My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Balloon Giant Skeleton
Giant Snowball
Bats Minion Horde Balloon
Zap
Bats Minion Horde Inferno Tower Balloon
Barbarian Barrel
Inferno Tower Giant Skeleton
The Log
Giant Skeleton
Earthquake
Inferno Tower
Arrows
Bats Minion Horde
Royal Delivery
Bats Minion Horde Balloon Giant Skeleton
Fireball
Minion Horde Inferno Tower Balloon
Poison
Bats Minion Horde Inferno Tower Balloon
Lightning
Inferno Tower Balloon
Rocket
Minion Horde Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Tornado Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Tornado Fireball Minion Horde Inferno Tower Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Tornado Fireball

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Giant Skeleton Zap
Zap
Fireball Tornado Balloon Bats Minion Horde Giant Skeleton
Minion Horde
Zap Giant Skeleton
Fireball
Zap Tornado
Inferno Tower
Tornado
Zap Fireball Balloon Giant Skeleton
Balloon
Bats Zap Tornado Giant Skeleton
Giant Skeleton
Bats Zap Minion Horde Tornado Balloon

Defense Synergies 2 12

Bats
Zap Inferno Tower Giant Skeleton
Zap
Fireball Bats Minion Horde Inferno Tower Tornado Giant Skeleton
Minion Horde
Zap Inferno Tower Tornado
Fireball
Zap Tornado Inferno Tower
Inferno Tower
Bats Zap Minion Horde Fireball Tornado
Tornado
Fireball Zap Minion Horde Inferno Tower Giant Skeleton
Balloon
Giant Skeleton
Bats Zap Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball Inferno Tower
Minion Horde Inferno Tower Bats Zap
Minion Horde Inferno Tower Tornado Bats Giant Skeleton
Minion Horde Inferno Tower Bats
Fireball Tornado Giant Skeleton
Fireball Tornado Bats Zap
Bats Minion Horde Inferno Tower Tornado Zap Fireball
Zap Fireball Inferno Tower Giant Skeleton
Minion Horde Inferno Tower Tornado
Tornado Minion Horde Inferno Tower Giant Skeleton
Bats Minion Horde Zap Fireball Tornado Giant Skeleton
Minion Horde Inferno Tower Bats Zap Fireball Tornado
Minion Horde Inferno Tower Bats Zap Fireball Giant Skeleton
Fireball Bats Zap Minion Horde Tornado
Inferno Tower Minion Horde
Minion Horde Inferno Tower Tornado Zap Fireball
Minion Horde Bats Fireball Inferno Tower Tornado
Fireball Bats Zap Minion Horde Tornado
Zap Tornado Bats Fireball Giant Skeleton
Inferno Tower Tornado
Bats Minion Horde Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Inferno Tower Giant Skeleton
Fireball Zap
Giant Skeleton Bats Zap Minion Horde Inferno Tower
Giant Skeleton Bats Zap Minion Horde Fireball Inferno Tower Tornado
Inferno Tower Giant Skeleton Minion Horde
Fireball Bats Zap Minion Horde Tornado
Bats Minion Horde Fireball Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Minion Horde
Zap Minion Horde Giant Skeleton Bats Fireball Inferno Tower Tornado
Inferno Tower Minion Horde
Bats Minion Horde Inferno Tower Giant Skeleton
Zap Fireball Tornado Giant Skeleton
Giant Skeleton Minion Horde Fireball Inferno Tower
Minion Horde Fireball
Inferno Tower Bats Zap Minion Horde Fireball Tornado Giant Skeleton
Bats Zap Minion Horde Fireball Inferno Tower Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Giant Skeleton
Fireball Zap Tornado
Minion Horde Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball Zap Minion Horde
Fireball Bats Zap Minion Horde Tornado
Minion Horde Tornado
Fireball Zap Tornado
Fireball Zap Tornado
Bats Minion Horde Fireball Tornado
Zap Minion Horde Fireball Tornado
Fireball Zap Tornado
Fireball
Minion Horde Fireball
Zap Fireball
Zap Minion Horde Fireball
Minion Horde Fireball
Fireball Tornado
Bats Minion Horde
Zap Fireball
Zap Fireball Tornado
Minion Horde Fireball Giant Skeleton
Fireball Tornado
Tornado
Zap Minion Horde Fireball
Zap Tornado Fireball
Minion Horde
Fireball Zap Tornado
Fireball Zap Tornado
Fireball Zap Tornado
Bats Zap Minion Horde Fireball Tornado
Zap Bats Minion Horde Fireball
Minion Horde Fireball
Zap Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde Giant Skeleton
Fireball
Zap Minion Horde Bats Fireball
Fireball Zap Tornado
Fireball
Fireball Minion Horde
Zap Fireball
Zap Fireball Tornado Giant Skeleton
Minion Horde
Zap Bats Minion Horde Fireball Tornado Giant Skeleton
Bats Zap Fireball Tornado
Zap Fireball Tornado Giant Skeleton

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