My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Giant Skeleton Miner
Giant Snowball
Bats Barbarians Minion Horde Miner
Zap
Bats Minion Horde
Barbarian Barrel
Barbarians Valkyrie Giant Skeleton Electro Wizard
The Log
Barbarians Giant Skeleton
Earthquake
Barbarians
Arrows
Bats Minion Horde
Royal Delivery
Bats Barbarians Minion Horde Valkyrie Giant Skeleton Miner Electro Wizard
Fireball
Barbarians Minion Horde Electro Wizard
Poison
Bats Barbarians Minion Horde Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Barbarians Minion Horde Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Giant Skeleton Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Miner Valkyrie Electro Wizard Barbarians Minion Horde Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Miner Valkyrie

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Skeleton Miner
Arrows
Giant Skeleton Miner
Barbarians
Minion Horde
Miner Giant Skeleton
Valkyrie
Bats Giant Skeleton Electro Wizard
Giant Skeleton
Bats Arrows Minion Horde Valkyrie Miner Electro Wizard
Miner
Bats Minion Horde Arrows Giant Skeleton Electro Wizard
Electro Wizard
Valkyrie Giant Skeleton Miner

Defense Synergies 0 9

Bats
Valkyrie Giant Skeleton Electro Wizard
Arrows
Barbarians Valkyrie Giant Skeleton
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians
Valkyrie
Bats Arrows Electro Wizard
Giant Skeleton
Bats Arrows Electro Wizard
Miner
Electro Wizard
Bats Valkyrie Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Electro Wizard
Barbarians Minion Horde Bats Valkyrie Electro Wizard
Barbarians Minion Horde Bats Valkyrie Giant Skeleton Electro Wizard
Barbarians Minion Horde Bats Valkyrie Electro Wizard
Arrows Barbarians Valkyrie Giant Skeleton
Arrows Bats Valkyrie Electro Wizard
Bats Minion Horde Electro Wizard Arrows
Arrows Barbarians Valkyrie Giant Skeleton Electro Wizard
Barbarians Minion Horde
Barbarians Minion Horde Valkyrie Giant Skeleton Miner Electro Wizard
Bats Barbarians Minion Horde Valkyrie Electro Wizard Arrows Giant Skeleton
Arrows Minion Horde Bats Electro Wizard
Barbarians Minion Horde Bats Valkyrie Giant Skeleton Electro Wizard
Valkyrie Bats Arrows Barbarians Minion Horde Electro Wizard
Barbarians Minion Horde Electro Wizard
Barbarians Minion Horde Electro Wizard
Barbarians Minion Horde Bats Arrows Valkyrie Electro Wizard
Arrows Bats Barbarians Minion Horde Valkyrie Electro Wizard
Arrows Valkyrie Bats Barbarians Giant Skeleton Electro Wizard
Barbarians Electro Wizard
Valkyrie Bats Arrows Barbarians Minion Horde Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Giant Skeleton Electro Wizard
Electro Wizard Arrows Valkyrie Miner
Barbarians Giant Skeleton Bats Minion Horde Valkyrie Electro Wizard
Valkyrie Giant Skeleton Bats Barbarians Minion Horde Electro Wizard
Barbarians Giant Skeleton Minion Horde Valkyrie
Arrows Bats Minion Horde Electro Wizard
Bats Barbarians Minion Horde Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Barbarians Minion Horde Valkyrie
Minion Horde Giant Skeleton Electro Wizard Bats Barbarians Valkyrie
Barbarians Minion Horde
Bats Barbarians Minion Horde Valkyrie Giant Skeleton
Arrows Barbarians Valkyrie Giant Skeleton Electro Wizard
Barbarians Giant Skeleton Minion Horde Valkyrie
Barbarians Minion Horde Valkyrie
Barbarians Electro Wizard Bats Minion Horde Valkyrie Giant Skeleton
Bats Arrows Valkyrie Barbarians Minion Horde Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Valkyrie Giant Skeleton
Arrows Miner Electro Wizard
Arrows Minion Horde Giant Skeleton Miner
Arrows Barbarians Valkyrie Giant Skeleton
Arrows Minion Horde Valkyrie
Arrows Bats Minion Horde
Arrows Minion Horde
Arrows
Arrows Miner
Bats Minion Horde Electro Wizard
Miner Arrows Minion Horde Valkyrie Electro Wizard
Arrows
Miner
Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows Minion Horde
Arrows
Bats Minion Horde
Arrows Electro Wizard
Arrows Valkyrie Miner
Minion Horde Giant Skeleton
Arrows
Arrows Barbarians Minion Horde
Arrows Valkyrie
Minion Horde
Arrows Miner Electro Wizard
Arrows Miner
Miner Arrows
Bats Arrows Minion Horde Electro Wizard
Electro Wizard Bats Minion Horde
Minion Horde
Arrows Minion Horde Miner
Arrows Minion Horde Electro Wizard
Minion Horde Giant Skeleton
Arrows
Minion Horde Electro Wizard Bats Barbarians
Arrows Electro Wizard
Arrows
Miner Minion Horde Valkyrie Electro Wizard
Arrows
Arrows Giant Skeleton
Minion Horde
Bats Minion Horde Giant Skeleton Electro Wizard
Bats Electro Wizard
Giant Skeleton Miner Electro Wizard

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