My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Missing cards in your collection

Royal Delivery Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Wizard Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Giant Skeleton
Giant Snowball
Balloon
Zap
Inferno Tower Balloon
Barbarian Barrel
Rascals Inferno Tower Wizard Giant Skeleton
The Log
Rascals Giant Skeleton
Earthquake
Inferno Tower
Arrows
Rascals
Royal Delivery
Rascals Wizard Balloon Giant Skeleton
Fireball
Rascals Inferno Tower Wizard Balloon
Poison
Rascals Inferno Tower Wizard Balloon
Lightning
Inferno Tower Wizard Balloon
Rocket
Rascals Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Freeze Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Freeze Rascals Inferno Tower Wizard Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Arrows Freeze Rascals

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Balloon Freeze Giant Skeleton
Rascals
Balloon
Inferno Tower
Wizard
Balloon Giant Skeleton
Mirror
Arrows Freeze Balloon Giant Skeleton
Freeze
Balloon Arrows Mirror
Balloon
Arrows Freeze Rascals Wizard Mirror Giant Skeleton
Giant Skeleton
Arrows Wizard Mirror Balloon

Defense Synergies 1 6

Arrows
Mirror Inferno Tower Giant Skeleton
Rascals
Inferno Tower
Inferno Tower
Arrows Rascals Mirror
Wizard
Freeze Giant Skeleton
Mirror
Arrows Inferno Tower
Freeze
Wizard
Balloon
Giant Skeleton
Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard
Inferno Tower Rascals
Inferno Tower Rascals Freeze Giant Skeleton
Inferno Tower Rascals
Arrows Giant Skeleton
Arrows Freeze Rascals
Inferno Tower Arrows Rascals Wizard Freeze
Arrows Rascals Inferno Tower Giant Skeleton
Inferno Tower Rascals
Rascals Inferno Tower Giant Skeleton
Arrows Rascals Wizard Freeze Giant Skeleton
Arrows Inferno Tower Rascals Wizard
Inferno Tower Rascals Wizard Freeze Giant Skeleton
Wizard Arrows Rascals Freeze
Inferno Tower Rascals
Inferno Tower Rascals Freeze
Wizard Arrows Rascals Inferno Tower
Arrows Rascals Wizard
Arrows Wizard Freeze Rascals Giant Skeleton
Inferno Tower
Rascals Wizard Arrows Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Inferno Tower Giant Skeleton
Arrows Wizard
Giant Skeleton Rascals Inferno Tower
Giant Skeleton Rascals Inferno Tower
Inferno Tower Giant Skeleton Rascals
Arrows Wizard Rascals Freeze
Rascals Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Rascals
Freeze Giant Skeleton Inferno Tower
Inferno Tower
Rascals Inferno Tower Giant Skeleton
Arrows Giant Skeleton
Rascals Giant Skeleton Inferno Tower Wizard
Wizard Rascals
Rascals Inferno Tower Freeze Giant Skeleton
Arrows Rascals Inferno Tower Wizard Freeze Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Freeze Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Rascals Freeze Giant Skeleton
Wizard Arrows
Arrows Wizard Freeze
Arrows Wizard
Arrows Wizard Freeze
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Freeze
Arrows
Arrows Wizard
Arrows Wizard
Arrows Freeze
Arrows Wizard
Arrows Wizard
Giant Skeleton
Arrows Wizard
Arrows
Arrows Freeze Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Wizard Freeze
Arrows Wizard
Arrows Freeze
Giant Skeleton
Arrows Wizard
Freeze
Arrows Wizard
Freeze
Arrows
Rascals Wizard
Arrows Wizard
Arrows Giant Skeleton
Rascals Freeze Giant Skeleton
Freeze Giant Skeleton

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