My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Goblin Hut X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Goblin Hut Wizard X-Bow Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians X-Bow Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton King
Giant Snowball
Goblin Gang Barbarians Tombstone Goblin Hut Skeleton King
Zap
Goblin Gang Tombstone Goblin Hut X-Bow Skeleton King
Barbarian Barrel
Goblin Gang Barbarians Tombstone Goblin Hut Wizard X-Bow Skeleton King
The Log
Goblin Gang Barbarians Tombstone Goblin Hut X-Bow Skeleton King
Earthquake
Goblin Gang Barbarians Tombstone Goblin Hut X-Bow Skeleton King
Arrows
Goblin Gang Tombstone Goblin Hut Skeleton King
Royal Delivery
Goblin Gang Barbarians Goblin Hut Wizard Skeleton King
Fireball
Goblin Gang Barbarians Tombstone Goblin Hut Wizard X-Bow Skeleton King
Poison
Goblin Gang Barbarians Tombstone Goblin Hut Wizard X-Bow Skeleton King
Lightning
Tombstone Goblin Hut Wizard X-Bow Skeleton King
Rocket
Barbarians Goblin Hut Wizard X-Bow Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Tombstone Skeleton King Barbarians Goblin Hut Wizard X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Tombstone Skeleton King

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Hut X-Bow Skeleton King
Barbarians
Tombstone
Goblin Hut
Goblin Gang X-Bow The Log
Wizard
X-Bow
The Log Goblin Gang Goblin Hut
The Log
X-Bow Goblin Hut
Skeleton King
Goblin Gang

Defense Synergies 2 11

Goblin Gang
Barbarians Tombstone Goblin Hut X-Bow The Log
Barbarians
Goblin Gang
Tombstone
Skeleton King Goblin Gang Wizard X-Bow
Goblin Hut
Goblin Gang Wizard X-Bow
Wizard
Tombstone Goblin Hut The Log Skeleton King
X-Bow
The Log Goblin Gang Tombstone Goblin Hut
The Log
X-Bow Goblin Gang Wizard
Skeleton King
Tombstone Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Goblin Hut Wizard X-Bow The Log
Barbarians Goblin Gang Tombstone Goblin Hut X-Bow The Log
Goblin Gang Barbarians Goblin Hut Tombstone
Barbarians Goblin Hut Goblin Gang Tombstone Skeleton King
Barbarians Tombstone X-Bow The Log
Goblin Gang The Log X-Bow
Goblin Gang Tombstone Goblin Hut Wizard X-Bow
Barbarians X-Bow The Log
Barbarians Goblin Gang Tombstone Goblin Hut X-Bow Skeleton King
Goblin Gang Barbarians
Goblin Gang Barbarians Tombstone Goblin Hut Wizard X-Bow The Log Skeleton King
Goblin Gang Goblin Hut Wizard
Barbarians Tombstone Goblin Hut Goblin Gang Wizard X-Bow The Log
Wizard Goblin Gang Barbarians Tombstone Goblin Hut X-Bow The Log Skeleton King
Barbarians Goblin Gang Tombstone Goblin Hut X-Bow Skeleton King
Barbarians Goblin Gang Goblin Hut X-Bow The Log
Barbarians Wizard Goblin Gang Tombstone Goblin Hut X-Bow
Tombstone Goblin Gang Barbarians Goblin Hut Wizard X-Bow The Log
Wizard The Log Barbarians Tombstone Goblin Hut
Barbarians Goblin Hut
Goblin Gang Wizard Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Tombstone Goblin Hut X-Bow
Goblin Gang Wizard X-Bow The Log
Goblin Gang Barbarians Tombstone Goblin Hut The Log
Goblin Gang Barbarians X-Bow The Log
Barbarians Goblin Gang Tombstone Goblin Hut
Wizard Goblin Gang Goblin Hut
Goblin Gang Barbarians Tombstone Goblin Hut
Barbarians
Barbarians Tombstone Goblin Hut X-Bow The Log
Goblin Gang Barbarians Tombstone Goblin Hut
Barbarians Tombstone Goblin Hut
Barbarians The Log
Barbarians Goblin Gang Tombstone Wizard Skeleton King
Wizard Barbarians
Goblin Gang Barbarians Tombstone Goblin Hut X-Bow The Log Skeleton King
Barbarians Goblin Hut Wizard The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

X-Bow The Log
X-Bow The Log
Goblin Hut X-Bow The Log
Barbarians The Log
Wizard The Log
Wizard
Wizard The Log
X-Bow The Log Wizard
The Log Wizard X-Bow
Goblin Gang X-Bow
Wizard X-Bow The Log
Wizard
Goblin Hut The Log
X-Bow
Goblin Hut X-Bow The Log
X-Bow Goblin Hut Wizard The Log
Goblin Hut Wizard X-Bow The Log
Wizard X-Bow The Log
Wizard X-Bow The Log
X-Bow The Log
Wizard
X-Bow The Log
Barbarians X-Bow The Log
The Log Wizard
X-Bow The Log Wizard
Wizard X-Bow The Log
X-Bow The Log
Wizard X-Bow
Goblin Hut Wizard
Wizard X-Bow The Log
Wizard The Log
Goblin Gang Barbarians Tombstone Goblin Hut X-Bow
Wizard
The Log
Goblin Gang Wizard
The Log Wizard Skeleton King
Goblin Gang The Log Skeleton King
X-Bow The Log

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