My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Electro Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton Army
Giant Snowball
Bats Skeleton Army Electro Dragon
Zap
Bats Inferno Tower Skeleton Army
Barbarian Barrel
Inferno Tower Skeleton Army Electro Wizard
The Log
Skeleton Army
Earthquake
Inferno Tower Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Skeleton Army Electro Dragon Electro Wizard
Fireball
Inferno Tower Skeleton Army Electro Dragon Electro Wizard
Poison
Bats Inferno Tower Skeleton Army Electro Dragon Electro Wizard
Lightning
Inferno Tower Electro Dragon Electro Wizard
Rocket
Inferno Tower Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Skeleton Army Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Army Poison Electro Wizard Giant Inferno Tower Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Skeleton Army Poison

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap
Zap
Giant Electro Wizard Bats Poison Electro Dragon
Giant
Bats Zap Poison Electro Dragon Electro Wizard
Inferno Tower
Skeleton Army
Poison
Giant Zap Electro Dragon
Electro Dragon
Giant Zap Poison
Electro Wizard
Zap Giant

Defense Synergies 3 13

Bats
Zap Inferno Tower Electro Wizard
Zap
Electro Wizard Bats Inferno Tower Skeleton Army Poison Electro Dragon
Giant
Inferno Tower
Skeleton Army Electro Wizard Bats Zap Poison Electro Dragon
Skeleton Army
Inferno Tower Zap Electro Dragon Electro Wizard
Poison
Zap Inferno Tower Electro Wizard
Electro Dragon
Zap Inferno Tower Skeleton Army Electro Wizard
Electro Wizard
Zap Inferno Tower Bats Skeleton Army Poison Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Electro Dragon Electro Wizard
Inferno Tower Skeleton Army Bats Zap Electro Dragon Electro Wizard
Inferno Tower Skeleton Army Bats Electro Dragon Electro Wizard
Inferno Tower Skeleton Army Bats Electro Dragon Electro Wizard
Skeleton Army Poison
Skeleton Army Bats Zap Electro Dragon Electro Wizard
Bats Inferno Tower Electro Wizard Zap Poison Electro Dragon
Zap Inferno Tower Poison Electro Dragon Electro Wizard
Inferno Tower Skeleton Army
Skeleton Army Inferno Tower Electro Wizard
Bats Skeleton Army Poison Electro Wizard Zap Electro Dragon
Inferno Tower Bats Zap Poison Electro Dragon Electro Wizard
Inferno Tower Skeleton Army Bats Zap Electro Dragon Electro Wizard
Skeleton Army Bats Zap Poison Electro Dragon Electro Wizard
Inferno Tower Skeleton Army Electro Wizard
Inferno Tower Skeleton Army Zap Electro Wizard
Bats Inferno Tower Skeleton Army Poison Electro Dragon Electro Wizard
Bats Zap Skeleton Army Electro Dragon Electro Wizard
Zap Poison Bats Electro Dragon Electro Wizard
Inferno Tower Electro Wizard
Skeleton Army Bats Poison Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Inferno Tower Electro Wizard
Poison Electro Wizard Zap Electro Dragon
Skeleton Army Bats Zap Inferno Tower Electro Dragon Electro Wizard
Skeleton Army Bats Zap Inferno Tower Electro Wizard
Inferno Tower Skeleton Army
Poison Bats Zap Electro Dragon Electro Wizard
Skeleton Army Bats Inferno Tower Electro Wizard
Inferno Tower Skeleton Army
Zap Electro Dragon Electro Wizard Bats Inferno Tower Skeleton Army Poison
Inferno Tower Skeleton Army
Bats Inferno Tower Electro Dragon
Skeleton Army Zap Poison Electro Wizard
Skeleton Army Inferno Tower
Skeleton Army Electro Dragon
Inferno Tower Skeleton Army Electro Dragon Electro Wizard Bats Zap Poison
Bats Poison Zap Inferno Tower Electro Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Electro Dragon
Poison Zap Electro Dragon Electro Wizard
Poison Electro Dragon
Poison
Poison Zap
Poison Bats Zap Electro Dragon
Poison
Poison Zap Electro Dragon
Poison Zap Electro Dragon
Bats Poison Electro Dragon Electro Wizard
Poison Zap Electro Dragon Electro Wizard
Poison Zap Electro Dragon
Poison
Poison Electro Dragon
Zap Poison
Zap Poison Electro Dragon
Poison Electro Dragon
Poison
Bats
Zap Poison Electro Dragon Electro Wizard
Zap Poison Electro Dragon
Poison
Poison
Zap Poison Electro Dragon
Zap Poison Electro Dragon
Poison Zap Electro Dragon Electro Wizard
Zap Poison Electro Dragon
Poison Zap
Poison Bats Zap Electro Dragon Electro Wizard
Zap Electro Dragon Electro Wizard Bats Poison
Poison Zap Electro Dragon
Zap Poison Electro Dragon Electro Wizard
Poison
Zap Electro Wizard Bats Skeleton Army Electro Dragon
Poison Zap Electro Dragon Electro Wizard
Poison Electro Dragon Electro Wizard
Zap Poison Electro Dragon
Zap Poison
Electro Dragon
Zap Electro Dragon Bats Poison Electro Wizard
Bats Zap Poison Electro Dragon Electro Wizard
Poison Electro Dragon Zap Electro Wizard

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