My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Baby Dragon Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Baby Dragon Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider Furnace Baby Dragon
Zap
Goblin Gang Furnace
Barbarian Barrel
Goblin Gang Valkyrie Furnace Hunter
The Log
Goblin Gang Hog Rider Furnace Hunter
Earthquake
Goblin Gang Hog Rider Furnace
Arrows
Goblin Gang Furnace
Royal Delivery
Goblin Gang Valkyrie Hog Rider Baby Dragon Hunter
Fireball
Goblin Gang Hog Rider Furnace Baby Dragon Hunter
Poison
Goblin Gang Furnace Hunter
Lightning
Valkyrie Furnace Baby Dragon Hunter
Rocket
Valkyrie Hog Rider Furnace Hunter

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Baby Dragon Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Furnace Baby Dragon Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Fireball Valkyrie Hog Rider Furnace Baby Dragon Hunter

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Gang Fireball Valkyrie

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Valkyrie Baby Dragon
Fireball
Hog Rider Baby Dragon The Log
Valkyrie
Hog Rider Goblin Gang Furnace Baby Dragon Hunter
Hog Rider
Goblin Gang Fireball Valkyrie The Log Furnace Baby Dragon Hunter
Furnace
Valkyrie Hog Rider Baby Dragon
Baby Dragon
Goblin Gang Fireball Valkyrie Hog Rider Furnace
Hunter
Valkyrie Hog Rider
The Log
Hog Rider Fireball

Defense Synergies 1 11

Goblin Gang
Valkyrie Furnace The Log
Fireball
The Log Valkyrie
Valkyrie
Goblin Gang Fireball Furnace Baby Dragon Hunter The Log
Hog Rider
Furnace
Goblin Gang Valkyrie Baby Dragon
Baby Dragon
Valkyrie Furnace The Log
Hunter
Valkyrie The Log
The Log
Fireball Goblin Gang Valkyrie Baby Dragon Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Baby Dragon The Log
Hunter Goblin Gang Valkyrie Furnace The Log
Goblin Gang Furnace Hunter Valkyrie
Hunter Goblin Gang Valkyrie Furnace
Fireball Valkyrie The Log
Goblin Gang Fireball The Log Valkyrie Furnace Baby Dragon Hunter
Furnace Hunter Goblin Gang Fireball Baby Dragon
Fireball Valkyrie Baby Dragon The Log
Hunter Goblin Gang Furnace
Goblin Gang Valkyrie Hunter
Goblin Gang Valkyrie Fireball Furnace Baby Dragon Hunter The Log
Hunter Goblin Gang Fireball Furnace Baby Dragon
Furnace Hunter Goblin Gang Fireball Valkyrie The Log
Fireball Valkyrie Goblin Gang Furnace Baby Dragon Hunter The Log
Goblin Gang Furnace Hunter
Goblin Gang Fireball Furnace Hunter The Log
Goblin Gang Fireball Valkyrie Furnace Hunter
Fireball Goblin Gang Valkyrie Furnace Baby Dragon Hunter The Log
Valkyrie Furnace Baby Dragon Hunter The Log Fireball
Hunter
Goblin Gang Valkyrie Fireball Furnace Baby Dragon Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball Furnace
Fireball Goblin Gang Valkyrie Baby Dragon Hunter The Log
Goblin Gang Valkyrie Furnace Hunter The Log
Goblin Gang Valkyrie Hunter Fireball The Log
Goblin Gang Valkyrie Hunter
Fireball Furnace Goblin Gang Baby Dragon Hunter
Goblin Gang Fireball Valkyrie Furnace Hunter
Valkyrie Hunter
Fireball Valkyrie Baby Dragon The Log
Goblin Gang
Valkyrie Hunter
Fireball Valkyrie The Log
Goblin Gang Fireball Valkyrie Hunter
Fireball Valkyrie Furnace Baby Dragon
Goblin Gang Fireball Valkyrie Furnace Baby Dragon Hunter The Log
Valkyrie Fireball Baby Dragon Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Valkyrie The Log
Fireball Valkyrie Furnace Baby Dragon The Log
Fireball Furnace Baby Dragon Hunter
Furnace Baby Dragon The Log
Fireball The Log Baby Dragon Hunter
Fireball The Log
Goblin Gang Fireball
Fireball Valkyrie The Log
Fireball Baby Dragon
Fireball Baby Dragon Hunter The Log
Fireball Baby Dragon
Fireball Furnace Baby Dragon The Log
Fireball Furnace Baby Dragon Hunter The Log
Fireball Furnace Baby Dragon The Log
Fireball
Fireball Baby Dragon Hunter The Log
Fireball Valkyrie Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Valkyrie Furnace Baby Dragon Hunter
Fireball The Log Baby Dragon Hunter
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Furnace Baby Dragon Hunter
Fireball
Fireball
Fireball Hunter The Log
Fireball
Fireball The Log
Goblin Gang Fireball
Fireball Baby Dragon Hunter
The Log Fireball
Fireball Goblin Gang Valkyrie Baby Dragon Hunter
The Log Fireball Baby Dragon
Fireball
Goblin Gang Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon The Log

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