My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Valkyrie Hog Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Valkyrie Wizard
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mini P.E.K.K.A Valkyrie Hog Rider Wizard
Fireball
Goblin Gang Hog Rider Wizard
Poison
Goblin Gang Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard Archer Queen
Rocket
Valkyrie Hog Rider Wizard Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Fireball Mini P.E.K.K.A Valkyrie Hog Rider Wizard Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Gang Fireball Mini P.E.K.K.A

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Mini P.E.K.K.A Valkyrie
Fireball
Hog Rider The Log Archer Queen
Mini P.E.K.K.A
Goblin Gang Valkyrie Hog Rider Wizard The Log
Valkyrie
Hog Rider Goblin Gang Mini P.E.K.K.A Wizard Archer Queen
Hog Rider
Goblin Gang Fireball Valkyrie The Log Mini P.E.K.K.A Wizard Archer Queen
Wizard
Mini P.E.K.K.A Valkyrie Hog Rider
The Log
Hog Rider Fireball Mini P.E.K.K.A
Archer Queen
Fireball Valkyrie Hog Rider

Defense Synergies 3 12

Goblin Gang
Mini P.E.K.K.A Valkyrie The Log Archer Queen
Fireball
The Log Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
The Log Goblin Gang Fireball Valkyrie Wizard
Valkyrie
Goblin Gang Fireball Mini P.E.K.K.A Wizard The Log Archer Queen
Hog Rider
Wizard
Mini P.E.K.K.A Valkyrie The Log
The Log
Fireball Mini P.E.K.K.A Archer Queen Goblin Gang Valkyrie Wizard
Archer Queen
The Log Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard The Log
Mini P.E.K.K.A Goblin Gang Valkyrie The Log
Goblin Gang Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Goblin Gang Valkyrie
Fireball Mini P.E.K.K.A Valkyrie The Log
Goblin Gang Fireball The Log Valkyrie
Goblin Gang Fireball Wizard
Fireball Valkyrie The Log
Mini P.E.K.K.A Goblin Gang Archer Queen
Goblin Gang Mini P.E.K.K.A Valkyrie
Goblin Gang Valkyrie Fireball Wizard The Log
Goblin Gang Fireball Wizard
Mini P.E.K.K.A Goblin Gang Fireball Valkyrie Wizard The Log
Fireball Valkyrie Wizard Goblin Gang Mini P.E.K.K.A The Log
Mini P.E.K.K.A Goblin Gang
Goblin Gang Fireball Mini P.E.K.K.A The Log
Wizard Goblin Gang Fireball Mini P.E.K.K.A Valkyrie
Fireball Goblin Gang Valkyrie Wizard The Log
Valkyrie Wizard The Log Fireball
Mini P.E.K.K.A
Goblin Gang Valkyrie Wizard Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Valkyrie Fireball
Fireball Goblin Gang Mini P.E.K.K.A Valkyrie Wizard The Log
Goblin Gang Mini P.E.K.K.A Valkyrie The Log
Goblin Gang Mini P.E.K.K.A Valkyrie Fireball The Log
Goblin Gang Mini P.E.K.K.A Valkyrie
Fireball Wizard Goblin Gang
Goblin Gang Mini P.E.K.K.A Fireball Valkyrie
Mini P.E.K.K.A Valkyrie
Fireball Mini P.E.K.K.A Valkyrie The Log
Goblin Gang
Mini P.E.K.K.A Valkyrie
Fireball Valkyrie The Log Archer Queen
Mini P.E.K.K.A Goblin Gang Fireball Valkyrie Wizard
Wizard Fireball Valkyrie
Goblin Gang Fireball Mini P.E.K.K.A Valkyrie The Log Archer Queen
Valkyrie Fireball Mini P.E.K.K.A Wizard The Log Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log
Fireball The Log
Fireball Valkyrie The Log
Fireball Wizard Valkyrie The Log
Fireball Wizard
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Goblin Gang Fireball Mini P.E.K.K.A
Fireball Valkyrie Wizard The Log
Fireball Wizard Archer Queen
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard The Log
Fireball Valkyrie Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Valkyrie Wizard
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Goblin Gang Fireball
Fireball Wizard Archer Queen
The Log Fireball
Fireball Goblin Gang Mini P.E.K.K.A Valkyrie Wizard
The Log Fireball Wizard
Fireball Archer Queen
Archer Queen
Goblin Gang Fireball The Log Archer Queen
Fireball Archer Queen
Fireball The Log Archer Queen

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