
Goblin Gang Mega Knight Fireball Zappies The Log
Goblin Gang Zappies Goblin Hut Inferno Dragon Mega Knight
Fireball Goblin Gang Zappies Goblin Hut
Goblin Gang Fireball Zappies Goblin Hut
Mega Knight Zappies Inferno Dragon
Mega Knight Fireball Zappies Goblin Hut The Log Inferno Dragon
Goblin Gang Zappies Goblin Hut Inferno Dragon
Inferno Dragon Mega Knight Zappies Goblin Hut
Mega Knight Fireball The Log
Mega Knight Goblin Gang Fireball Zappies
Fireball Zappies Mega Knight
Goblin Gang Zappies Goblin Hut Fireball The Log Inferno Dragon
Mega Knight Fireball Zappies Goblin Hut The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball Goblin Hut The Log
Fireball The Log
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
Fireball The Log
Goblin Gang Fireball
Fireball The Log
Fireball
Fireball Goblin Hut The Log
Fireball
Fireball Goblin Hut The Log
Fireball Goblin Hut The Log
Fireball Goblin Hut The Log Mega Knight
Fireball
Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Mega Knight
Inferno Dragon
Fireball The Log
Fireball The Log Mega Knight
Fireball The Log
Fireball
Fireball Zappies Goblin Hut
Fireball
Fireball The Log Mega Knight
Fireball Zappies
Mega Knight
Fireball The Log
Goblin Gang Fireball Zappies Goblin Hut
Fireball Zappies
The Log Fireball
Fireball Goblin Gang Mega Knight
The Log Fireball
Fireball
Mega Knight
Goblin Gang Fireball Zappies The Log
Fireball Zappies
Fireball The Log Mega Knight

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