My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

1 problems 1 warnings Why?

Missing cards in your collection

Battle Healer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Healer Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Baby Dragon
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Electro Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Battle Healer Baby Dragon Electro Wizard
Fireball
Goblin Gang Battle Healer Baby Dragon Electro Wizard
Poison
Goblin Gang Battle Healer Electro Wizard
Lightning
Battle Healer Baby Dragon Electro Wizard
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Fireball Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Tornado Baby Dragon Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Earthquake Tornado Fireball Battle Healer Baby Dragon Electro Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Earthquake Tornado Fireball

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Battle Healer Baby Dragon Golem
Earthquake
Golem Fireball Tornado
Fireball
Tornado Golem Earthquake Baby Dragon Electro Wizard
Battle Healer
Baby Dragon Goblin Gang Tornado Golem Electro Wizard
Tornado
Fireball Baby Dragon Earthquake Battle Healer Golem
Baby Dragon
Battle Healer Tornado Golem Goblin Gang Fireball Electro Wizard
Golem
Earthquake Fireball Baby Dragon Goblin Gang Battle Healer Tornado Electro Wizard
Electro Wizard
Fireball Battle Healer Baby Dragon Golem

Defense Synergies 2 10

Goblin Gang
Battle Healer Electro Wizard
Earthquake
Fireball Tornado
Fireball
Tornado Earthquake Battle Healer Electro Wizard
Battle Healer
Baby Dragon Goblin Gang Fireball Tornado Electro Wizard
Tornado
Fireball Earthquake Battle Healer Baby Dragon Electro Wizard
Baby Dragon
Battle Healer Tornado
Golem
Electro Wizard
Goblin Gang Fireball Battle Healer Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Fireball Baby Dragon Electro Wizard
Goblin Gang Battle Healer Electro Wizard
Goblin Gang Tornado Electro Wizard
Goblin Gang Electro Wizard
Earthquake Fireball Battle Healer Tornado
Goblin Gang Fireball Tornado Earthquake Baby Dragon Electro Wizard
Tornado Electro Wizard Goblin Gang Fireball Baby Dragon
Earthquake Fireball Battle Healer Baby Dragon Electro Wizard
Goblin Gang Tornado
Goblin Gang Tornado Battle Healer Electro Wizard
Goblin Gang Electro Wizard Earthquake Fireball Tornado Baby Dragon
Goblin Gang Fireball Tornado Baby Dragon Electro Wizard
Goblin Gang Earthquake Fireball Battle Healer Electro Wizard
Fireball Goblin Gang Earthquake Tornado Baby Dragon Electro Wizard
Goblin Gang Electro Wizard
Tornado Goblin Gang Fireball Electro Wizard
Goblin Gang Fireball Tornado Electro Wizard
Fireball Goblin Gang Battle Healer Tornado Baby Dragon Electro Wizard
Earthquake Tornado Baby Dragon Fireball Battle Healer Electro Wizard
Tornado Electro Wizard
Goblin Gang Earthquake Fireball Battle Healer Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Battle Healer Electro Wizard
Fireball Electro Wizard Goblin Gang Battle Healer Baby Dragon
Goblin Gang Battle Healer Electro Wizard
Goblin Gang Fireball Battle Healer Tornado Electro Wizard
Goblin Gang Battle Healer
Fireball Goblin Gang Tornado Baby Dragon Electro Wizard
Goblin Gang Fireball Battle Healer Electro Wizard
Battle Healer
Electro Wizard Fireball Tornado Baby Dragon
Goblin Gang
Fireball Tornado Electro Wizard
Goblin Gang Fireball
Fireball Baby Dragon
Goblin Gang Electro Wizard Fireball Battle Healer Tornado Baby Dragon
Earthquake Fireball Battle Healer Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Baby Dragon
Fireball Tornado Baby Dragon Electro Wizard
Earthquake Fireball Baby Dragon
Earthquake Fireball
Fireball Earthquake Baby Dragon
Fireball Tornado Baby Dragon
Earthquake Tornado Baby Dragon
Earthquake Fireball Tornado Baby Dragon
Fireball Tornado
Goblin Gang Fireball Tornado Electro Wizard
Earthquake Fireball Tornado Electro Wizard
Fireball Tornado Baby Dragon
Earthquake Fireball Baby Dragon
Earthquake Fireball Baby Dragon
Earthquake Fireball Baby Dragon
Earthquake Fireball Baby Dragon
Earthquake Fireball Baby Dragon
Earthquake Fireball Tornado
Earthquake Fireball Baby Dragon Electro Wizard
Earthquake Fireball Tornado Baby Dragon
Earthquake Fireball Baby Dragon
Fireball Tornado
Tornado
Earthquake Fireball Baby Dragon
Earthquake Tornado Fireball Baby Dragon
Fireball Earthquake Tornado Baby Dragon Electro Wizard
Fireball Tornado Baby Dragon
Fireball Tornado Baby Dragon
Fireball Tornado Baby Dragon Electro Wizard
Electro Wizard Fireball
Fireball
Earthquake Fireball
Fireball Electro Wizard
Earthquake Fireball
Earthquake Electro Wizard Goblin Gang Fireball
Fireball Tornado Baby Dragon Electro Wizard
Fireball
Fireball Goblin Gang Baby Dragon Electro Wizard
Earthquake Fireball Baby Dragon
Fireball Tornado
Goblin Gang Fireball Tornado Baby Dragon Electro Wizard
Fireball Tornado Electro Wizard
Fireball Tornado Baby Dragon Electro Wizard

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