My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Furnace Giant Skeleton Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Skeleton Inferno Dragon
Giant Snowball
Battle Ram Furnace Inferno Dragon
Zap
Battle Ram Furnace Inferno Dragon
Barbarian Barrel
Knight Battle Ram Furnace Giant Skeleton Ice Wizard
The Log
Battle Ram Furnace Giant Skeleton
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Knight Battle Ram Giant Skeleton Ice Wizard Inferno Dragon
Fireball
Battle Ram Furnace Ice Wizard Inferno Dragon
Poison
Furnace Ice Wizard
Lightning
Knight Battle Ram Furnace Ice Wizard Inferno Dragon
Rocket
Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Furnace Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Battle Ram Giant Skeleton Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Arrows Knight Ice Wizard Battle Ram Furnace Inferno Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Arrows Knight Ice Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Battle Ram Knight Furnace Giant Skeleton
Arrows
Knight Battle Ram Giant Skeleton
Knight
Battle Ram Giant Snowball Arrows Furnace Ice Wizard
Battle Ram
Giant Snowball Knight Arrows Furnace
Furnace
Giant Snowball Knight Battle Ram Giant Skeleton
Giant Skeleton
Giant Snowball Arrows Furnace Ice Wizard
Ice Wizard
Knight Giant Skeleton
Inferno Dragon

Defense Synergies 1 13

Giant Snowball
Knight Furnace Giant Skeleton Ice Wizard Inferno Dragon
Arrows
Knight Furnace Giant Skeleton Ice Wizard
Knight
Ice Wizard Giant Snowball Arrows Furnace
Battle Ram
Furnace
Giant Snowball Arrows Knight Ice Wizard
Giant Skeleton
Giant Snowball Arrows Ice Wizard
Ice Wizard
Knight Giant Snowball Arrows Furnace Giant Skeleton Inferno Dragon
Inferno Dragon
Giant Snowball Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Inferno Dragon Knight Furnace Ice Wizard
Furnace Giant Snowball Knight Giant Skeleton Ice Wizard Inferno Dragon
Inferno Dragon Knight Furnace Ice Wizard
Arrows Giant Skeleton
Arrows Giant Snowball Furnace Ice Wizard
Giant Snowball Furnace Inferno Dragon Arrows Ice Wizard
Arrows Giant Skeleton
Inferno Dragon Furnace Ice Wizard
Knight Giant Snowball Giant Skeleton Ice Wizard
Ice Wizard Giant Snowball Arrows Knight Furnace Giant Skeleton
Arrows Inferno Dragon Giant Snowball Furnace Ice Wizard
Furnace Giant Snowball Knight Giant Skeleton Ice Wizard
Giant Snowball Arrows Furnace
Inferno Dragon Knight Furnace
Giant Snowball Furnace Inferno Dragon
Arrows Knight Furnace
Arrows Giant Snowball Knight Furnace Ice Wizard
Giant Snowball Arrows Furnace Knight Giant Skeleton Ice Wizard Inferno Dragon
Inferno Dragon
Giant Snowball Arrows Knight Furnace Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Giant Snowball Furnace Giant Skeleton
Giant Snowball Arrows Knight Inferno Dragon
Giant Skeleton Knight Furnace
Giant Skeleton Knight
Giant Skeleton Knight Inferno Dragon
Arrows Furnace Giant Snowball Ice Wizard
Knight Furnace Giant Skeleton Ice Wizard
Giant Skeleton Knight Inferno Dragon
Giant Skeleton Giant Snowball Knight Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Giant Skeleton
Giant Snowball Arrows Giant Skeleton
Giant Skeleton Knight
Furnace
Knight Furnace Giant Skeleton Inferno Dragon
Arrows Giant Snowball Giant Skeleton Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Giant Skeleton
Arrows Giant Snowball Ice Wizard
Arrows Giant Skeleton
Arrows Knight Giant Skeleton
Giant Snowball Arrows Furnace
Arrows Giant Snowball Furnace Ice Wizard
Arrows Furnace
Arrows Giant Snowball Ice Wizard
Arrows Giant Snowball
Giant Snowball
Arrows Knight
Giant Snowball Arrows
Giant Snowball Knight
Arrows
Giant Snowball Arrows Furnace
Giant Snowball Arrows Furnace
Arrows Furnace
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Giant Skeleton
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows Furnace Ice Wizard
Inferno Dragon
Arrows Giant Snowball Ice Wizard
Giant Snowball Arrows
Arrows
Giant Snowball Arrows Furnace Ice Wizard
Giant Snowball
Giant Snowball
Giant Snowball Arrows
Giant Snowball Arrows
Giant Skeleton
Giant Snowball Arrows
Giant Snowball Arrows Ice Wizard
Arrows
Knight
Arrows Giant Snowball
Giant Snowball Arrows Giant Skeleton
Giant Snowball Giant Skeleton
Giant Snowball
Giant Snowball Giant Skeleton

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